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I just dont get curassiers

Discussion in 'Civ4 - Strategy & Tips' started by derelict420, Mar 8, 2010.

  1. derelict420

    derelict420 Chieftain

    Joined:
    Jan 5, 2008
    Messages:
    15
    It's 1440 AD and I am doing well by my standards (I'm only a monarch player). However, I just had to sue for peace with alex for a mere 60 gold plus 5 a turn just to buy myself 10 turns to replenish my army and start attacking him again. In other games the AI seems to eat my muskets alive ( even w/ the promo that gives you a bonus against mounted units), but my currasiers all seemed to just die off. I'm gonna finish him off after 10 turns w/ cavalry and rifles anyways, but I'm just curious how other people may have gotten to curassiers more quickly or used them more effectively. Or heck, even how you might play this start differently.
     

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  2. KeloGBites

    KeloGBites Warlord

    Joined:
    Oct 15, 2009
    Messages:
    274
    Curassiers require a blitzkrieg-type of attack, using spies to revolt cities and quickly zoom through the enemies territory taking him out quickly, the only problem is when the AI has 'Phants or goes into it's 'I <3 Pikemen' mode, but again that can be solved with a spy sabotaging their source.
    So basically, speedy kills. Best way to get them early is probably G.powder(if Lib is secure, if not then after Lib)->Lib->Nat->M.Trad, trade for Music or race to it for the free Golden Age (via Artist).
    Some of the Deity/Immortal players can probably go into further detail, only on Emperor myself.
     
  3. derelict420

    derelict420 Chieftain

    Joined:
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    lol. That's what I tried. Alex clobbered me. I think I just didn't commit enough. Should have whipped more
     
  4. mariogreymist

    mariogreymist Deity

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    Are you bringing a mix of flanking and combat promotions? I've found that's important when fighting w/curassiers vs muskets. After bringing city defenses down with a spy, I attack with enough flanking promoted ones to wound all the defenders, then bring the combat ones to bear. If you just brought combat promoted ones, they would die at very high rate in the first wave of attack, in every single battle.
     
  5. henrebotha

    henrebotha proud Fender owner

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    I find this works wonders on every type of mounted unit - not just cuirassiers. I'm not sure I understand why, though.
     
  6. mariogreymist

    mariogreymist Deity

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    It means that you usually have about 1/2 as many units lost in each battle, and the ones which survive become stronger. So the units that started a war with just flankingII and survived that first battle may well finish the war as FLII, Mobility, C1 units (or better).
     
  7. Grashopa

    Grashopa Emperor

    Joined:
    May 16, 2009
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    1,307
    Military tradition appears to be late, but you obviously had an early war.. Bulbing through liberalism is the way to get to Curs faster... But your problem is you didn't build enough units. Build more or build more HAs to be upgraded. And you don't need frigates. And just use the flanking 2 promo with a GG healer so mroe survive.

    Also don't attack the island guy if you don't have to. Clean up the continent first.
     
  8. iggymnrr

    iggymnrr Deity

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    Messages:
    2,171
    Getting to curis fast helps as does spies, flanking and building lots of them. Sometimes it helps to add tactics to the war like have a slow-moving, older-units, siege-approach stack slogging it out to keep the AI less focused while the curis kill at blinding speed. Never seen the slow stack take more than a couple of cities but the curis ... wow!!
     
  9. Lone Wolf

    Lone Wolf Deity

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    Curassiers have a nice graphics :).
     
  10. Riot

    Riot Warlord

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    Jan 25, 2010
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    Cuirassiers are like hmm - Chariots. Fast, mobile units that can strike and beat the average defender/combat units (Chariots can beat Warriors and Archers in the open field with no real problem, Cuirassiers can beat Muskets and Longbows).

    Both are more or less beaten/back countered easily with spearmen/pikemen.

    Curis are just not strong enough at 12 str to really either be deployed straight out against the enemy. They need to be supported with Cannons/Pikes/Muskets or deployed en masse with Spies to take down city walls.

    Look for kossin's daily round with Shaka for a good detailed example of a Curi war done effectively.
     
  11. mrt309

    mrt309 Warlord

    Joined:
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    Istanbul
    This is very true. Also don't forget a medic and one with sentry promotion. Another strategy is giving tactics and leadership promotions to a warlord and it gives you experience = more great generals.
     

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