Bitterman
Warlord
So this is not the first time I observe this weird behaviour, but is the first time I documented it so others can see and compare if this is happening in their games as well. The thing is AI's have some odd preferences when it comes to resource improvement. Namely they will not improve some resources no matter what happens through the game because some reason.
As you will see, it does not matter wether they have workers or not, or if the city in which the tile is in is new or one of their first settlements. In the same games, some AI's will improve some particular resources while other will not and vice-versa. Sometimes is so obvious that it doesn't make sense at all. This is emperor, standard, and with some mods but none of them touch the AI as far as I know (and I'm fairly sure I've seen this before in complete unmodded games). Playing cree was a huge factor here since their UA allows me to see what others are doing with its shared vision.
Let's go with the first example: red dots are for things I consider priority, pink for those not so important. You can see they didn't even improve some of their luxuries. They didn't improve many of their bonus, specially stone. One can either improve ir or harvest it, but leave it as it is doesn't make much sense, right? AI's seem to be biased against stone for some reason. Also no horses. Note that this is CLOSE to their capital on turn 218 standard (although with 8 ages of pace) so this is even worse. On the other hand, they spammed their UI and have some farms close to Madurai. Don't understand.
Second example: this time is Sweden. Again they don't like improving their bonus. Look at Helsingborg; granted is a new city (or maybe not so much since is in the desert) but why would you make 3 Alcázares and not sheep? Why is there cows and horse literally 2-3 tiles away from their capital and they don't take it? What's with the Furs to the south? Why do they have those +5 rices there on the top with a dam and don't improve them? City is already at 14 pop ok but why not harvest them then or something?
Third example with Greece: not so bad but again what's so bad about stone that they don't touch it even if is so close to one of their oldest cities? Why they don't improve or harvest the copper close to Sparta? Why building that Alcázar (or whatever that thing is) in Olympia but not taking advantage of the deer?
And here we go with last one Japan: again they seem to hate furs even if they happen to be so close to their capital. Didn't touch the bananas either no matter there are farms on each side and don't make talk about the deer again. Also the whales to the nort although there may be that those are not in reach for a citizen to work and thus AI consider them as not worth improving. Note that they have some workers around too.
My question is: is this happening only with me or have any of you observed similar things? I'm not the most experienced player out there but this seems as buggy behaviour to me. Maybe someone could try to see what triggers this in a more 'controlled' space, idk.
As you will see, it does not matter wether they have workers or not, or if the city in which the tile is in is new or one of their first settlements. In the same games, some AI's will improve some particular resources while other will not and vice-versa. Sometimes is so obvious that it doesn't make sense at all. This is emperor, standard, and with some mods but none of them touch the AI as far as I know (and I'm fairly sure I've seen this before in complete unmodded games). Playing cree was a huge factor here since their UA allows me to see what others are doing with its shared vision.
Let's go with the first example: red dots are for things I consider priority, pink for those not so important. You can see they didn't even improve some of their luxuries. They didn't improve many of their bonus, specially stone. One can either improve ir or harvest it, but leave it as it is doesn't make much sense, right? AI's seem to be biased against stone for some reason. Also no horses. Note that this is CLOSE to their capital on turn 218 standard (although with 8 ages of pace) so this is even worse. On the other hand, they spammed their UI and have some farms close to Madurai. Don't understand.
Second example: this time is Sweden. Again they don't like improving their bonus. Look at Helsingborg; granted is a new city (or maybe not so much since is in the desert) but why would you make 3 Alcázares and not sheep? Why is there cows and horse literally 2-3 tiles away from their capital and they don't take it? What's with the Furs to the south? Why do they have those +5 rices there on the top with a dam and don't improve them? City is already at 14 pop ok but why not harvest them then or something?
Third example with Greece: not so bad but again what's so bad about stone that they don't touch it even if is so close to one of their oldest cities? Why they don't improve or harvest the copper close to Sparta? Why building that Alcázar (or whatever that thing is) in Olympia but not taking advantage of the deer?
And here we go with last one Japan: again they seem to hate furs even if they happen to be so close to their capital. Didn't touch the bananas either no matter there are farms on each side and don't make talk about the deer again. Also the whales to the nort although there may be that those are not in reach for a citizen to work and thus AI consider them as not worth improving. Note that they have some workers around too.
My question is: is this happening only with me or have any of you observed similar things? I'm not the most experienced player out there but this seems as buggy behaviour to me. Maybe someone could try to see what triggers this in a more 'controlled' space, idk.