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I think I just found the most overpowered Unrestricted Leaders combo

Discussion in 'Civ4 - General Discussions' started by The Almighty dF, Feb 9, 2009.

  1. The Almighty dF

    The Almighty dF Pharaoh

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    Lincoln (Phi/Cha) of Egypt.

    Egypt's UB = Obelisk, replaces monument, gives free priest specialists.

    With Charismatic, those obelisks grant extra :).
    Build Stonehenge and each city has monuments with extra :) and free priest specialists, combine the free priests with philosophical and you've got the makings of an excellent specialist economy.

    Not only that, but Charismatic + War Chariot = powerful early rush.

    This, to me, seems much better than Boudica of Rome.
     
  2. Antilogic

    Antilogic --

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    That's a very strong combo, but I think you neglected the fact that the obelisk only enables you to run more priest specialists. It doesn't give you free priests.

    I'm waiting for all the Boudiromans to come in and stomp your theory. :)
     
  3. The Almighty dF

    The Almighty dF Pharaoh

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    Yeah, didn't mean to say free. I was talking about this in the chat and ran over here to post it.
    It gives you two priests, right?
     
  4. TheMeInTeam

    TheMeInTeam Top Logic

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    Or how about a less-traveled but still overpowering combo?

    Use Joao, Mehmed or Pacal of Inca. This is ridiculous. Without any wonders, you have access to border pops, very fast granaries, very fast city growth, and in Joao's case even cheap settlers. Cities are founded and come online at record speed. Pacal is a tad slower, but covers his costs a bit better. Same with mehmed.
     
  5. Iranon

    Iranon Deity Whipping Boy

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    Boudica of Rome is a one-trick pony that I don't like all that much. Yes, she's a terror to your neighbrous if you have any... but I find Praetorians strong enough on their own that the trait I want most is ORG to be able to keep all those conquests without grinding production to a halt by focusing on commerce. IMP also supports this quite well for faster settlement of the initial cities and providing a medic very early to keep the momentum.
    Julius is perfectly fine for a classical age rampage... and a REXing monster if there are no victims.

    Lincoln of Egypt seems strong, but not as deliciously cheesy as some other options (I agree with Mehmed of Inca... ouch!).
     
  6. Antilogic

    Antilogic --

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    It allows you to run two additional priests, if that is what you mean. I think we are saying the same thing.

    Pacal of the Inca is a solid combination, if I ever saw one.
     
  7. Smartbluma

    Smartbluma Warlord

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    Lincoln of Egypt sounds pretty solid.

    Lincoln/Pericles of Arabia sounds kinda strong also. Madrassa gives 4 specialists and with Lincoln's extra :) or Pericle's fast libraries can offer rapid GPs. But it doesn't get :) from monuments though.
     
  8. TheMeInTeam

    TheMeInTeam Top Logic

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    A creative arabian would have REALLY ANNOYING culture pressure on other civs. Welcome to +10 culture from trait + 1 building if you build it in the BCs! Haha!
     
  9. Smartbluma

    Smartbluma Warlord

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    Now I'm wanting to play an always peace domination victory game. :D
     
  10. ParadigmShifter

    ParadigmShifter Random Nonsense Generator

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  11. Ian Kognitow

    Ian Kognitow Deserter

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    How about Louis, then? Wonderspam on top of it.
     
  12. Tephros

    Tephros Caffeine Junkie

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    Yeah it's a good combo, particularly for a food-heavy start, but probably not the best... Darius of Carthage on any heavily coastal, non-isolated map is also overpowered.
     
  13. TheMeInTeam

    TheMeInTeam Top Logic

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    I'd rather use Cathy to just spam cities for the culture pressure.
     
  14. Vorge

    Vorge Chieftain

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    Personally I like HC of Persia - on Monarch you can build wonders whilst rushing with Immortals, and then right your massively expanded empire with cottages and the persian grocer (can't remember the name off hand!)
     
  15. Antilogic

    Antilogic --

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    The Apothecary. It gives extra health, which is all the more valuable in BtS.
     
  16. Willem

    Willem Deity

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    The idea of being able to create a bunch of Priests doesn't really sound all that great to me. All you'll end up with is a bunch of Great Prophets and they're the most limited Great Person in the game. It doesn't take long before they become useless for anything beside settling.
     
  17. UWHabs

    UWHabs Deity

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    Well, say you run only priests in a game with a philosophic leader. Do you how insane it would be to get even 3 settled GP early game? +6 hammer and +15 coins per turn in a city would be able to let you expand 2, maybe 3 extra cities very early.

    Sure, they diminish in value mid to late game, but if you're talking about a perfect combo, give me Ghandi next door. I'll capture his capital, shrine it, and settle tons of great priests in there. Once you get wall-street in the city, you'll probably be running a profit at 100% science.
     
  18. Willem

    Willem Deity

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    No thanks. If I'm going to settle any Great Person it's going to be a Great Scientist. GPs are worth far more than just having them settle in a city. If you make a bunch of Great Priests then you're going to have a hard time coming up with anything else. You'll make alot more gold having a Great Merchant found Creative Jewellers than you will with any settled Priests.
     
  19. UWHabs

    UWHabs Deity

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    Yes, but creative jewelers doesn't come around until very late. If you can settle a great priest around turn 50 or 75 of the game, you're going to get lots of money and production over the course of the game.
     
  20. Tephros

    Tephros Caffeine Junkie

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    It's a great artist that makes the jewelers. Merchants make Cereal and Sushi. I generally dislike merchants early in the game, but they're good for early-late game. If you have a hard time coming up with one great merchant in the late game you might not be using an effective GP farm.

    An early settled great person will make a huge impact over the course of the game, but great scientists are relatively weak for settling - they're better for building academies early on and bulbing from mid-game on. If you build or capture the pyramids early on you'll want to settle most GPs before the game is half-over.

    Great prophets are strong in the early game and weaker in the late game. Hence it's nice to be able to employ a priest and then turn it off once you have your prophet through buildings like the madrassa, obelisk, or temple, rather than have Great-Prophet-producing wonders give you a great prophet near the end of the game who can do very little if you can't use him for a golden age. However, the shrine of the dominant religion is going to have a greater impact than a later corporation because it can come so early (especially this factor), autospread occurs, seeding is easier, religions cannot be purged, and corporations might do better than state property but not running state propery is an opportunity cost than offsets this somewhat for large, sprawling empires.
     

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