I love privateers

Jaqpike

Chieftain
Joined
Jun 26, 2012
Messages
27
Location
Canada
Behind in tech on an island map, built some subs and put them with my privateers. Enemy battleship gets weakened by subs, and captured by privateers!! One of my funnest Civ (DK) moments ever. Not often I laugh out loud, playing this game...usually different, grumpier words are on display...or used to be. Enjoying GK!
 
I haven't had cause to build one yet.

Does the AI actually use their navies aggressively? So far, I've seen them do the usual crap where they sail around and take pot-shots at their enemies, and sail around with invasion forces that never do anything.
 
Behind in tech on an island map, built some subs and put them with my privateers. Enemy battleship gets weakened by subs, and captured by privateers!! One of my funnest Civ (DK) moments ever. Not often I laugh out loud, playing this game...usually different, grumpier words are on display...or used to be. Enjoying GK!

Try the Dutch! Their UU sea beggers come out the door with some amazing promos. Build the military XP buildings, and out the door, you can have a very highly promoted unit.

I also think (could be wrong) the privateers and sea beggars keep their ability to capture enemy ships after you upgrade them to destroyers. Someone want to confirm this or correct me?
 
Does the AI actually use their navies aggressively? So far, I've seen them do the usual crap where they sail around and take pot-shots at their enemies, and sail around with invasion forces that never do anything.

Had a pretty interesting naval battle against Songhai last night (interesting enough that I actually kept playing after I'd finished Utopia). Started off with my little expeditionary force, consisting of 2 frigates & 2 privateers, going up against his entire Navy, right off his home shores (I was defending a city state ally across the map from my homeland). Whole battle lasted a solid 20 turns, and the privateers were the only reason I won; I was able to get the first attack in and start leveling the playing field by capturing first one, then another frigate. He actually did a pretty decent job of focusing fire where he could, but the AI is still hampered by that flaw that doesn't allow them to move and bombard in the same turn; in the end, I lost 1 of my original privateers along with a couple ships I captured along the way, but managed to sink or capture pretty much his entire navy (at least 10 frigates/privateers, plus a couple caravels) and eventually take all 3 cities on his home island.

So yeah, privateers are pretty much essential if you're going to be fighting a naval battle on the other side of the map, and are still very useful for fighting defensively in home waters. And that's saying nothing of their ability to actually capture cities, with enough preparatory bombardment from supporting frigates. Yes, the AI still has some major combat kinks when it comes to fighting, on sea or land, but it is a bit more challenging and at least knows to lead with the ranged attackers & focus its fire now.

/It also knows to keep a reserve force handy to smack you with once you've broken the lead fleet.
 
They are essential tools when you are only in Industrial and the runaways are far into the Information.

Also, Carthaginian Turtle Ship.
 
Agreed, Subs+Privateers make for a really, really good combo. Too good in my opinion. I've had something like 15 Privateers/Sea Beggars supported by 4 Submarines which literally just swamp entire cities, battleships, carriers, the lot. Quite frankly, I think they're OP'd and ended up disbanding well over half of them in the game in question.
 
Just played a random map and got archipelago. Beelined for naval techs and won a ridiculous domination victory by just building privies. Captured all the barb and other civs' naval units to end up have a fantastic collection of frigs and caravels. Almost OP were it not for needing to heal in friendly waters. I guess they might be patched to a chance to convert in the future rather than 100%.
 
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