I Need To Move My Missiles!!!

shotdown08

Chieftain
Joined
Mar 1, 2001
Messages
35
Location
Cleveland, USA
How do you move your cruise missiles across a body of water? For that matter is it worth building nuke subs to transport my tac nukes?
 
Cruise missiles are land only AFAIK.

Kinda unrealistic, isnt it, their on every major warship in the world.
 
This definiately sucks.
 
Easy to change in the editor though
 
A question for those in the know:

I was fighting Rome who was waaaaay back in the tech tree. I bring over a missile and for some stupid reason leave it unattended in the battlefield (it was like 3 squares short of their capital).

Then on the AI's turn, the Roman's capture my missile!!

ok here's what I don't get:

1] How can a land unit "capture" a levitating missile?
(hey! I wasn't the Firaxis programmer who came up with the levitating/paused missile in between turns!)

2]How can a Civ capture a unit they know nothing about!?!

Is this another instance a hole in the game or am I nuts?
 
I think in a world where the major naval bombardment weapon of the 20th century can't be loaded on ships, anything is possible. Why shouldn't a bunch of stone-age farmers be able to capture and make a cruise missile work within a year?

Seriously, considering the game does expect you to believe that it takes up to 50 years to move about three miles, there've got to be a few inconsistencies. I don't think you should be able to leave a cruise missile unattended though, it's a bit sloppy. ;-)
 
Originally posted by shotdown08
How do you move your cruise missiles across a body of water? For that matter is it worth building nuke subs to transport my tac nukes?


you have to load them in to sub like a transport. no other way is possible accross water.

I dont think nuke subs are worth it. ICBM's are so close in the tech tree you may as well wait. Its a cheap option if you plan to launch alot of nukes. Just build one sub and use id every turn to ferry out nukes launch them and return to reload. :ripper:
 
I use Nuclear Submarines just to post around the enemy coastline, just in case they fire anything. Plus I can take down stray Naval Vessles. :)
 
i add a hidden nationality flag to both submersibles and increase the nuclear submarine's capacity to two or four. I give every modern warship a carry capacity (aegis cruiser get four, destroyers get four, battleships get four or six, submarines get one, foot soldiers only [think special ops], nuclear subs carry only tactical nukes, etc.) I usually use destroyers as large vehicle "ferries" (amphibious assault ships, the ones that carry tanks etc.) and transports are used to carry foot units (workers, settlers, marines, infantry, etc.) I also figured that, with marla's world map, the scale for the huge map is 80 square miles per tile, so that can explain that six thousand years to move infantry five squares :D (greatly exaggerated)
If you need to that badly, put the missiles in a transport (it works in the unmodified bic file) and ferry them to the place across the ocean that you need them at.
 
Originally posted by shotdown08
How do you move your cruise missiles across a body of water? For that matter is it worth building nuke subs to transport my tac nukes?

You use tranports for cruise missiles, but you can't load them inside the city. You put the transport offshore and move the cruise missile into it.

For nuke subs, that's the only way to move tach nukes to another continent, plus you can fire them from then sub.
Moving tack nukes to another continent is usefull, because they build twice as fast as ICBMs and you can disband them for 75 shields.

Subs are good, cause they spot other subs.

IMO, a good strategy includes units of ALL types.
 
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