gamemaster3000
Warlord
- Joined
- Dec 6, 2005
- Messages
- 189
In Civ 5 and Civ 6 I almost completely ignored religion. Faith was hard to get, the amount of faith it took to convert large cities was a real problem in competitive games, the computer got tons of free missionaries, and beakers and culture were nearly always better. Religious combat also slowed the game down, and a game of Civ takes plenty long as is. Also if I had nearby neighbors, if I even managed to get a religion it would frequently be converted by the computer player's endless cheating with free units.
And when you did convert a neighbor's city, they almost inevitably got incredibly pissed about it. In short, faith was: difficult to acquire, complicated and tedious to use, and despite all this, easily overpowered by the computer players.
Civ 7 is a lot simpler, which I like. Everyone gets a religion. Missionaries you can build with hammers. As long as you have a temple, you can build missionaries of your own religion even if the city is currently a different one. Missionaries can't be stopped, use them (and merchants) to scout the map, then go two at a time to a city and press one button on a rural tile and the same button on an urban tile, voila, city converted. No diplomatic consequences. Yes please.
I'm not saying that it's the greatest mechanic that ever existed, especially since...has any religion ever cared if their followers were at home or in distant lands...but at least it's simple.
It is kind of tedious to move all these missionaries around, which again slows the game down. But at least I have a chance. And it gives my megacities something useful to build during peacetime when I'm already well-defended and at the settlement cap.
TL;DR: It's not the greatest system but at least it's simple and usable.
And when you did convert a neighbor's city, they almost inevitably got incredibly pissed about it. In short, faith was: difficult to acquire, complicated and tedious to use, and despite all this, easily overpowered by the computer players.
Civ 7 is a lot simpler, which I like. Everyone gets a religion. Missionaries you can build with hammers. As long as you have a temple, you can build missionaries of your own religion even if the city is currently a different one. Missionaries can't be stopped, use them (and merchants) to scout the map, then go two at a time to a city and press one button on a rural tile and the same button on an urban tile, voila, city converted. No diplomatic consequences. Yes please.
I'm not saying that it's the greatest mechanic that ever existed, especially since...has any religion ever cared if their followers were at home or in distant lands...but at least it's simple.
It is kind of tedious to move all these missionaries around, which again slows the game down. But at least I have a chance. And it gives my megacities something useful to build during peacetime when I'm already well-defended and at the settlement cap.
TL;DR: It's not the greatest system but at least it's simple and usable.