I got it! How we can have a leader with Ind/Phi traits.

Ramesses

Ruler. Visionary. Pimp.
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As we're all aware, there is no leader with the Industrious/Philosophical trait combo, due to it being overpowered. But there's an easy way to nerf that advantage. The leader would belong to a new civilization (let's call it the Antarctic Empire for the time being :p). And it's unique unit would be (drumroll please)...

The Slow Worker.

Yes, the antithesis to India's Fast Worker, the Slow Worker only has one movement point per turn. And as the unit never becomes obsolete, it will remain to keep the civilization's boosted wonder production and great person rate in check for the entire game.

Honestly, I can't imagine why nobody ever thought of it before.

Spoiler :
At least, I assume I'm the first one to think of it.
 
I wouldn't say it'd be terribly broken that you'd actually want to handicap, just give it to a civ with a generally weak UU/UB like Arabia. Anyone know any good IND/PHI arabian leaders? :p
 
Got it - Harun al-Rashid. Started the golden age of Islam, in which the sciences, arts (Yes, including wonders) flourished. He was the caliph of the Abbasid Empire, which had a absolutely massive land area - from Iran to Spain. Rashid is widely considered the greatest Abbasid caliph, and the most famous.

Pretty damn close match, right?
 
The aboce wouldwork, but the key in Arabia's weakness comes from terrible trait synergy and Uniques. Giving them a good leader would make ARabia...dare I say it: good?

Most combos in Unrestricted are acceptable, nothing is too powerful, like even Boudica of Rome. NA of A.I. could even beat it...
 
I wouldn't say it'd be terribly broken that you'd actually want to handicap, just give it to a civ with a generally weak UU/UB like Arabia. Anyone know any good IND/PHI arabian leaders? :p

Camel Archers are weak? I don't think so.

The problem with Arabia is that Saldin's starting techs are woeful and his traits...meh.
 
Read Cosmopolitan and follow the tips therein to improve your chances then King of Town ;)
 
I try my best to entertain ;)
 
Cre/Chm was cut for mild reasons....


Camel Archer is just plain awful. I opened my first Arabia game, glad to finally play as Arabia. Is starting techs I actually liked, made my strategy much easier. In fact, his techs are perfect for it and it worked flawlessly. I build Madrassas everywhere and expanded to about 8 cities. THen, Loius invaded with a warrior, on a small one-tile peninsula that forces to go through Arabia. I beef up defenses and his true, though pathetic, invasion force is crushed. Now I'm mad, and use peace to take full vengenace. A decent army predominately made of Camels came to the borders. He declares, I invade ans since Zara stretched hiself to box Loius off, I soon reached Paris after skipping a heavy city. My army, after taking three cties was decimated, so bad that the AP Dow would not convince one of the most easiet to capitulate vassals to do so. Their only modest point, retreat odds, I don;t even remeber seeing at all. Might be bad luck there, but I never tried playing them again and don't intend to.

The Byzantines are really a beefer version of Arabia. Same start techs, both SPiritual except for Imp instead of Pro, same replacement UU, but the Cataphract is actually good. The Hippodrome is also pretty great, at least in relation to the Madrassa.

Bad Knight UU+ Good for me, but not for most start tech+ Bad UB+ plus a terrible trait combo= Arabia
Great Knight UU+ Good for me, but not for most start tech+ Decent UB+ Decent traits equals= Byzantium
 
I still have to give phil/ind to Nebuchadnezzar in my own personal mod. I do not really care if some people believe it's overpowered: I just want either to have fun with it, or to have fun against it. Since the AI does not know how to use phil, it balances in some way. And Babylon seems a pretty nice civ to give it to I believe.

Still also have to give cha/cre and pro/org, though I already have ideas for them. And add a Spanish leader too.
 
Pro/Org... Franco would work, I guess. He was a horrible leader though. He's the only Spanish guy that would work for the traits, so I dunno.

I remember hearing a rumor that Cre/Cha was supposed to go to John Kennedy, but he was cut before the game was released. Although the only evidence I've seen for this was the opening video of BtS (Was it just me or did that guy who launched the nukes look a hell of a lot like JFK) and the fact that the seemingly useless trait combo wasn't in the game.

As for Ind/Phi, even if the AI can't leverage phil, and Ind leader usually wonderspams, and then it doesn't matter whether the AI can leverage it or not, the leader's popping out Great Persons like babies on prom night.
 
I thought of a Japanese for pro/org, either Meiji or Showa, I'm still undecided.

As for phi/ind, yes, he will be popping GP; so what? I still believe he will be less good than Capac, who even if he often can be a beast in a game, is definitely beatable. As long as I have fun... :)
 
PHI/IND would probably be wasted in the hands of the AI; they'd just settle the GPs in a city you'll eventually capture anyway. In the hands of a human vs the AI, it wouldn't be fair. Not sure how it would work on multiplayer.
 
PHI/IND would probably be wasted in the hands of the AI; they'd just settle the GPs in a city you'll eventually capture anyway. In the hands of a human vs the AI, it wouldn't be fair. Not sure how it would work on multiplayer.

Not if a certain financial leader was able to build all the wonders first. ;)
 
You know, a slow worker is not as bad as you might think. It depends on the gamespeed too. On Marathon most turns are spent improving tiles anyway. On Quick however, the slower movement would be the most annoying.
 
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