Ticio
Prince
- Joined
- Apr 23, 2020
- Messages
- 349
I already post another thread in the past to ask for some tips, but even using them I having some problems using Spain.
At the end I just use Germany, England or japan as I found them to be super strong.
But I don't want to give up with Spain, I'm sure I'm playing bad with them and I can do something better!
So,
- Spain
Is a civ that on paper would be my favorite (Spain or England). But I never perform well with them.
They are too depending on luck. If you spawn in a big continent you are doom, and you don't have Bias to continent frontier...so...
They have a bias to water, but they don't look as an strong water civ, I would say is the contrarie.
Bonuses:
1) You can form fleets and armadas on Mercantilism. Okay, but who is forming them before having the Seaport? or the Venetian Arsenal? before then you have to waste production making one by one the naval units and then putting them together.
Just wait for Seaport and you can save a lot of production making directly the fleets and armadas, but by then you will unlock the hability to form them as any nation, so the bonus is lost.
It can be nice on water maps and in a military emergency, but I think is not worth the production and time to form armadas, before the seaports so is just okay on Water maps.
2) Trade routes between different continents give you +1 food/production. this was the the bonus that make me choose spain as the first civ to play. At the start I thougt it was insane, but lately no so much.
The problem is that you have other civs that have a similar bonus but easier to put.
For example:
- Germany, with +1 district you will always a district ahead, so your routes will have a +1 food or +1 prod. + the benefits for the city and the Great person points.
Adding + Production in the city of destination > faster districts > more yields.
So germany as a, more or less, the same Bonus, but better (Better city + GP + merchants as CH gives adjacency to Industrial Zones).
So with germany I ended with more traders and more yields for internal trade that with Spain
- England, similar to germany, Faster ports and industrial zones= more yields and more merchants.
And the most important, as England you don't need to be on another continent to be able to have an strong civ. You look for other continents to have extra merchants and free military units.
So just EXTRA stuff, good if you get it, but your bonus do not depend on that.
As Spain you HAVE TO go to other continents to activate the bonuses, and if you are unlucky you are doom from the start.
You do not get "Extra stuff" for going to other continents, you get your main bonuses. So the cities on the same continents are weak.
Then you will, almost always, be late founding cities on other continents (phoenicians and english will be always faster, and stronger at this point but in general a lot of other civs will be faster than spain).
Even more, How much is +1 food/prod, how much it represents in comparisson to a 50% discount on atype of district?
I assume as the game progresses and the disctricts start to become more and more expensive, the 50% turn to be better and better a the +1 Food/prod become worst and worst.
So is a good bonus at the start, but it become weaker as the time goes on. Adding that you will start to put cities on other continents after some time, the profit of the bonus is not very strong.
3) Missions, I think they are a great tile improvement but in general I think that tile improvements are weaker than discounted districts.
I mainly think that becuase you loose adjacency to disctricts. For example, Mission are insane and you should place them adjacent to science and religious districts, they give a lot of faith and science, but you will loose the adjacency cards (doubles adjacency to science, religion, etc). They could not be better than the total of surrounding missions, but you gain space for other things, like farms (housing) or city state good tiles.
In general I think mission are quite good, but they are a "poisoned gift".
If you want to be up to the scientific race, and use missions, you must build always science and religious districts.
That means no room for new traders, so no merchants, so no intercontinental bonus...
AND that's the problem I see on spain. Lack of focus. Is like the opposite of Germany.
Germany: focus on Production = you focus on whatever you want, you will be on top
England: Focus on trade and production = you wll always be on top because you can produce and pay for everything (and use extra traders to boost anything you need)
Spain= Focus on religion, trade, militar, science and culture = You don't have the tools > you will fail on all of them.
Spain lacks a way to achieve their bonuses, because all of these bonuses are in very different branches of differents sptialities.
For example:
You want to profit the intercontinental bonus =
1) Need colonize other continent BUT not help getting more colonist, or in production, so you will loose the "race" to more suited civs for colonization SO no bonus.
2) Need more merchants for continental bonus BUT you have to prioritize Science/religion districts for the missions and not dragging behind
3) Need a religion for +4 attack? you will be the last getting a religion because lack of bonuses to make it faster = you will have to stick with other guy religion, and you will loose the bonus against him and all the other civs converted (thing that happens because if you are converted, others usually are too).
4) So you want your religion? Then Spam reigious districts BUT drag on everything (science, culture, CH, etc)
5) But you want your Armadas, missions and Theocracy? then you need Theater districts to get culture to go fast, but the you sacrifice Traders, science and religion.
And you need A LOT of culture, because missions are in in branch of the tree, but theocracy and Mercantilism too...
So you have to focus on one, and have the rest very very late.
In conclusion:
Spain is the opposite of Germany.
Germany = bonus/focus Production = everything you want and need. Versatility.
Sain = Bonus/focus on Religion/Science/Militar/Civic = You will never reach all of them, so you will loose a lot of your bonuses and you have to choose wich on you loose. Making you be dragging on the rest.
No science = Bad army, even with conquistadors
No religion = Lacking the bonus +4 attack against some enemies and agaisnt the one who created the religion, that you must destroy militarly if you want religious victory
No Culture = Late Armadas, missions (less faith and science) and theocracy.
No Commercial/ports = Less traders > less production and food > less of the other districts.
SO how do I play with Spain?
I normally go; City new continent > Port/ Commercial HUb > worker > science district > Religious District > Culture one.
But I end up lagging on military, so no advatage with conquistadors, also with very low production and loosing all the wonders and a lot of GP as others are faster on everything.
Needing so many workers for the missions is also a pain in the ass...
I'm using Bad Spain? what do you do normally?
Thank you very much and I'm very sorry for the long post!!
At the end I just use Germany, England or japan as I found them to be super strong.
But I don't want to give up with Spain, I'm sure I'm playing bad with them and I can do something better!
So,
- Spain
Is a civ that on paper would be my favorite (Spain or England). But I never perform well with them.
They are too depending on luck. If you spawn in a big continent you are doom, and you don't have Bias to continent frontier...so...
They have a bias to water, but they don't look as an strong water civ, I would say is the contrarie.
Bonuses:
1) You can form fleets and armadas on Mercantilism. Okay, but who is forming them before having the Seaport? or the Venetian Arsenal? before then you have to waste production making one by one the naval units and then putting them together.
Just wait for Seaport and you can save a lot of production making directly the fleets and armadas, but by then you will unlock the hability to form them as any nation, so the bonus is lost.
It can be nice on water maps and in a military emergency, but I think is not worth the production and time to form armadas, before the seaports so is just okay on Water maps.
2) Trade routes between different continents give you +1 food/production. this was the the bonus that make me choose spain as the first civ to play. At the start I thougt it was insane, but lately no so much.
The problem is that you have other civs that have a similar bonus but easier to put.
For example:
- Germany, with +1 district you will always a district ahead, so your routes will have a +1 food or +1 prod. + the benefits for the city and the Great person points.
Adding + Production in the city of destination > faster districts > more yields.
So germany as a, more or less, the same Bonus, but better (Better city + GP + merchants as CH gives adjacency to Industrial Zones).
So with germany I ended with more traders and more yields for internal trade that with Spain
- England, similar to germany, Faster ports and industrial zones= more yields and more merchants.
And the most important, as England you don't need to be on another continent to be able to have an strong civ. You look for other continents to have extra merchants and free military units.
So just EXTRA stuff, good if you get it, but your bonus do not depend on that.
As Spain you HAVE TO go to other continents to activate the bonuses, and if you are unlucky you are doom from the start.
You do not get "Extra stuff" for going to other continents, you get your main bonuses. So the cities on the same continents are weak.
Then you will, almost always, be late founding cities on other continents (phoenicians and english will be always faster, and stronger at this point but in general a lot of other civs will be faster than spain).
Even more, How much is +1 food/prod, how much it represents in comparisson to a 50% discount on atype of district?
I assume as the game progresses and the disctricts start to become more and more expensive, the 50% turn to be better and better a the +1 Food/prod become worst and worst.
So is a good bonus at the start, but it become weaker as the time goes on. Adding that you will start to put cities on other continents after some time, the profit of the bonus is not very strong.
3) Missions, I think they are a great tile improvement but in general I think that tile improvements are weaker than discounted districts.
I mainly think that becuase you loose adjacency to disctricts. For example, Mission are insane and you should place them adjacent to science and religious districts, they give a lot of faith and science, but you will loose the adjacency cards (doubles adjacency to science, religion, etc). They could not be better than the total of surrounding missions, but you gain space for other things, like farms (housing) or city state good tiles.
In general I think mission are quite good, but they are a "poisoned gift".
If you want to be up to the scientific race, and use missions, you must build always science and religious districts.
That means no room for new traders, so no merchants, so no intercontinental bonus...
AND that's the problem I see on spain. Lack of focus. Is like the opposite of Germany.
Germany: focus on Production = you focus on whatever you want, you will be on top
England: Focus on trade and production = you wll always be on top because you can produce and pay for everything (and use extra traders to boost anything you need)
Spain= Focus on religion, trade, militar, science and culture = You don't have the tools > you will fail on all of them.
Spain lacks a way to achieve their bonuses, because all of these bonuses are in very different branches of differents sptialities.
For example:
You want to profit the intercontinental bonus =
1) Need colonize other continent BUT not help getting more colonist, or in production, so you will loose the "race" to more suited civs for colonization SO no bonus.
2) Need more merchants for continental bonus BUT you have to prioritize Science/religion districts for the missions and not dragging behind
3) Need a religion for +4 attack? you will be the last getting a religion because lack of bonuses to make it faster = you will have to stick with other guy religion, and you will loose the bonus against him and all the other civs converted (thing that happens because if you are converted, others usually are too).
4) So you want your religion? Then Spam reigious districts BUT drag on everything (science, culture, CH, etc)
5) But you want your Armadas, missions and Theocracy? then you need Theater districts to get culture to go fast, but the you sacrifice Traders, science and religion.
And you need A LOT of culture, because missions are in in branch of the tree, but theocracy and Mercantilism too...
So you have to focus on one, and have the rest very very late.
In conclusion:
Spain is the opposite of Germany.
Germany = bonus/focus Production = everything you want and need. Versatility.
Sain = Bonus/focus on Religion/Science/Militar/Civic = You will never reach all of them, so you will loose a lot of your bonuses and you have to choose wich on you loose. Making you be dragging on the rest.
No science = Bad army, even with conquistadors
No religion = Lacking the bonus +4 attack against some enemies and agaisnt the one who created the religion, that you must destroy militarly if you want religious victory
No Culture = Late Armadas, missions (less faith and science) and theocracy.
No Commercial/ports = Less traders > less production and food > less of the other districts.
SO how do I play with Spain?
I normally go; City new continent > Port/ Commercial HUb > worker > science district > Religious District > Culture one.
But I end up lagging on military, so no advatage with conquistadors, also with very low production and loosing all the wonders and a lot of GP as others are faster on everything.
Needing so many workers for the missions is also a pain in the ass...
I'm using Bad Spain? what do you do normally?
Thank you very much and I'm very sorry for the long post!!