I need some help with this mod

Mossyofb

Chieftain
Joined
Jun 8, 2012
Messages
16
First time I have ever tried to mod anything lol... So the past 2 days has been pretty much failure...

Im just trying to make the game so it plays without units that have guns, missiles, nukes etc..

I tired making a new tech tree but the game kept crashing so now I tried to just delete all the units outta the game.. Well I got a xml code put together but it didnt work lol.. Still all the units in the game.. I need some help.. Here is the code I made... Is this even possible to do ??



<?xml version="1.0" encoding="UTF-8"?>

<!-- Created by ModBuddy on 6/17/2012 5:25:10 PM -->
-<GameData>
-<UnitClasses>
<Delete Type="UNITCLASS_MISSILE_CRUISER"/>
<Delete Type="UNITCLASS_NUCLEAR_SUBMARINE"/>
<Delete Type="UNITCLASS_CARRIER"/>
<Delete Type="UNITCLASS_BATTLESHIP"/>
<Delete Type="UNITCLASS_SUBMARINE"/>
<Delete Type="UNITCLASS_DESTROYER"/>
<Delete Type="UNITCLASS_IRONCLAD"/>
<Delete Type="UNITCLASS_FRIGATE"/>
<Delete Type="UNITCLASS_MECH"/>
<Delete Type="UNITCLASS_NUCLEAR_MISSILE"/>
<Delete Type="UNITCLASS_STEALTH_BOMBER"/>
<Delete Type="UNITCLASS_JET_FIGHTER"/>
<Delete Type="UNITCLASS_GUIDED_MISSILE"/>
<Delete Type="UNITCLASS_MODERN_ARMOR"/>
<Delete Type="UNITCLASS_HELICOPTER_GUNSHIP"/>
<Delete Type="UNITCLASS_MOBILE_SAM"/>
<Delete Type="UNITCLASS_ROCKET_ARTILLERY"/>
<Delete Type="UNITCLASS_MECHANIZED_INFANTRY"/>
<Delete Type="UNITCLASS_ATOMIC_BOMB"/>
<Delete Type="UNITCLASS_BOMBER"/>
<Delete Type="UNITCLASS_FIGHTER"/>
<Delete Type="UNITCLASS_PARATROOPER"/>
<Delete Type="UNITCLASS_TANK"/>
<Delete Type="UNITCLASS_ARTILLERY"/>
<Delete Type="UNITCLASS_ANTI_AIRCRAFT_GUN"/>
<Delete Type="UNITCLASS_ANTI_TANK_GUN"/>
<Delete Type="UNITCLASS_INFANTRY"/>
<Delete Type="UNITCLASS_CAVALRY"/>
<Delete Type="UNITCLASS_RIFLEMAN"/>
<Delete Type="UNITCLASS_CANNON"/>
<Delete Type="UNITCLASS_MUSKETMAN"/>
</UnitClasses>
</GameData>




Thanks ahead of time !!!
 
(Assuming those minus signs before the GameData and UnitClasses tags are from whatever tool you copied that text from ...)

What you have just deletes the UnitClass entries, but leaves the actual units and all associated references (eg unique units like the American B52)

You could trawl through the database to find all those associated units etc, but there is an XML tag that will do it for you, which you need to use twice - once to tidy up the UnitClass references (which will delete the Unit entries) and then once to delete the Unit references

Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
  <UnitClasses>
    <Delete Type="UNITCLASS_MECH"/>
    <!-- ETC -->
  </UnitClasses>

  <DeleteMissingReferences table="UnitClasses" column="Type"/>
  <DeleteMissingReferences table="Units" column="Type"/>
</GameData>

(Note: XML is case sensitive and those really are lower-case letters at the start of the attributes on the DeleteMissingReferences element)

You'll still have lots of entries in the Civilopedia and techs will refer to units that no longer exist (and there will be no point in building the Manhattan Project), but the units will be gone.

Also suggest you enable logging and check the Database.log and Xml.log files when you start a new game to make sure you have no typos etc.

HTH

W
 
Awesome, Thanks for the info and knowledge.. Goin to try it out now.. Thanks again
 
I made the new code and tested it... It failed... Here is the new code I made.. What did I do wrong ???

Do the DeleteMissingReferences have to be after every Deletetype ??




Code:
<?xml version="1.0" encoding="UTF-8"?>

<!-- Created by ModBuddy on 6/17/2012 5:25:10 PM -->
<GameData> 
       <UnitClasses> 
               <Delete Type="UNITCLASS_MISSILE_CRUISER"/> 
               <Delete Type="UNITCLASS_NUCLEAR_SUBMARINE"/> 
               <Delete Type="UNITCLASS_CARRIER"/> 
               <Delete Type="UNITCLASS_BATTLESHIP"/> 
               <Delete Type="UNITCLASS_SUBMARINE"/> 
               <Delete Type="UNITCLASS_DESTROYER"/> 
               <Delete Type="UNITCLASS_IRONCLAD"/> 
               <Delete Type="UNITCLASS_FRIGATE"/> 
               <Delete Type="UNITCLASS_MECH"/> 
               <Delete Type="UNITCLASS_NUCLEAR_MISSILE"/> 
               <Delete Type="UNITCLASS_STEALTH_BOMBER"/> 
               <Delete Type="UNITCLASS_JET_FIGHTER"/> 
               <Delete Type="UNITCLASS_GUIDED_MISSILE"/> 
               <Delete Type="UNITCLASS_MODERN_ARMOR"/> 
               <Delete Type="UNITCLASS_HELICOPTER_GUNSHIP"/> 
               <Delete Type="UNITCLASS_MOBILE_SAM"/> 
               <Delete Type="UNITCLASS_ROCKET_ARTILLERY"/> 
               <Delete Type="UNITCLASS_MECHANIZED_INFANTRY"/> 
               <Delete Type="UNITCLASS_ATOMIC_BOMB"/> 
               <Delete Type="UNITCLASS_BOMBER"/> 
               <Delete Type="UNITCLASS_FIGHTER"/> 
               <Delete Type="UNITCLASS_PARATROOPER"/> 
               <Delete Type="UNITCLASS_TANK"/> 
               <Delete Type="UNITCLASS_ARTILLERY"/> 
               <Delete Type="UNITCLASS_ANTI_AIRCRAFT_GUN"/> 
               <Delete Type="UNITCLASS_ANTI_TANK_GUN"/> 
               <Delete Type="UNITCLASS_INFANTRY"/> 
               <Delete Type="UNITCLASS_CAVALRY"/> 
               <Delete Type="UNITCLASS_RIFLEMAN"/> 
               <Delete Type="UNITCLASS_CANNON"/> 
               <Delete Type="UNITCLASS_MUSKETMAN"/> 
      </UnitClasses> 

         <DeleteMissingReferences column="Type" table="UnitClasses"/>
         <DeleteMissingReferences column="Type" table="Units"/> 

</GameData>
 
If I get you right, you want to delete everything after the medieval. You should be able to do an entry that deletes unit classes where ERA=Renaissance and Industrial, etc. I'm not at home, but I have successfully deleted all techs beyond medieval in my own mod... you ought to be able to do that for units as well. Or if you don't mind deleting techs too, that will delete the units as well.

If you want to get rid of anything beyond Medieval, let me know and I'll attach the code I used. It's really simple.
 
If I get you right, you want to delete everything after the medieval. You should be able to do an entry that deletes unit classes where ERA=Renaissance and Industrial, etc. I'm not at home, but I have successfully deleted all techs beyond medieval in my own mod... you ought to be able to do that for units as well. Or if you don't mind deleting techs too, that will delete the units as well.

If you want to get rid of anything beyond Medieval, let me know and I'll attach the code I used. It's really simple.


Thats pretty much what I wanna do ... I first tried redoing the techs but i failed at that too so I thought the units would be easier to delete but doesnt seem to be..

I would greatly appericate if you could attach ur code for deleting everything past Medieval


Thanks !!
 
Do the DeleteMissingReferences have to be after every Deletetype ??

No.

You have an "OnModActivated -> UpdateDatabase" entry in you mod for the file?

Logging enabled? And what, if anything, is in the log files?
 
No.

You have an "OnModActivated -> UpdateDatabase" entry in you mod for the file?

Logging enabled? And what, if anything, is in the log files?

Bingo !! I thought i had done that but i went back to double check and low and behold it wasnt there... Set it up and BOOM !! The mods works but wow there is alot of issues and screwed up stuff..

Also I got to thinking if u have all the units up to the medieval era.. Once you have advanced to other era techs to get better production and buildings , wonders etc.. Just about all the earlier units become Obsolete with future Techs... So u wouldnt be able to keep building a army..

I would have to erase all the obsolete tech codes for all the units..

Also it deleted some special earlier era units in some of my other mods I play. I checked the unit class and types.. They were all made outta units that I didnt delete. Not quite sure why they got deleted.. Maybe cause the unit it can upgrade to or goody hut upgrade ??

Im starting to think its just way way easier to just delete all the Techs past the Medieval Era Instead of doing all this unit deleting..
 
Yeah, forgot about goody huts and upgrades, you'll need to "disconnect" those before the DMR tags
 
Here's the code for eliminating post-medieval eras... I also moved astronomy and banking into the medieval era and moved future tech into the renaissance. As well, costs for techs are tripled in the medieval era.

I'm also including a mod that slow's research speed in the medieval era.

To give credit where it is due, the slowspeed part is from the MedEvo mod. The one eliminating the eras is altered from the one in that mod as well.

Medieval techs are triple cost from the normal game.

I have not play-tested extensively, but the tech tree looks okay. You may want to adjust the speed and/or tech costs to suit your playing style and tastes.

eliminates eras:

Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 6/6/2012 3:14:37 AM -->
<GameData>
	<!-- TODO: Insert table creation example here. -->

	<!-- TODO: Insert table data example here.-->

	<!-- Enter your Game Data here. -->
	<Technologies>
			<Update>
				<Set Era="ERA_MEDIEVAL"/>
				<Where Type="TECH_ASTRONOMY"/>
			</Update>
			<Update>
				<Set Era="ERA_MEDIEVAL"/>
				<Where Type="TECH_BANKING"/>
			</Update>
			<Update>
				<Set Era="ERA_RENAISSANCE"/>
				<Where Type="TECH_FUTURE_TECH"/>
			</Update>
			<Update>
				<Set Disable="true"/>
				<Where Era="ERA_RENAISSANCE"/>
			</Update>
			<Update>
				<Set Disable="true"/>
				<Where Era="ERA_INDUSTRIAL"/>
			</Update>
			<Update>
				<Set Disable="true"/>
				<Where Era="ERA_MODERN"/>
			</Update>
			<Update>
				<Set Disable="true"/>
				<Where Era="ERA_FUTURE"/>
			</Update>
			<Update>
				<Set Disable="false"/>
				<Where Type="TECH_FUTURE_TECH"/>
			</Update>
		<Update>
			<Set GridX="8" GridY="-10"/>
			<Where Era="ERA_RENAISSANCE"/>
		</Update>
		<Update>
			<Set GridX="9" GridY="-10"/>
			<Where Era="ERA_INDUSTRIAL"/>
		</Update>
		<Update>
			<Set GridX="10" GridY="-10"/>
			<Where Era="ERA_MODERN"/>
		</Update>
		<Update>
			<Set GridX="11" GridY="-10"/>
			<Where Era="ERA_FUTURE"/>
		</Update>
		<Update>
			<Set GridX="7" GridY="3"/>
			<Where Type="TECH_FUTURE_TECH"/>
		</Update>
		<Update>
			<Set GridX="4" GridY="0"/>
			<Where Type="TECH_COMPASS"/>
		</Update>
		<Update>
			<Set Cost="825"/>
			<Where Type="TECH_THEOLOGY"/>
		</Update>
		<Update>
			<Set Cost="825"/>
			<Where Type="TECH_CIVIL_SERVICE"/>
		</Update>
		<Update>
			<Set Cost="825"/>
			<Where Type="TECH_CURRENCY"/>
		</Update>
		<Update>
			<Set Cost="825"/>
			<Where Type="TECH_ENGINEERING"/>
		</Update>
		<Update>
			<Set Cost="825"/>
			<Where Type="TECH_METAL_CASTING"/>
		</Update>
		<Update>
			<Set Cost="825"/>
			<Where Type="TECH_COMPASS"/>
		</Update>
		<Update>
			<Set Cost="1455"/>
			<Where Type="TECH_EDUCATION"/>
		</Update>
		<Update>
			<Set Cost="1455"/>
			<Where Type="TECH_CHIVALRY"/>
		</Update>
		<Update>
			<Set Cost="1455"/>
			<Where Type="TECH_MACHINERY"/>
		</Update>
		<Update>
			<Set Cost="1455"/>
			<Where Type="TECH_PHYSICS"/>
		</Update>
		<Update>
			<Set Cost="1455"/>
			<Where Type="STEEL"/>
		</Update>
		<Update>
			<Set Cost="2340"/>
			<Where Type="TECH_ASTRONOMY"/>
		</Update>
		<Update>
			<Set Cost="2340"/>
			<Where Type="TECH_BANKING"/>
		</Update>
		<Update>
			<Set Cost="3450"/>
			<Where Type="TECH_FUTURE_TECH"/>
		</Update>
	</Technologies>
	<Technology_PrereqTechs>
		<Delete TechType="TECH_ACOUSTICS"/>
		<Delete TechType="TECH_PRINTING_PRESS"/>
		<Delete TechType="TECH_GUNPOWDER"/>
		<Delete TechType="TECH_NAVIGATION"/>
		<Delete TechType="TECH_ECONOMICS"/>
		<Delete TechType="TECH_FUTURE_TECH"/>
		<Row>
			<TechType>TECH_FUTURE_TECH</TechType>
			<PrereqTech>TECH_ASTRONOMY</PrereqTech>
		</Row>
		<Row>
			<TechType>TECH_FUTURE_TECH</TechType>
			<PrereqTech>TECH_BANKING</PrereqTech>
		</Row>
	</Technology_PrereqTechs>
</GameData>

slows speed:

Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 10/1/2010 2:12:53 PM -->
<GameData>
	<!-- Enter your Game Data here. -->
	<GameSpeeds>
		<Row>			
			<Type>GAMESPEED_MEDIEVAL_MARATHON</Type>
			<Description>TXT_KEY_GAMESPEED_MEDIEVAL_MARATHON</Description>
			<Help>TXT_KEY_GAMESPEED_MEDIEVAL_MARATHON_HELP</Help>
			<DealDuration>90</DealDuration>
			<GrowthPercent>300</GrowthPercent>
			<TrainPercent>350</TrainPercent>
			<ConstructPercent>350</ConstructPercent>
			<CreatePercent>300</CreatePercent>
			<ResearchPercent>300</ResearchPercent>
			<GoldPercent>300</GoldPercent>
			<GoldGiftMod>67</GoldGiftMod>
			<BuildPercent>300</BuildPercent>
			<ImprovementPercent>300</ImprovementPercent>
			<GreatPeoplePercent>300</GreatPeoplePercent>
			<CulturePercent>300</CulturePercent>
			<BarbPercent>400</BarbPercent>
			<FeatureProductionPercent>300</FeatureProductionPercent>
			<UnitDiscoverPercent>300</UnitDiscoverPercent>
			<UnitHurryPercent>300</UnitHurryPercent>
			<UnitTradePercent>300</UnitTradePercent>
			<GoldenAgePercent>200</GoldenAgePercent>
			<HurryPercent>100</HurryPercent>
			<InflationPercent>10</InflationPercent>
			<InflationOffset>-270</InflationOffset>
			<VictoryDelayPercent>300</VictoryDelayPercent>
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
			<PortraitIndex>0</PortraitIndex>
		</Row>
		<Row>
			<Type>GAMESPEED_MEDIEVAL_EPIC</Type>
			<Description>TXT_KEY_GAMESPEED_MEDIEVAL_EPIC</Description>
			<Help>TXT_KEY_GAMESPEED_MEDIEVAL_EPIC_HELP</Help>
			<DealDuration>45</DealDuration>
			<GrowthPercent>150</GrowthPercent>
			<TrainPercent>170</TrainPercent>
			<ConstructPercent>170</ConstructPercent>
			<CreatePercent>150</CreatePercent>
			<ResearchPercent>150</ResearchPercent>
			<GoldPercent>150</GoldPercent>
			<GoldGiftMod>75</GoldGiftMod>
			<BuildPercent>150</BuildPercent>
			<ImprovementPercent>150</ImprovementPercent>
			<GreatPeoplePercent>150</GreatPeoplePercent>
			<CulturePercent>150</CulturePercent>
			<BarbPercent>150</BarbPercent>
			<FeatureProductionPercent>150</FeatureProductionPercent>
			<UnitDiscoverPercent>150</UnitDiscoverPercent>
			<UnitHurryPercent>150</UnitHurryPercent>
			<UnitTradePercent>150</UnitTradePercent>
			<GoldenAgePercent>125</GoldenAgePercent>
			<HurryPercent>100</HurryPercent>
			<InflationPercent>20</InflationPercent>
			<InflationOffset>-135</InflationOffset>
			<VictoryDelayPercent>150</VictoryDelayPercent>
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
			<PortraitIndex>1</PortraitIndex>
		</Row>
		<Row>
			<Type>GAMESPEED_MEDIEVAL_STANDARD</Type>
			<Description>TXT_KEY_GAMESPEED_MEDIEVAL_STANDARD</Description>
			<Help>TXT_KEY_GAMESPEED_MEDIEVAL_STANDARD_HELP</Help>
			<DealDuration>30</DealDuration>
			<GrowthPercent>100</GrowthPercent>
			<TrainPercent>120</TrainPercent>
			<ConstructPercent>120</ConstructPercent>
			<CreatePercent>100</CreatePercent>
			<ResearchPercent>100</ResearchPercent>
			<GoldPercent>100</GoldPercent>
			<GoldGiftMod>100</GoldGiftMod>
			<BuildPercent>100</BuildPercent>
			<ImprovementPercent>100</ImprovementPercent>
			<GreatPeoplePercent>100</GreatPeoplePercent>
			<CulturePercent>100</CulturePercent>
			<BarbPercent>100</BarbPercent>
			<FeatureProductionPercent>100</FeatureProductionPercent>
			<UnitDiscoverPercent>100</UnitDiscoverPercent>
			<UnitHurryPercent>100</UnitHurryPercent>
			<UnitTradePercent>100</UnitTradePercent>
			<GoldenAgePercent>100</GoldenAgePercent>
			<HurryPercent>100</HurryPercent>
			<InflationPercent>30</InflationPercent>
			<InflationOffset>-90</InflationOffset>
			<VictoryDelayPercent>100</VictoryDelayPercent>
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
			<PortraitIndex>2</PortraitIndex>
		</Row>
		<Row>
			<Type>GAMESPEED_MEDIEVAL_QUICK</Type>
			<Description>TXT_KEY_GAMESPEED_MEDIEVAL_QUICK</Description>
			<Help>TXT_KEY_GAMESPEED_MEDIEVAL_QUICK_HELP</Help>
			<DealDuration>25</DealDuration>
			<GrowthPercent>67</GrowthPercent>
			<TrainPercent>90</TrainPercent>
			<ConstructPercent>90</ConstructPercent>
			<CreatePercent>67</CreatePercent>
			<ResearchPercent>67</ResearchPercent>
			<GoldPercent>67</GoldPercent>
			<GoldGiftMod>125</GoldGiftMod>
			<BuildPercent>67</BuildPercent>
			<ImprovementPercent>67</ImprovementPercent>
			<GreatPeoplePercent>67</GreatPeoplePercent>
			<CulturePercent>67</CulturePercent>
			<BarbPercent>67</BarbPercent>
			<FeatureProductionPercent>67</FeatureProductionPercent>
			<UnitDiscoverPercent>67</UnitDiscoverPercent>
			<UnitHurryPercent>67</UnitHurryPercent>
			<UnitTradePercent>67</UnitTradePercent>
			<GoldenAgePercent>80</GoldenAgePercent>
			<HurryPercent>100</HurryPercent>
			<InflationPercent>45</InflationPercent>
			<InflationOffset>-60</InflationOffset>
			<VictoryDelayPercent>67</VictoryDelayPercent>
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
			<PortraitIndex>3</PortraitIndex>
		</Row>
		<Row>
			<Type>GAMESPEED_MEDIEVAL_FASTEST</Type>
			<Description>TXT_KEY_GAMESPEED_MEDIEVAL_FASTEST</Description>
			<Help>TXT_KEY_GAMESPEED_MEDIEVAL_FASTEST_HELP</Help>
			<DealDuration>20</DealDuration>
			<GrowthPercent>50</GrowthPercent>
			<TrainPercent>70</TrainPercent>
			<ConstructPercent>70</ConstructPercent>
			<CreatePercent>50</CreatePercent>
			<ResearchPercent>50</ResearchPercent>
			<GoldPercent>50</GoldPercent>
			<GoldGiftMod>150</GoldGiftMod>
			<BuildPercent>50</BuildPercent>
			<ImprovementPercent>50</ImprovementPercent>
			<GreatPeoplePercent>50</GreatPeoplePercent>
			<CulturePercent>50</CulturePercent>
			<BarbPercent>50</BarbPercent>
			<FeatureProductionPercent>50</FeatureProductionPercent>
			<UnitDiscoverPercent>50</UnitDiscoverPercent>
			<UnitHurryPercent>50</UnitHurryPercent>
			<UnitTradePercent>50</UnitTradePercent>
			<GoldenAgePercent>70</GoldenAgePercent>
			<HurryPercent>100</HurryPercent>
			<InflationPercent>55</InflationPercent>
			<InflationOffset>-40</InflationOffset>
			<VictoryDelayPercent>50</VictoryDelayPercent>
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
			<PortraitIndex>3</PortraitIndex>
		</Row>
		<Row>
			<Type>GAMESPEED_MEDIEVAL_FASTEST2</Type>
			<Description>TXT_KEY_GAMESPEED_MEDIEVAL_FASTEST2</Description>
			<Help>TXT_KEY_GAMESPEED_MEDIEVAL_FASTEST_HELP</Help>
			<DealDuration>15</DealDuration>
			<GrowthPercent>40</GrowthPercent>
			<TrainPercent>60</TrainPercent>
			<ConstructPercent>60</ConstructPercent>
			<CreatePercent>40</CreatePercent>
			<ResearchPercent>40</ResearchPercent>
			<GoldPercent>40</GoldPercent>
			<GoldGiftMod>175</GoldGiftMod>
			<BuildPercent>40</BuildPercent>
			<ImprovementPercent>40</ImprovementPercent>
			<GreatPeoplePercent>30</GreatPeoplePercent>
			<CulturePercent>30</CulturePercent>
			<BarbPercent>40</BarbPercent>
			<FeatureProductionPercent>40</FeatureProductionPercent>
			<UnitDiscoverPercent>40</UnitDiscoverPercent>
			<UnitHurryPercent>40</UnitHurryPercent>
			<UnitTradePercent>40</UnitTradePercent>
			<GoldenAgePercent>50</GoldenAgePercent>
			<HurryPercent>100</HurryPercent>
			<InflationPercent>65</InflationPercent>
			<InflationOffset>-25</InflationOffset>
			<VictoryDelayPercent>40</VictoryDelayPercent>
			<IconAtlas>GAMESPEED_ATLAS</IconAtlas>
			<PortraitIndex>3</PortraitIndex>
		</Row>
	</GameSpeeds>
	<GameSpeed_Turns>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_MARATHON</GameSpeedType>
			<MonthIncrement>180</MonthIncrement>
			<TurnsPerIncrement>100</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_MARATHON</GameSpeedType>
			<MonthIncrement>120</MonthIncrement>
			<TurnsPerIncrement>300</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_MARATHON</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>1050</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_MARATHON</GameSpeedType>
			<MonthIncrement>24</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_MARATHON</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_MARATHON</GameSpeedType>
			<MonthIncrement>6</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_MARATHON</GameSpeedType>
			<MonthIncrement>3</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_MARATHON</GameSpeedType>
			<MonthIncrement>1</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_EPIC</GameSpeedType>
			<MonthIncrement>300</MonthIncrement>
			<TurnsPerIncrement>120</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_EPIC</GameSpeedType>
			<MonthIncrement>240</MonthIncrement>
			<TurnsPerIncrement>75</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_EPIC</GameSpeedType>
			<MonthIncrement>18</MonthIncrement>
			<TurnsPerIncrement>700</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_EPIC</GameSpeedType>
			<MonthIncrement>120</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_EPIC</GameSpeedType>
			<MonthIncrement>60</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_EPIC</GameSpeedType>
			<MonthIncrement>24</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_EPIC</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_EPIC</GameSpeedType>
			<MonthIncrement>6</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_STANDARD</GameSpeedType>
			<MonthIncrement>480</MonthIncrement>
			<TurnsPerIncrement>75</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_STANDARD</GameSpeedType>
			<MonthIncrement>300</MonthIncrement>
			<TurnsPerIncrement>60</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_STANDARD</GameSpeedType>
			<MonthIncrement>24</MonthIncrement>
			<TurnsPerIncrement>475</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_STANDARD</GameSpeedType>
			<MonthIncrement>120</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_STANDARD</GameSpeedType>
			<MonthIncrement>60</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_STANDARD</GameSpeedType>
			<MonthIncrement>24</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_STANDARD</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_STANDARD</GameSpeedType>
			<MonthIncrement>6</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_QUICK</GameSpeedType>
			<MonthIncrement>720</MonthIncrement>
			<TurnsPerIncrement>55</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_QUICK</GameSpeedType>
			<MonthIncrement>480</MonthIncrement>
			<TurnsPerIncrement>30</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_QUICK</GameSpeedType>
			<MonthIncrement>36</MonthIncrement>
			<TurnsPerIncrement>350</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_QUICK</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_QUICK</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_QUICK</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_QUICK</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_QUICK</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_FASTEST</GameSpeedType>
			<MonthIncrement>1200</MonthIncrement>
			<TurnsPerIncrement>30</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_FASTEST</GameSpeedType>
			<MonthIncrement>600</MonthIncrement>
			<TurnsPerIncrement>30</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_FASTEST</GameSpeedType>
			<MonthIncrement>60</MonthIncrement>
			<TurnsPerIncrement>210</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_FASTEST</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_FASTEST</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_FASTEST</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_FASTEST</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_FASTEST</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_FASTEST2</GameSpeedType>
			<MonthIncrement>1800</MonthIncrement>
			<TurnsPerIncrement>20</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_FASTEST2</GameSpeedType>
			<MonthIncrement>900</MonthIncrement>
			<TurnsPerIncrement>20</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_FASTEST2</GameSpeedType>
			<MonthIncrement>120</MonthIncrement>
			<TurnsPerIncrement>105</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_FASTEST2</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_FASTEST</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_FASTEST2</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_FASTEST2</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
		<Row>
			<GameSpeedType>GAMESPEED_MEDIEVAL_FASTEST2</GameSpeedType>
			<MonthIncrement>12</MonthIncrement>
			<TurnsPerIncrement>0</TurnsPerIncrement>
		</Row>
	</GameSpeed_Turns>
</GameData>

You should be able to copy the code as needed, and alter it as you wish.
 
Thanks a ton Craig !!! Eliminate code works great.. Tech tree looks good.. Im goin to really play the crap outta this to test it out..

Might modify a few things or add in a few things just for kicks..

Thanks again !! Now alot of my other mods will be way more realistic and enjoyable..
 
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