I think I finally fixed my early game

futurehermit

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Apr 3, 2006
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Well, thanks to reading many peoples' advice on these forums (Pete, Snaaty, Acidsatyr, many others...) I think I have finally fixed the main flaw in my game: the early game.

And I wanted to share my experience here in the hopes that this might help others trying to cement thereselves on emperor level.

I have been struggling many games to get my early empire going. I either cripple my economy by over-expanding/too many units or have a solid econ and no expansion.

So, here is what I finally smoothed out tonight while playing Elizabeth.

1) Unless there is an enemy close enough to axerush, build in addition to your capital 2 cities then add one more once some cottages mature.

2) Plan to keep research at 80%

3) Prioritize high commerce cities at the start (precious metals, furs, rivers), then add production cities; city specialization: cottage spam some early commerce cities, including capital

4) Plan to expand after CoL and Monarchy, with an eye on currency. CoL of course gives courthouses and monarchy gives hereditary rule to grow larger and work more cottages. When currency comes online this gives an extra trade route per city and the ability to build markets in commerce cities. With these fixtures in place you can support expansion. The AI doesn't research super fast on emperor, so you will need to self-research most/all of these techs, and maybe even math, although I am usually able to trade for math (the game I played tonight though I had Hannibal and Rameses and they didn't research Math forever so I ended up selfresearching it...)

5) This means prebuild military and have it ready when these techs come online. Have your first opponent scouted.

6) Try and build cities toward first opponent if they are not close enough to axerush.

7) Wonders. I didn't build any in my test game, but I believe GL is a great idea in your GPfarm city. Also, if you are so inclined, oracle can help nab col or monarchy. I am always hesitant about oracle because I want to farm GSs. However, Pete has showed off the power of oracle-monarchy in his domination efforts with the incans. Once the war machine starts, Heroic Epic and Globe Theatre are very key. National Epic in GPfarm.

8) Happiness. It is IMPERATIVE to increase happiness by whatever means possible. If you see gold, furs, etc. you must grab it!! Also, once at her. rule, get those units in those cities!!! This is a HUGE problem in my early game. I sit at low :) for faaar too long! This is because I delay her. rule thinking the AI prioritizes it. Although they do at some point because they go for feudalism, I realize now I need monarchy much, much sooner.

I think that's about it. Of course if there is an opponent close enough to axerush, this comes first instead of building 2-3 cities, but the rest of it still then follows after.

Any further advice is welcome.
 
It's pretty basic on any level I think not only for Emperor. More detailed and a bit longer it could be at War Academy. :)

I'm going to try Emperor soon but I think I need some a few domination victory more. Do you know what's the different of AI from Monarch to Emperor as you said "The AI doesn't research super fast on emperor." how fast it exactly research than AI on monarch?
 
I also like to farm GS in capital so now i build (chop) the oracle in my second city this is not too difficult, if it fails i get some money in return at least.
 
Good solid advice that I'm using to practice to get ready for prince level. I like that idea about not building stonehenge/oracle in your capital city so that the GL and future GS pool isnt tainted w/ GP.

I had fun playing the romans for the first time today and beelining to IW and pumping out praetorians from two early production cities ... more fun than your regular axerush! :goodjob:
 
I'm continuing to be disappointed by the "If AXERUSH else" pattern. There ought to be a viable alternative, somewhere.

4) I'm not quite sure I understand why you think there's a relationship between Monarchy and expansion. COL, sure. Currency, OK. Monarchy is a growth tech, rather than an expansion tech, at least in my little brain
 
4) I'm not quite sure I understand why you think there's a relationship between Monarchy and expansion. COL, sure. Currency, OK. Monarchy is a growth tech, rather than an expansion tech, at least in my little brain
Bigger cities can produce a lot more money than smaller cities with only a marginal increase in maintenance costs. HR allows you to grow your inner cities to make more money and plow that money back into expansion.
 
Good solid advice that I'm using to practice to get ready for prince level. I like that idea about not building stonehenge/oracle in your capital city so that the GL and future GS pool isnt tainted w/ GP.
This is a favourite tactic of mine as well: ensure that the second city has a good production resource in its first ring (since it was probably founded to claim a strategic resource like copper or horses, this shouldn't be too difficult). Then build Stonehenge and the Oracle there.

Then again, I'm starting to forgo both of those wonders lately in favour of other builds...
4) I'm not quite sure I understand why you think there's a relationship between Monarchy and expansion. COL, sure. Currency, OK. Monarchy is a growth tech, rather than an expansion tech, at least in my little brain
I think the point here is that you need to grow your cities in order to work more cottages, which in turn will pay for expansion. Same thing if you run a SE: you need a larger population in order to run specialists such as merchants, which will in turn support the expense of more cities.
 
Good early development guide. One aspect that isn't clear is how close is 'close enough to axe-rush' ? (Assuming you have access to copper (or chariot rush depending on horses)).
 
Good early development guide. One aspect that isn't clear is how close is 'close enough to axe-rush' ? (Assuming you have access to copper (or chariot rush depending on horses)).

For me, "close enough to axe-rush" means "close enough that I can keep at least 2 of the cities without crippling my economy"

@ VoU: Yes, monarchy involves growing cities and working more cottages/specialists. A HUGE part of my early game is not getting large enough cities early enough!!! And the viable alternative is what I'm describing imo. If a civ is close enough to axerush though, that is the best strategy imo.
 
Well, thanks to reading many peoples' advice on these forums (Pete, Snaaty, Acidsatyr, many others...) I think I have finally fixed the main flaw in my game: the early game.

And I wanted to share my experience here in the hopes that this might help others trying to cement thereselves on emperor level.

I have been struggling many games to get my early empire going. I either cripple my economy by over-expanding/too many units or have a solid econ and no expansion.

thank you! as i go higher and higher my economy suffers so much if i can't rush somebody quick (which i'm not good at yet, but that's a whole nuther topic). early game is definitely my weakest spot and your tips will help me :)
 
What, you never learned from your participation in the EMCs? :mischief:

I don't think there's a hard rule about the number of cities you have early on. What's important is whether you can afford them. If you have no commerce sources, better develop some quickly. If you have gold nearby, make use of it and expand as much as possible.
 
What, you never learned from your participation in the EMCs? :mischief:

I don't think there's a hard rule about the number of cities you have early on. What's important is whether you can afford them. If you have no commerce sources, better develop some quickly. If you have gold nearby, make use of it and expand as much as possible.

:lol:

Of course the EMC and ALC threads have been extraordinarily helpful :goodjob: :goodjob:
 
Of course the EMC and ALC threads have been extraordinarily helpful :goodjob: :goodjob:

Thanks, but that's not what I meant. I meant to say that you've been following the EMCs for so long as a Monarch player and you're only discovering how to fix your early game on Emperor now? Did I fail somehow? :p
 
rofl! i learned a lot from the trade route game in particular. it's not so much that i didn't learn a lot from those games but rather that it is only recently that the early game has really "clicked" for me. on monarch i was able to ignore some of my sloppy early play because of higher happiness limits, lower maintenance costs, etc., but i have been more aware of them on emperor where the happiness cap bottoms out and the maintenace costs are high. it's kind of like punctuated equilibrium, if you know that scientific theory: i've been gradually absorbing stuff for awhile with not much change but now i've had a revolution (i hope) :lol:
 
Sounds like you've become a confirmed cottager! Welcome back to the good side.;)

3 initial cities, then war, is about the median tempo for me. But I've gone to war with as few as 2 or as many as 6 or 7, depending on how much space I have, strategic resources, who and where the neighbors are, etc. A rule of thumb might be, "when I would put my next settler where that city is, it's time to prepare for war".

peace,
lilnev
 
^^^I wouldn't say I'm a confirmed cottager, but I definitely build them more now.

I see how people who play on immortal/deity are able to keep up in cash--they simply trade for the bazillions of dollars the ai has :lol:. I'm finding emperor to be an "in between" skill level where on monarch I was able to avoid the cash crunch and self-research with scientists whereas on emperor I am feeling more of the cash crunch yet the AI doesn't have enough cash or even techs for trading. So I'm finding the need for some cottages, at least until my empire gets going...Snaaty says he does this as well, basically build cottages to support early empire and then transition to full-fledged FE/SE.

I agree that adaptation is key. I also will go to war sooner or later depending on the circumstances. With Alex I've been experimenting with going to war as soon as I hook up a metal, even if the civs are far away. I just raze and pillage until they're crippled. Seems to work quite well, but I need to work on the timing of it...
 
I'm realising the necessity of lightbulbing on Immortal. It could be a painful lesson.
 
Yes, I believe that on immortal/deity lightbulbing is SUBSTANTIALLY more powerful than on emperor really. The AI just doesn't tech fast enough on emperor to really make it as powerful as it can be...and on those higher levels you pretty much NEED to lightbulb in order to keep up!!!
 
Yes, I believe that on immortal/deity lightbulbing is SUBSTANTIALLY more powerful than on emperor really. The AI just doesn't tech fast enough on emperor to really make it as powerful as it can be...and on those higher levels you pretty much NEED to lightbulb in order to keep up!!!

Let's keep our fingers crossed :scared:
 
The AI certainly out-teched me in this emperor, continents game at epic speed.
It's 1508 AD, I have 7 cities room for 1 more. I can take, maybe, a few tundra cities from Elizabeth, who is falling behind after 2 wars with Inca. But, my question is, is it too late to catch up when you are this far behind?

Civ4ScreenShot0034.jpg
 
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