- Joined
- Mar 5, 2017
- Messages
- 3,790
I think the addition of immersive details is as important to the aesthetic experience as the overall art style, so I wanted to highlight this.
Civ 6 had many nice visual touches:
- Day and night cycle (so awesome!! I love this the most)
- More cultural variations of clutter buildings. Nearly every single Civ in Civ 6 had its own palace model, for instance.
- Manual camera rotation to better appreciate the views of your empire
- The addition of cliffs to make the coastline more visually interesting
- Waves rolling gently into flat land and crashing more aggressively into cliffs
- Unworked tiles looking different than worked tiles (unworked Pastures have the cows and sheep outside of the pen; unworked Plantations show the plants inside are dead; unworked Mines don't have the cart moving around; etc.)
- Doves flying over Holy Sites
- Certain unique districts get their own building styles too (The Phoenician Cothon has unique models for the Lighthouse, Shipyard, and Seaport...I wish all districts had this)
Civ 5, of course, had the fact that different continents had different textures. Forests, deserts, mountains, and so on look one way on your continent but different on your neighbor's continent. I was really disappointed this never came about in Civ 6.
Anyway, I wanted to say I am grateful that the artists for Civ 6 put in all these details. Some of them you may not notice individually, but I think it's undeniable that together, they are greater than the sum of their parts and add to the player's experience.
I'm really hoping the same details and more come back in Civ 7
One thing that keeps coming to mind for me is a purely visual 'seasons' system. It'd be nice to see the map slowly transition through the 4 seasons, just like it does day/night.
Civ 6 had many nice visual touches:
- Day and night cycle (so awesome!! I love this the most)
- More cultural variations of clutter buildings. Nearly every single Civ in Civ 6 had its own palace model, for instance.
- Manual camera rotation to better appreciate the views of your empire
- The addition of cliffs to make the coastline more visually interesting
- Waves rolling gently into flat land and crashing more aggressively into cliffs
- Unworked tiles looking different than worked tiles (unworked Pastures have the cows and sheep outside of the pen; unworked Plantations show the plants inside are dead; unworked Mines don't have the cart moving around; etc.)
- Doves flying over Holy Sites
- Certain unique districts get their own building styles too (The Phoenician Cothon has unique models for the Lighthouse, Shipyard, and Seaport...I wish all districts had this)
Civ 5, of course, had the fact that different continents had different textures. Forests, deserts, mountains, and so on look one way on your continent but different on your neighbor's continent. I was really disappointed this never came about in Civ 6.
Anyway, I wanted to say I am grateful that the artists for Civ 6 put in all these details. Some of them you may not notice individually, but I think it's undeniable that together, they are greater than the sum of their parts and add to the player's experience.
I'm really hoping the same details and more come back in Civ 7
One thing that keeps coming to mind for me is a purely visual 'seasons' system. It'd be nice to see the map slowly transition through the 4 seasons, just like it does day/night.