Originally posted by Old&Slow
The odds of that are Astromical.
The AI cheats in combat, and always has no matter what " tests " have been run since the " tests" are not being run by controlling the AI.......also watch how many times the AI unit gets the first attack either in attack or defense.
The only way to balance a Game wherein Spearmen/Archers/et al fight Tanks is to allow cheats for the AI in the CRT.
Just accept it, it`s the way the Game works. ( or play Civ 2 )
Actually, those odds are NOT astronomical. They are high, but within the realm of experience.
Using
this combat calculator from this site, I get a 14.3% chance of a longbow beating a tank. Assuming the tank was on grassland or similar. It can't be fortified, since it just landed. I assumed all units were vets.
5 in a row won, which is odds of 0.143^5 or 0.00005979. That's about 1 in 16,700. Hardly astronomic odds. The last unit lost; even had it also won, the odds would only have been 0.00000855 or 1 in 117,000.
To put that in context for the real world. When designing aircraft, equipment
will fail. To ensure your safety, the FAA mandates that certain failures be "extremely improbable" - that is interpreted as occuring one time in 1,000,000,000. That is almost 10,000 times LESS likely than the event you are reporting.
Unlucky? Yes.
Evidence of "cheating"? Not by a long way.
And those "tests" you so easily dismiss have been run with AI attacks and human attacks. Both yield the same results to within statistically insignificant margins.
The game does not cheat. It gives the AI a number of advantages; some are listed in the manual and civilopedia (bonus units, cheap research etc.) Some are 'hidden' - 'know location of all units' etc. But a biased combat system is NOT part of the AI balancing.