[Col] I made a Pirates Mod for Sid Meier's Colonization (Classic)

NotJohnSmith

Chieftain
Joined
Jul 11, 2026
Messages
3
Hi everyone,

I've been working on a Pirates Mod for the original Sid Meier's Colonization (1994) over the last couple of months and thought some of you might find it interesting.

pirates_trailer.png


The idea is to transform Colonization into a pirate-themed experience with things like Infamy instead of Crosses, Pirate Hideouts instead of Missions, pirate-themed advisor portraits, rewritten texts and lots of smaller flavor changes. I'm also currently replacing the Founding Fathers with historical and fictional pirates.

I'd really appreciate any feedback or suggestions!

ModDB: https://www.moddb.com/mods/sid-meiers-colonization-classic-pirate-mod

Trailer:
 
:o

Did you have to mod the code or just the assets?
I "just" modded the assets. But since col uses proprietary data formats that was quite the challenge. So I had to code in order to decode and re-encode the assets, if that makes sense.
I did not touch the executable. That is beyond my capabilities.
 
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