floydmcw
Prince
I whined in the Conquests forum that I was having trouble with Demigod. I asked if it would be okay to post a game for comments and was told to go for it. So without further ado, here is my attempt to beat Demigod with the Egyptians.
Egyptians (Rel/Ind), 4 billion, normal climate, 60% continents. All victory conditions and cultural conversion.
I preview three start locations like I've seen people do on SG threads. One is clearly inferior; the other two are attached.
Start #1:
Start #2:
Now which should I choose? #1 has three bonus wheats, two of which accrue to the start city (+4 food). It also has a nearby lux, and a goody hut. I would send the worker over to the hut, which would slow the improvement
of Homestar but would also get me something for free.
#2 has a cow, two bonus grasslands, a game, and a flood plain -- effectively +4 food AND +3 shields. And the surrounding terrain is good in that I can put another city on the flood plain. Okay, I choose start #2.
4000 BC: I found Homestar (can you believe it!) and start a warrior.
Pottery in 23 at +1 gold per turn, to ensure building a granary.
3950: Irrigate the cow.
3900: zzz
3850: zzz
3800: Road the cow.
3750: Homestar warrior -> warrior. He heads west (I am in the SE corner).
3700: Homestar grows. Lux to 10. Pottery in 13, which is more or less when
I will want it.
Warrior discovers lots more flood plain.
3650: Warrior moves.
3600: Homestar warrior -> warrior; this one heads north.
3550: Exploration.
3500: Homestar expands. Goody hut to the south. Also a goody hut next to
the western warrior.
3450: I meet American scout. That's annoying; he'll grab those goody huts.
Americans have Bronze and Pottery and three cities (when I give # of
cities I will count the capital).
I have Cerem Burial and 23. I could get Pottery now for Cerem and his
10, or I could try for Bronze -- which would take my entire economy,
it looks like. I get Pottery now. Homestar -> granary in 10; min
sci for Wheel.
Tempting to whack the scout, but I assume that would be a bad idea.
I ignore the goody hut that my warrior is near. The Americans can
have the cheap techs; I can't afford a storm of barbs when trying to
crank out settlers.
3300: Spot Americans about 8 north of me.
3250: Lots of marsh near Americans.
3200: Spot a barb. Homestar grows to 4, lux to 20.
3150: Run away from the barb.
3100: Worker mines the second BG, starts roading.
3050: Nothing really.
3000: Homestar gets its granary. Settler in 4.
That was a pretty good 20 turns. Here's the map:
Egyptians (Rel/Ind), 4 billion, normal climate, 60% continents. All victory conditions and cultural conversion.
I preview three start locations like I've seen people do on SG threads. One is clearly inferior; the other two are attached.
Start #1:
Start #2:
Now which should I choose? #1 has three bonus wheats, two of which accrue to the start city (+4 food). It also has a nearby lux, and a goody hut. I would send the worker over to the hut, which would slow the improvement
of Homestar but would also get me something for free.
#2 has a cow, two bonus grasslands, a game, and a flood plain -- effectively +4 food AND +3 shields. And the surrounding terrain is good in that I can put another city on the flood plain. Okay, I choose start #2.
4000 BC: I found Homestar (can you believe it!) and start a warrior.
Pottery in 23 at +1 gold per turn, to ensure building a granary.
3950: Irrigate the cow.
3900: zzz
3850: zzz
3800: Road the cow.
3750: Homestar warrior -> warrior. He heads west (I am in the SE corner).
3700: Homestar grows. Lux to 10. Pottery in 13, which is more or less when
I will want it.
Warrior discovers lots more flood plain.
3650: Warrior moves.
3600: Homestar warrior -> warrior; this one heads north.
3550: Exploration.
3500: Homestar expands. Goody hut to the south. Also a goody hut next to
the western warrior.
3450: I meet American scout. That's annoying; he'll grab those goody huts.
Americans have Bronze and Pottery and three cities (when I give # of
cities I will count the capital).
I have Cerem Burial and 23. I could get Pottery now for Cerem and his
10, or I could try for Bronze -- which would take my entire economy,
it looks like. I get Pottery now. Homestar -> granary in 10; min
sci for Wheel.
Tempting to whack the scout, but I assume that would be a bad idea.
I ignore the goody hut that my warrior is near. The Americans can
have the cheap techs; I can't afford a storm of barbs when trying to
crank out settlers.
3300: Spot Americans about 8 north of me.
3250: Lots of marsh near Americans.
3200: Spot a barb. Homestar grows to 4, lux to 20.
3150: Run away from the barb.
3100: Worker mines the second BG, starts roading.
3050: Nothing really.
3000: Homestar gets its granary. Settler in 4.
That was a pretty good 20 turns. Here's the map: