Originally posted by Andy6474b
Some of the later versions of dos (or it may be a hardware thing?) have trouble with civ, where running civ results in a divide by zero runtime error when running in msdos mode.
Strangely (in my case) running it in Windows (fullscreen dos window) it worked, but was intolerably slow (ie: about 10 seconds to animate the moving of one unit).
Im stuck with using the somewhat ugly and less fun WinCiv to get my civ fix (its starting to annoy me to the point where Im considering devoting the next 50++ weekends to doing a java implementation of civ1!)