infiniterocks
Chieftain
- Joined
- May 1, 2024
- Messages
- 71
I hope we can add and new resources soon. I'd like to see new resources with different yield bonuses.
some ideas:
Maize: food bonus for each civ you have helpful relationship with
Barley: Extra 10% Happiness and 2 culture in the capital during a celebration (basically a flipped version of wine)
Obsidian: Gold bonus and % reduction in unit upgrade costs
Papyrus: +2 culture (used in arts and writing), +2 production (used for sails and ropes)
Copper
Abalone: coastal resource
Toxins: damage buff to range units (poison darts/arrows) + small science bonus. If it was possible, I'd have a fun buff like toxins reducing enemy healing by 2 points for the next 3 turns after being attacked by a civ with this good, but that's just me.
Caviar: a water resource
Olives: +2 food, and +1 culture, +1 influence in capital (olive branch of peace)
Pomegranates
Bananas
Figs
Plums
Saffron
Poppies: Happiness and + units gain +1 healing per each poppy source (ancient age pain reliever)
Alabaster
Sponge
Bamboo
some ideas:
Maize: food bonus for each civ you have helpful relationship with
Barley: Extra 10% Happiness and 2 culture in the capital during a celebration (basically a flipped version of wine)
Obsidian: Gold bonus and % reduction in unit upgrade costs
Papyrus: +2 culture (used in arts and writing), +2 production (used for sails and ropes)
Copper
Abalone: coastal resource
Toxins: damage buff to range units (poison darts/arrows) + small science bonus. If it was possible, I'd have a fun buff like toxins reducing enemy healing by 2 points for the next 3 turns after being attacked by a civ with this good, but that's just me.
Caviar: a water resource
Olives: +2 food, and +1 culture, +1 influence in capital (olive branch of peace)
Pomegranates
Bananas
Figs
Plums
Saffron
Poppies: Happiness and + units gain +1 healing per each poppy source (ancient age pain reliever)
Alabaster
Sponge
Bamboo
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