I need desperate help.

What is your favorite Civ?

  • Persians

    Votes: 7 31.8%
  • French

    Votes: 0 0.0%
  • Japanese

    Votes: 4 18.2%
  • The Zulu

    Votes: 0 0.0%
  • German

    Votes: 2 9.1%
  • Aztecs

    Votes: 0 0.0%
  • Chinese

    Votes: 2 9.1%
  • English

    Votes: 0 0.0%
  • The Iroquois

    Votes: 1 4.5%
  • Babylon

    Votes: 1 4.5%
  • Indians

    Votes: 0 0.0%
  • Egyptian

    Votes: 2 9.1%
  • Russian

    Votes: 2 9.1%
  • Romans

    Votes: 0 0.0%
  • Greek

    Votes: 0 0.0%
  • Americans

    Votes: 1 4.5%

  • Total voters
    22

Yang Xiu

Chieftain
Joined
May 30, 2002
Messages
7
I need to know how to expand fast, get lots of technology faster, and how to build a good army. If this is possible to do with a positive gain of gold that's also good. My best score is on Cheiftain at 311.
 
best civs for peaceful victorie:babylonians,persians'lthough immortal is a powerful unit)
for a warmonger:chinese,japan in early medieval times,germans for late industry times
 
Theres really no one civ that will accomplish all of the things you listed, all civs are relatively the same. (For instance.. Sure the Persians have those nifty immortals, but given equally fertile starting positions, the English could wage war just as effectively.) As a newer player you should lean towards civs with the Religious and Industrious attributes. Scientific is nice, and you can use expansionist as a crutch while you learn the game.

If you want to expand faster, time your settlers to pop up on the same turn your city reaches size 3. Don't spend time building improvements in your earlier cities, concentrate on just getting them to size three, and crank out settlers for a large portion of the ancient age. Granaries can go in cities with limited growth, and will do well in your capital, and perhaps your closest two cities. As the ancient age progresses, your core cities can switch to building an infrastructure or a military. Its important to concentrate solely on expansion in the beginning of the game though, unless you planned specifically to fight an early war.

On warlord difficulty, this is all you'll really need to keep pace, and even out expand the AI. As you get more advanced with the game, browse the war academy.

Mine grassland squares, don't irrigate grassland under despotism, as the food gain is negated. Road tiles being worked, and connect cities to reduce corruption. If possible build cities on rivers for the boost in commerce, and for faster growth (won't need an aqueduct at size 6). I generally like to space my cities about 4 tiles apart, though this varies depending on the locations of resources, rivers, hills, etc, i wouldn't build cities any farther than 5 tiles from the last though.

To progress quickly technologically, trade with, and buy technology from neighboring civs often, don't try to do all the research yourself, you'll fall behind that way. Later in the game, of course, build libraries and universities. The research institutions cost way too much to build in the early game, and you're better off trading/buying techs with AI nations. On chieftan difficulty this is hard to implement, since the AI research is painfully slow, try moving to warlord. Some players actually find warlord to be easier than chieftan, once they get the game down. :crazyeye:

For early wars, most people enter the game, take a look at their starting position and neighboring civs, and decide if an early war would be feaseable, and profitable. For tips on some early starting strategies visit this thread

I suggest skipping chieftan difficulty and moving directly to warlord. The AI is so ridiculously handicapped at chieftan, it will set you up with some bad habits.

Hope this helped. :)

Edit: btw, Egyptians got my vote. :) Great attributes, useful, if not short-lived UU, and very versatile.
 
Thank You very much, I usually use China do you tink that is good? I think the Riders are a big advantage.
 
The Chinese work fine, with the industrius you get the extra production to pump out those military units.
Course if you go peaceful Industrius is still helpful, and your riders will give your forces mobility on your roads, getting them to hotspots and such.
 
someone please tell me--I patched civ3 all up with 16, 17, and 21--but somehow the Germans are mil and sci instead of mil and ind. This frustrates me because I had patched it with just 16 a long time ago and I had actually enjoyed playing as the Germans because they were mil and ind.

I realize I'm off-topic, but I wonder if I'm just wrong and everybody else has Germans as mil. and sci. and the Romans as com. and mil.

Hmmmm....
 
The correct version is with Germans as Militaristic and Scientific, and Romans as Miliataristic and Commercial (but it should be Industrious).
 
but somehow the Germans are mil and sci instead of mil and ind.

The correct version is with Germans as Militaristic and Scientific, and Romans as Miliataristic and Commercial (but it should be Industrious).


I guess you two guys are going by the manual. The manual has so many errors in it. For what's written in the manual, and what is actually in the game, I believe there are at least 2 civs with the wrong attributes and several units with the wrong stats.

Use the civlopedia, that is always updated and correct with all patches.
 
No I'm pretty sure that Germans are M & S. Romans are M&C.

The manual has errors in traits with China, Persia, Rome and Germany. They are a bit different in the manual, but IMO the manual gives better traits for each civ:

like China being scientific and industrious, which suits them betterm and Rome being Militaristic and Industrious, which also is far more realistic to the real civs.
 
Sorry, God. I thought when you made the comment about what the Romans should be, you were stating what it should be according to the manual, not your personal opinion.
 
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