DSYoungEsq
Chieftain
I have had a nagging feeling of familiarity with the whole "Ages" mechanic since watching the reveal the other day. I have had trouble putting my finger on why, until it came to me during sleep last night.
Civ VII is a German Board Game.
Specifically, it's a game with three specific stages, each with a number of turns. Each stage has goals, and the results of each stage affect the set-up of the next stage. That is SOOOO like some of the more complex German Board Games.
I suppose it's not a shock that mechanics from those games are making it into Civ. After all, we got a card-based approach to social bonuses with Civ VI, and other 4X games have had boardgame-like mechanics (e.g.: STellaris with tech cards). But I do find it interesting that, at the exact same time that Paradox is re-inventing Europa Universalis to get away from its board game origins mechanically, Civ VII appears to be attempting to integrate board game mechanics.
Civ VII is a German Board Game.
Specifically, it's a game with three specific stages, each with a number of turns. Each stage has goals, and the results of each stage affect the set-up of the next stage. That is SOOOO like some of the more complex German Board Games.
I suppose it's not a shock that mechanics from those games are making it into Civ. After all, we got a card-based approach to social bonuses with Civ VI, and other 4X games have had boardgame-like mechanics (e.g.: STellaris with tech cards). But I do find it interesting that, at the exact same time that Paradox is re-inventing Europa Universalis to get away from its board game origins mechanically, Civ VII appears to be attempting to integrate board game mechanics.