I hate asking for maps, but...

Skiiy

Chieftain
Joined
Apr 1, 2007
Messages
7
I know there was an FfH smartmap I really enjoyed using, does anyone know of an updated one for BtS? Or does the old one work? Thanks for your time, I hate bothering you guys with asking for this sort of thing.
 
Oh come on, somebody, can't you give me a hand? I really want this map!
 
While I don't have the map I doubt your lack of patience will make future topic readers exactly want to help you. Have patience young padawan, only 30 minutes and your already complaining? Its not like a million people hawk the boards let alone this forum, it took me 2 days to get a reply when I asked for help.
 
Smatmap was a python map script, and a rather complicated one. i don't think the person who made them originally is doing updates so I'm sorry to say it's unlikely you'll get a working version.
 
Yeah I can confirm that, have been playing Smartmap too for most of my civ4 experience, but since the original scripter stopped keeping it in shape I looked into Tectonis and Landmasses. Very comparable and also there are FfH-modifications on it (made by "DReiche" I believe - search the FfH subforum for "flavour maps" or something).
I really wish someone would make a nice FfH mapscript with tunable options like amount of mana, towers etc. plus how the land masses are formed and distributed (maybe even an option to start with hell terrain or a bit of it...).
 
Yeah I can confirm that, have been playing Smartmap too for most of my civ4 experience, but since the original scripter stopped keeping it in shape I looked into Tectonis and Landmasses. Very comparable and also there are FfH-modifications on it (made by "DReiche" I believe - search the FfH subforum for "flavour maps" or something).
I really wish someone would make a nice FfH mapscript with tunable options like amount of mana, towers etc. plus how the land masses are formed and distributed (maybe even an option to start with hell terrain or a bit of it...).

i think biggest problem here is, that ffh is still in developement and any small change could cripple a script. it means, a script writer would have to have the patience to reevaluate every patch and adopt his scripts.
Hopefully a smart person will have a bit of devotion he can spare for this ;)
 
Here is my set of map scripts. They are all "FfH flavour, i.e. I added the single line in each, as described in the original "FfH Flavor Mapmod" thread. None of them are my work, I just collected them. The SmartMap script is here, along with Landmasses, Tectonics and several others.

http://forums.civfanatics.com/uploads/82535/Fall_from_Heaven_Map_Scripts.zip

These should all be unzipped into your PublicMaps folder inside of your Civ 4 or Beyond the Sword main game directory.

I take no credit for any of that, I just collected and retained them. The originals were collected from the normal Civ 4 map scripts thread:

http://forums.civfanatics.com/forumdisplay.php?f=182

Only one of them had a documentation file with them which I have included; I suggest looking for related threads in the link above for more info and the original author's description of the controls.

I strongly suggest that before playing a new map script, to generate a few maps and check them out in the World Builder, especially with regard to resource distribution. For example the Tectonics map script, from what I've seen, allocates high concentrations of resources, and also clumps the luxury resources heavily (I've seen 5+ gold within a single city radius). Those things can have a big effect on the gameplay and may or may not be something the AI can cope with.

With all that said and done, I hope they come in useful.
 
In the Map Scripts section of the main Forum someone gives a simple Python edit that makes Smartmap work with BTS. So far, its been working fine for me.
 
I have got a map question. I mamaged to find a map of europe, standard sized and empty. I tried to start a game with FFH on this map and it actually worked, while kind of. The computer put me on the water from wich i could walk away thank god, and it put the rest very close so the biggest part of the map would stay empty. The resources were okay, not a lot, but okay enough. Now i would like to know if its possible to fix some starting positions without fixing the civilizations, i mean that if you play random it will stay random. Does anyone knows how?
 
open the map with an editor, look for begin player team=0
and put in the starting coordinates you want to
for example:
BeginPlayer
Team=0
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
StartingX=76, StartingY=40
Handicap=HANDICAP_NOBLE
EndPlayer
 
:-)
go to the folder that contains the map u want to modify
right click the map and use the option "open with" then choose microsoft editor, notepad or wordpad or what ever editor you have there
 
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