I just want the FORTIFY button on the first unit control panel.

AriochIV

Colonial Ninja
Joined
Jul 25, 2006
Messages
5,978
Location
Nehwon
The problem with hitting F is that there isn't definitive feedback on the state of the unit, because the unit visual doesn't always change right away, and F is also the "Wake" command.

For Firaxis to change the hotkeys around for functions that are essentially the same as they've always been is nonsensical. I keep trying to hit "S" to put units on Sentry.
 

milk steak

Warlord
Joined
Sep 17, 2010
Messages
258
Sure there is -- The unit icon goes from a circle to a shield. [Edit- Dur, didn't read your entire post. Sorry.]
 

Dearmad

Dead weight
Joined
Aug 18, 2001
Messages
1,527
I just, a I said, want the darned button on the front so I don't have to lift my damned lazy hand to press a keyboard key... or close my slack jawed jaw to keep the drool in my mouth.... that's my style of play. OK?

lol.

:D

i dictated how to type this email to my slave-girl, so you'll have no doubts about my lifestyle and why I started this thread.

<the slave girl is lovely, btw>

"yes I AM!"
-slave girl
 

Schuesseled

Deity
Joined
Mar 31, 2008
Messages
2,081
The problem with hitting F is that there isn't definitive feedback on the state of the unit, because the unit visual doesn't always change right away, and F is also the "Wake" command.

For Firaxis to change the hotkeys around for functions that are essentially the same as they've always been is nonsensical. I keep trying to hit "S" to put units on Sentry.

Also i've noticed that you can hardly ever actually wake a unit, as in pressing wake will not bring up the options of fortify again. I find it very difficult to tell a unit to forify until healed if i've told it to do some other type of sleep.

@OP Alert basically does the same thing, only difference is the unit will ask for orders if there is an enemy nearby.
 

man-erg

Warlord
Joined
Nov 18, 2006
Messages
107
It is simply poor UI design to require sub-menus in this case. After all, they managed to get all the unit buttons on the screen at once in Civ 4. The Civ 5 interface makes awful use of screen space, in general it is far too chunky. :(
 

IrishGold

Chieftain
Joined
Sep 29, 2010
Messages
6
Location
Seattle
It's because you're not supposed to fortify that frequently. Only specific units in specific situations, its a strategic action instead of a halt. Alert is the general 'have a unit stay put' function.
 

cdcuase

Warlord
Joined
Oct 26, 2005
Messages
136
Anyone else miss having the unit buttons in the bottom center? Having them on the side, especially if you are using a widescreen, gets kind of irritating after a while.

And I miss having to hit spacebar to end a turn.
 
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