Here is my Situation:
Zulu (Me){Industrial Age} vs. Babylonians{Modern} vs. Germans{Modern} vs. Russians{Modern}
My huge civilization of 7 cities has a problem. I need to claim back some land from the Germans who have invaded one of my islands. My embassies have identified a nuclear sub being completed in about 13 turns, which I suspect they will line up around my Sea Side Capital. I need some way to claim 3 towns in less than 12 turns. Or try to demolish their production. But there is yet another catch, they have a MPP with both the Russians and Babylonians, who currently have boats in my territory. I could wait for them to expire, but the submarine would be complete, confirming their ability to use nukes.
I earlier did this to the Babylonians, which I think may work here:
Babylonians had one town in my territory. I swiftly destroyed it suffering 2 casualties. On the turn they got units on my territory, a peace treaty was signed, preventing major damage to my capital town.
I like the swift and quick route. That is how I want to get my 3 towns back.
In addition to this predicament, I have some questions:
1. Should I be worried about a Computer with a Nuclear Plant melting down near my civ?
2. What is a good way to fortify borders of an island from attack?
3. How do I get rid of my enemy's integrated defense?
Zulu (Me){Industrial Age} vs. Babylonians{Modern} vs. Germans{Modern} vs. Russians{Modern}
My huge civilization of 7 cities has a problem. I need to claim back some land from the Germans who have invaded one of my islands. My embassies have identified a nuclear sub being completed in about 13 turns, which I suspect they will line up around my Sea Side Capital. I need some way to claim 3 towns in less than 12 turns. Or try to demolish their production. But there is yet another catch, they have a MPP with both the Russians and Babylonians, who currently have boats in my territory. I could wait for them to expire, but the submarine would be complete, confirming their ability to use nukes.
I earlier did this to the Babylonians, which I think may work here:
Babylonians had one town in my territory. I swiftly destroyed it suffering 2 casualties. On the turn they got units on my territory, a peace treaty was signed, preventing major damage to my capital town.
I like the swift and quick route. That is how I want to get my 3 towns back.
In addition to this predicament, I have some questions:
1. Should I be worried about a Computer with a Nuclear Plant melting down near my civ?
2. What is a good way to fortify borders of an island from attack?
3. How do I get rid of my enemy's integrated defense?