Gucumatz
JS, secretly Rod Serling
- Joined
- Dec 11, 2011
- Messages
- 6,181
Has the science issue (the +5% per city founded) from BNW been addressed yet. As a whole it made going wide completely illogical from a mathematical sense in most cases and therefore led to optimal human points of creating only a few cities (say 3-5) in Multiplayer. Effectively, creating new cities only served to hinder you and make you obsolete and it de-incentivized early game wars often. Point being, consensus among MPers was it was somewhat unbalanced. Tall games had already been probably the best strategy before hand but now incentive to go wide has been drastically reduced.