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What I learned that was wild is that you can assign away an enemy's CAPITAL CITY with the Apostolic Palace if you have enough culture pressure on it. Here's a screen shot from my 1000AD scenario AAR:
I will say that settling 1SW isn't going to block settling that island, if it is indeed an island - the "cities cannot be settled within two tiles of each other" rule only applies to cities on the same landmass.
And today (well, yesterday) I learned that if your first city is conquered and you immediately conquer it back, your capital does not move back to it. .
Yup. Palace moves automatically, not sure what criteria (may be founding order? I don't think it moves off continent either unless there are no other options). Try letting them conquer the new palace and see if it goes back to the Cap?
One that I would like to learn is why London can be flipped by Paris in Earth18 games, but London doesn't even culturally pressure Paris at all:
For any landmass culture can not extend beyond second ring of the landmass' tiles. In this case the English land tile closest to Paris is London. There Paris is in the third ring.
For France the closest land tile to London is 2S of London (and a bunch of others), where London is second ring. Thus Paris can put culture on London but not the inverse.
It also helps that Louis is Creative, so Paris is putting more pressure on London from the beginning before cultural buildings or religions enter the picture.
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