Everyone, bear with me here.
It seems the problem is that the AI is not making good decisions on lower levels of difficulty, instead making those decisions where they ought not to exist because of production bonuses which skew the game in its favor. Ideally, the AI should have a flat skill level that peaks at Prince, and thereafter gains advantages in the form of bonuses.
Thus, I propose that we kidnap thousands - maybe tens of thousands - of South Koreans and bring them to a central internet hub in North America, located in uhhhh Dallas, where they will be chained to computers and forced to play Civilization V. Everyone's copy of Civ V will be updated to remove the AI completely and replace it with a real-time live South Korean opponent.
Hopefully, this should create an enemy that is both highly skilled and unpredictable, and friends and family alike can laugh as Oda Nobunaga spells out "SAVE ME" in Samurai again. Haha! Silly Nobunaga!
So what do you guys think?
It seems the problem is that the AI is not making good decisions on lower levels of difficulty, instead making those decisions where they ought not to exist because of production bonuses which skew the game in its favor. Ideally, the AI should have a flat skill level that peaks at Prince, and thereafter gains advantages in the form of bonuses.
Thus, I propose that we kidnap thousands - maybe tens of thousands - of South Koreans and bring them to a central internet hub in North America, located in uhhhh Dallas, where they will be chained to computers and forced to play Civilization V. Everyone's copy of Civ V will be updated to remove the AI completely and replace it with a real-time live South Korean opponent.
Hopefully, this should create an enemy that is both highly skilled and unpredictable, and friends and family alike can laugh as Oda Nobunaga spells out "SAVE ME" in Samurai again. Haha! Silly Nobunaga!
So what do you guys think?