I know how to solve the AI problem

Crezth

Shadow Sunflower
Joined
May 26, 2006
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Everyone, bear with me here.

It seems the problem is that the AI is not making good decisions on lower levels of difficulty, instead making those decisions where they ought not to exist because of production bonuses which skew the game in its favor. Ideally, the AI should have a flat skill level that peaks at Prince, and thereafter gains advantages in the form of bonuses.

Thus, I propose that we kidnap thousands - maybe tens of thousands - of South Koreans and bring them to a central internet hub in North America, located in uhhhh Dallas, where they will be chained to computers and forced to play Civilization V. Everyone's copy of Civ V will be updated to remove the AI completely and replace it with a real-time live South Korean opponent.

Hopefully, this should create an enemy that is both highly skilled and unpredictable, and friends and family alike can laugh as Oda Nobunaga spells out "SAVE ME" in Samurai again. Haha! Silly Nobunaga!

So what do you guys think?
 
Don't forget the Chinese too, they are formidable rivals of South Koreans in RTS and strategy game tournaments.
 
Don't forget the Chinese too, they are formidable rivals of South Koreans in RTS and strategy game tournaments.

Hmm... that's not a bad idea... Maybe they can be the Warlord difficulty.
 
Or Firaxis could have made the AI competent at all difficulty levels. Hope you understand the reasons for the complaints, it's because they hyped up the AI so much. It's the only reason.

Didn't Firaxis hype just about every aspect of the game :lol:
 
This kind of slavery doesn't bother me in the slightest. Sorry Korea and the theory behind human rights, Civilization being a good game is more important.
 
hardly unpredictable

someone probably did the exact same starcraft build order 100000 times
that's generally what they're good at which is why nobody beats them
 
I can't talk about lower levels, but on King the AI feels like doing random things all the time... diplomacy beginning and waging war ending.
 
Or Firaxis could have made the AI competent at all difficulty levels. Hope you understand the reasons for the complaints, it's because they hyped up the AI so much. It's the only reason.

Hype is a really sheepy thing and getting upset about it is about the dumbest thing a human being or consumer can do. The only way - the only way - to get a reliable feedback about a game is to play it yourself and then think about it a little bit.

That's why there's a demo, and then you have to take what you get. The AI really does have a strange curve that makes it childish at the lower levels.

It is slightly redundant to have it scale with the bonuses, but the fact remains that you get the same thing in the end. Play it on a harder difficulty if you want the challenge, nevermind the bonuses because it's never anything you can see directly until the entire world is banging down your front gate.

Nonetheless, I agree that I would like to see the AI at lower levels make smarter decisions. Prince really should be where it peaks in intelligence.
 
Everyone, bear with me here.

It seems the problem is that the AI is not making good decisions on lower levels of difficulty, instead making those decisions where they ought not to exist because of production bonuses which skew the game in its favor. Ideally, the AI should have a flat skill level that peaks at Prince, and thereafter gains advantages in the form of bonuses.

Thus, I propose that we kidnap thousands - maybe tens of thousands - of South Koreans and bring them to a central internet hub in North America, located in uhhhh Dallas, where they will be chained to computers and forced to play Civilization V. Everyone's copy of Civ V will be updated to remove the AI completely and replace it with a real-time live South Korean opponent.

Hopefully, this should create an enemy that is both highly skilled and unpredictable, and friends and family alike can laugh as Oda Nobunaga spells out "SAVE ME" in Samurai again. Haha! Silly Nobunaga!

So what do you guys think?

Um I think that's what multiplayer is for
 
This kind of slavery doesn't bother me in the slightest. Sorry Korea and the theory behind human rights, Civilization being a good game is more important.

Uhhhh, it's not slavery if they volunteer.
 
The latest patch fixed a few AI issues and the Open Borders exploit. You can no longer surround an AI capital with Open Borders, then declare war and stay there and take his capital in 1 turn.

The AI will no longer give you everything they have if you're winning a war and negotiate for peace.

You can trade gold per turn in any increment now instead of increments of 5 gold per turn.
 
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