I need help with corruption problems.

TheBackStabber

Chieftain
Joined
Oct 8, 2010
Messages
44
I know courthouses reduce corruption, but in corrupted cities with wasted shields, it will take a while for them to finish up. Any way to reduce corruption before communism?
 
Farm you're cities, there are several articles in the war academy.
 
Take a hard look at which cities are actually worth the trouble. I find only the second ring of cities around the core find it useful. I do play PTW, I never quite grasped the difference for the corruption algorithm in Conquest version.
 
Well he is showing the C3C symbol, so I am guessing that is the version being used. I do not see corruption as much of an issue. Just do not look at the loss production from it as it is meaningless.

CH I do not use when in Monarchy, with few exceptions. In republic they are more viable. Still I would not go crazy making them. Just as Nero said, evaluate each town and see if it will payoff.

If not, just make specialist and/or workers and move on.
 
is there any way to save the far-flung cities
I had this problem recently while playing as the Hittites, my empire was immese, I had the best military, but my neighbors attacked my far-flung cities, with abysmal corruption, and it took me a while to get my troops to the front
 
Railroads?
 
You should be building you're empire at the same rate that you can defend it.
 
You just have to get a feel for the game know what needs to have defenders, how many and where. Our Tiger fan has a point. Late game, small islands I leave them alone, till not much else to take or put on a 3 good units and 2 artilllery pieces. Get roads to all points, rails after that.

By that stage you should be throttling their movements and attack any large convoy. Better yet attack their home, so they do not have a large convoy.

Mid stage and you are just finishing off a large continent, you should have a few armies that can race to the other end in time. Knights or better cav armies. YOu have at least a turn of seeing them in the water and another turn to land.

I like to have a few treb/cannons spaced around to come to their aid, till rails are up. Then I need just a few for the whole landmass.
 
It's been a while, but I think one thing I did in far away, corrupt, poor production cities where I could not connect them with rails to my cities was buy them airports and airlift units in that way to defend them. I think the units I wanted there that couldn't be airlifted I either rushed or brought them in by transports.

Also, if those cities had good food production and I could spare a few citizens as specialists, I would change a few of the citizens into policemen or engineers to get their shield production up.
 
You just have to get a feel for the game know what needs to have defenders, how many and where. Our Tiger fan has a point. Late game, small islands I leave them alone, till not much else to take or put on a 3 good units and 2 artilllery pieces. Get roads to all points, rails after that.

By that stage you should be throttling their movements and attack any large convoy. Better yet attack their home, so they do not have a large convoy.

Mid stage and you are just finishing off a large continent, you should have a few armies that can race to the other end in time. Knights or better cav armies. YOu have at least a turn of seeing them in the water and another turn to land.

I like to have a few treb/cannons spaced around to come to their aid, till rails are up. Then I need just a few for the whole landmass.

Since this is an international forum, I'll point out that by "our Tiger fan" VMXA is refering to GamezRule, who's icon is a Detroit Tigers baseball team logo.
 
What kind of victory are you looking for, Celtic Empire? If you don't mind hostility, you could always just raze the cities of your rivals and expand slowly if at all, allowing defense of your newly built cities. Short wars with limited objectives may allow you to reinforce your captured towns until your next war.
Sorry, I realize we're getting off the topic of corruption. I assume, BackStabber, you're using the Forbidden Palace? I often use my first milatary leader to build it.
I rarely use government change, but there's a role occasionally for a revolution to Communism. Also, occasionally, Palace Jumping (abandon your capital and the Palace "jumps" for free to [correct me if I'm wrong] to the largest remaining city which is your new capital) can help create a new core and may impact culture flipping of a newly captured city with lots of juicy but culture rich wonders.
 
Also, occasionally, Palace Jumping (abandon your capital and the Palace "jumps" for free to [correct me if I'm wrong] to the largest remaining city which is your new capital) can help create a new core and may impact culture flipping of a newly captured city with lots of juicy but culture rich wonders.

not quite - there is an article on it (Link below) - population is one important factor but so is cities around it and military units within the city.

http://forums.civfanatics.com/showthread.php?t=47304
 
In Conquests, there is basically nothing you can do - well, you can pop or cash rush courts, but even so, those cities are going to be incredibly corrupt. Just use them for scientists or taxmen.
 
…or Engineers and build Marketplace, then Bank, then Stock Exchange, set irrigation at full throttle and use them as worker/conscription farms.
 
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