I got Dan Quayled for my best win?!

Wide_Arc

Chieftain
Joined
Nov 9, 2008
Messages
12
I just managed to get my first Noble cultural win, and Civ awarded me "Dan Quayle", WTH?!

Managed to fend off a terrible starting spot (on a headland with desert all over the place), poor religion base (drew a map with loads of oceans, only one neighbour, and only ended up with 2 religions to play with all game), and a rival AI (Frederick) who got a whole continent to himself.

I went Culture, everyone else went Space Race, and I popped all three cities to Legendary on the same turn, with Frederick having built every single component bar one about 5 turns earlier.

Best win of my career. Civ IV's view? You = Dan Quayle, K Bye.

:mad:
 
Civilization hates culture wins. I've done three so far, two were Dan Quayle, one was Agustus Ceaser, but that was only because I was going for a Domination win, but I didn't feel like a huge late game war.

Really, score doesn't matter. If it did, domination wins would be the only ones that anyone went for.
 
Don't listen to score, unless you want score. And the only way to get score is to have a massively unrealistically sized empire... the only way to get Augustus Caesar is too have an empire that is 30 times bigger than his...
 
Oh well, thanks for explaining. Stupid comptah.

The other interesting thing about playing a cultural win was that I reckon I just tripled my understanding of the game mechanics in one game.

I'd read various guides, but I'm not very good at learning except by doing - and when the pressure got put on me this game, I finally stopped just building whatever occurred to me next, and did some proper thinking.

eg. That building temples is mainly useful for building cathedrals, and that monasteries are actually a bit useless.

eg. That building "culture" is virtually pointless (this really threw me - I'd always assumed a city building culture would be pumping loads of it, when in fact you just get 50% of your hammers as culture... which for me translated to about +2 CPs.

eg. That you need to completely micromanage your wonders and specialists to stop non-great-artists popping (there was a turn or two when I was fairly sure Frederick would launch on me, and I had one more chance of a Great Person popping... and pulled a Merchant... OMFG).

eg. That a Great Person Farm city is not particularly good for actually building culture in, due to lack of towns.

It's also the first time I've actively sat there and managed which tiles which city gets to use, and re-built improvements over existing ones.

Anyway just interesting. Most of my games are just me sitting there being reactive and getting dragged into a series of wars.
 
Actually, I like monasteries. They give you not only culture, but also a science output. Much more useful then temples IMHO.
 
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