marius_kaparius
Prince
- Joined
- Dec 20, 2016
- Messages
- 464
I love the scenarios. A significant portion of my Civ 6 playtime was the Australia and Plague scenarios.
Unfortunately you are in a tiny minority, scenarios are the least popular part of the game and I wouldn't be surprised if we never see them in Civ 7.
The ages system and the events scripting is just screaming “build cool scenarios with me!”
hm... more streamlined? In a way yes (it's generally less clunky). More railroading? Also, in a way yes (e.g., distant lands that you can't interact with even if you manage to get there in antiquity). It depends a lot on the play style how negative that is, I think. If your goal is to fulfill the legacy goals asap, then it probably feels more railroaded. However, if this is why you play civ, the previous games in which you decided on victory condition at the civ selection screen aren't really better imho.
But interestingly, some of the streamlining also give a lot of freedom to the player. Now that you can't beeline through the whole tree and try to rush through the ages as fast as possible, you can actually enjoy the ages much more and get a lot of flexibility for "what do I want to do/achieve" for the next 100 turns. In the previous games (at least for me), this often came down to the steps I felt necessary to achieve a victory at the end or to stay generally competitive. Now, I feel much less restrained and choose more diverse goals for the ages (settle and conquer that whole area, get maximum culture output, try to keep city count low, be a trade master for one age, be a builder for one age, etc.), and often ones that won't be absolutely necessary or even much helpful for the next age. Civ 7 allows these sidesteps easily: I was Carthage and focused on coast, exploration, colonization, and trade. Somehow, the coast had many mountain ranges, so I chose to go with Inka and my goal for the exploration age was to grow my cities as much as possible. Then I go Siam to capitalize on this growth and wrap up the game in any way I want. In the mindset of an earlier civ title it would have been more like: I was X and started with Z, so my next civ choice needs to be about Z as well, otherwise I won't stay competitive in Z, and without being competitive in Z, I can't win W. To me, there is less freedom there (as long as you care about staying competitive/victories - if you don't, then neither is very limiting of course).
And as a self-observation: I went from trying to achieve the legacy goals in the first games to playing how I felt in the moment. Now, I set up 1 or 2 legacy paths but then actively avoid finishing these too early to enjoy the present age in a deeper, prolonged way.
Someone on like Twitter pointed out that Luigi Mangione worked on UI bug fixes for Civ VI back in the day and asked: “I just have to know what happened to the ui/ux designers at firaxis between civ6 and civ7?”
They make a good point. What was going on in ui/ux there?
Sighhhh I'm a 70-year-old dude who has been playing Civ games since the first one. I have really tried to like this latest version, but I just can't take it anymore. For a Civ game I just couldn't get over the bugs at release, but I pushed through playing every leader at least once. I don't care for the age change, but I muddled through. Then came the latest patch, who at Firaxis thought making a weak and boring Modern age LONGER would actually make it better?
I was hoping they would tweak the AI settlement placement routine. In my last game one of the AI's placed a town across the map from its territory in a very small open area sandwiched between my settlements as antiquity age was ending. Of course, the game then placed my Cog on a river trapped by said town instead of placing it on one of my many other coastal cities.
I know many of the issue will get ironed out, but I doubt they can fix my biggest problem, I just can't get passed having to play three sperate games loosely 'linked' as one. Later guys, and for those enjoying the game, just ignore this crusty old geezer.
It's unfortunate. There are a lot of things I really like about this game. The reworked mechanics where you have specialized towns feeding cities is great (when the city connections work). The AI (in my opinion) is much improved from the excessively passive (and tactically stupid) AI in Civ 6. The army commanders can be really fun to use.Sighhhh I'm a 70-year-old dude who has been playing Civ games since the first one. I have really tried to like this latest version, but I just can't take it anymore. For a Civ game I just couldn't get over the bugs at release, but I pushed through playing every leader at least once. I don't care for the age change, but I muddled through. Then came the latest patch, who at Firaxis thought making a weak and boring Modern age LONGER would actually make it better?
I was hoping they would tweak the AI settlement placement routine. In my last game one of the AI's placed a town across the map from its territory in a very small open area sandwiched between my settlements as antiquity age was ending. Of course, the game then placed my Cog on a river trapped by said town instead of placing it on one of my many other coastal cities.
I know many of the issue will get ironed out, but I doubt they can fix my biggest problem, I just can't get passed having to play three sperate games loosely 'linked' as one. Later guys, and for those enjoying the game, just ignore this crusty old geezer.
From the latest patch:(for example, you don't lose any units on the age transition).
If you still want mechanical changes, fair enough, but there are ways to make the ends of each Age hit "less hard", it just seems like they need better / clearer signposting so that players actually know the mechanics upfront.Your Military Advisor will now warn you if you don't have enough Commanders to retain all of your Units when an Age is ending.
Sighhhh I'm a 70-year-old dude who has been playing Civ games since the first one. I have really tried to like this latest version, but I just can't take it anymore. For a Civ game I just couldn't get over the bugs at release, but I pushed through playing every leader at least once. I don't care for the age change, but I muddled through. Then came the latest patch, who at Firaxis thought making a weak and boring Modern age LONGER would actually make it better?
I was hoping they would tweak the AI settlement placement routine. In my last game one of the AI's placed a town across the map from its territory in a very small open area sandwiched between my settlements as antiquity age was ending. Of course, the game then placed my Cog on a river trapped by said town instead of placing it on one of my many other coastal cities.
I know many of the issue will get ironed out, but I doubt they can fix my biggest problem, I just can't get passed having to play three sperate games loosely 'linked' as one. Later guys, and for those enjoying the game, just ignore this crusty old geezer.
I go all the way back to Civ 1 -- and you can call me a crusty old geezer as well.Yeah, the age transitions while they are theoretically good are not good in practice. At least not as implemented, so far. You are not wrong.
I personally can't stand the leader/Civ matching. Confucius leading the French is just nails on the chalkboard bad for me. Civ IV has this as an option but that's all it was. It is inescapable now with the Civ switching.
I do commend you for giving it the old college try, though. It seems quite likely that you or I or many Civ veterans are not the target audience, anymore. Thankfully, there are many wonderful 4X games out there.
I go all the way back to Civ 1 -- and you can call me a crusty old geezer as well.
I'm really starting to come around to the era change mechanics, even when it results in units being all over the wrong place, etc.
I have -mentally- chalked it up to -- there was a 'dark period' in history where things were out of control -- the crisis started, but then it is a 'black hole' dark age where I have no control.
And in moving from Age to Age, I have actually found the game -refreshing- from that perspective. It was like I was voted out of office for a while, the person voted in messed it up a bit, and now I am voted back in. I know it is rubberbanding, I know it is discontinuous -- but it does achieve what I think the devs were looking for -- interest in completing games that were otherwise runaways.
I'm currently (thanks to the AI mod and other UI mods) having the best game of civilization that I have had since Civ 2 and the World War 2 scenario. I'm early in the modern age, and fighting 4 AI opponents (out of 8) with battle on 6 different theaters/fronts. Including with 2 civilizations where I have multiple fronts at war. I have not seen that in a long time in any Civ game. And because of the levelling of units at the age start (no obsolete units with the AI) -- it is a fair fight and I have to make real strategic choices.
What I am not happy about is the leader/Civ matching. It is just too much for me to think I am fighting Napoleon of Siam or Confucius of France. I get the fact that cultures evolve and that it was equally as "unrealistic" that I would be playing against Abe Lincoln in 4000 BC who was enslaving populations. I almost think it would have been better received if the changes were not just the civilization -- but the LEADERS as well -- so at each age change, it is not only a new civilization arising, but the appropriate new leader as well. I know that would make the number of civ/leader combinations required much more than the devs could build for a release -- but to me, it would feel far more like "civilization". The devs could still achieve their objective of each civilization having it's own specific unique unit, etc. The wacky leader/civ combinations is also nails/chalkboard to me too.
I also agree and acknowledge and am saddened that I am not the intended audience anymore for this game.
Agreed. The writing is so-so and they're short on content, but you could go full text wall epic history, choose your own adventure almost with these systems.The ages system and the events scripting is just screaming “build cool scenarios with me!”
Also go back to Civ 1... But I find myself wanting more civ leader mixing/matching! I really enjoy the diversity of bonuses that come from it, and find it minorly depressing that even if you see an ahistorical pairing, it disappears with the next age as leaders seem to always pick the least ahistorical choice. I'd love a "complete chaos" setting where the leaders pick at random.
I empathize with people wanting more historical accuracy, but honestly I think that torch was passed to Paradox probably more than a decade ago at this point...
I think Failaxis should be given props for finally recognizing how Hawaii played a major role in world history !
However, I do equally blame them for nerfing my pet civ in the latest patch
I quit for now !