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I think I'm coming around on this civ switching implementation, but it depends

Big J Money

Emperor
Joined
Feb 23, 2005
Messages
1,141
First of all, I don't want to paint an inaccurate picure: I'm not against the evolution of one civilization into another from a conceptual standpoint. My gripe has been with the example they showed in the big gameplay reveal -- Egypt becoming Mongolia -- and how that demonstrated to me a lack of plausability in terms of which civilizations can become which. I just don't find it within the realm of imagination that simply because Egypt could become societally dependent upon horses that they would have become Mongolia. Mongolia is culturally a lot more than horses, geographically nowhere close to Egypt, spoke a completely unrelated language to ancient Egyptian, and didn't ascend from any remotely similar tribes.

However, I think something is confusing all the conversation on this, and that's one word: "Civilization".

When you transition into a new age, who is transitioning? I don't think we really know yet. We know that a crisis brings your civilization to its knees. My interpretation of this is:

1) Government and authority break down
2) Many people die, perhaps whole people groups
3) Cultural skills and talents are lost to time

Taking the Mongolia example, if we imagine that a tribe of people prospers among the chaos that saw Egypt collapse, a new one could arise. If you imagine that the people called "Mongolians" come from a tribe of people who lived among the Egyptians, and shared some of their culture, but also had some of their own, this is quite believable. The word "Mongolians" is a bit confusing because I associate it with "people from Asia", but in this context it could simply mean "steppe nomads famed for their horsemanship and skill at warfare", geography be damned.

As far as language goes, we simply imagine that the new Mongol civilization speaks either Egyptian, or their own Mesopotamian language. It could be called Mongolian, but it wouldn't be historical Mongolian.

As far as physical appearance goes, this is where things could get weird. If the people of my first civilization have a North African appearance, then it wouldn't make sense for my second civ to suddenly be red and blonde headed people who look Norse. I'm curious how they will handle this. I suppose you could blame this on Sea Peoples, but what about other crises?

As far as architecture goes, it's quite feasible that the new civilization will have a new architecture. Where this could get weird would be to see, for example, Asian architecture arise in Egypt due to the Mongolians, and then the exact same Asian architecture arise on the other side of the world due to (for example) the rise of Korea. I guess we could say aliens...

So my question really is: how much are we evolving "a civilization", and how much are we starting over with a new civ that has some influences from the past; a different, dead civilization? I think there are ways to imagine these kinds of scenarios plausibly, but it's going to depend on how they portray it.

Regardless of whether it's plausible, and regardless of whether it ends up being fun, it all leads me to some interesting, fundamental questions, though.

Are we really building an empire (or civilization) to stand the test of time, if the first two will always fail in crisis?

Is the game Civilization, or Civilizations?
 
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it's also "build an empire to stand the test of time"

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Yes which is why the idea of the game being seperated into three seperate rounds and my civilization's original empire being replaced by a completely different civilization/empire because of some arbitrary crisis is so jarrring

I think the wording is important, as it now relates to what is changing and what isn't in the game.
 
Are we really building a civilization to stand the test of time, if the first two will always fail in crisis?
Well, yes. Just forget about all the complexity of the term civilization for a moment, forget about switching and all the rest of it (some may find that easier than others 😉 ).

You start on a board with a settler in 4000 BC and either face defeat along the way or reach a victory at some point in the Modern Age. It may be split into phases, but (based on everything we know so far) each phase is connected to the last, it's not a total reset of your position on the board. It is continuous, across the entire span of time that the game represents - i.e., you are attempting to build something that will stand the test of time, in order to achieve a victory.
 
Well, yes. Just forget about all the complexity of the term civilization for a moment, forget about switching and all the rest of it (some may find that easier than others 😉 ).

You start on a board with a settler in 4000 BC and either face defeat along the way or reach a victory at some point in the Modern Age. It may be split into phases, but (based on everything we know so far) each phase is connected to the last, it's not a total reset of your position on the board. It is continuous, across the entire span of time that the game represents - i.e., you are attempting to build something that will stand the test of time, in order to achieve a victory.

Build something... that will stand the test of time
 
Ah Civilisation. My favourite strategy game. I love when they release new titles.

Oh controversy? That's so silly of them... They always do this whenever there's a new Civ game. They hate every single change and they're soooo reactive.

But, as long as I can commit ahistorical war crimes with Roman Tanks and nuke Gandhi as The Mongols, I'm sure I'll be just fi--

WAIT WHAT????
1000006220.gif
 
as long as I can commit ahistorical war crimes
History has been so thorough in covering potential war crimes that finding an ahistorical one might be difficult. :shifty:
 
Build something... that will stand the test of time
Exactly, and then the question is (individually), how many changes can I accept before that something which should be my Empire become something I can't identify as my Empire anymore, is there a collective middle ground most people will accept, or is it in fact the mechanism itself (of some changes, any change after a crisis) that some people reject ?

There is the name, the icon, the color, the leader, the cities, the units, the art style, etc...

What do we know at this point ? I mean, what do we keep, what's changing, and is there options ?
 
it's also "build an empire to stand the test of time"
Edited in the OP, thanks. I could have sworn I heard Ed Beach say "a civilization to stand the test of time" in the gameplay reveal, but that might have been selective hearing.
 
First of all, I don't want to paint an inaccurate picure: I'm not against the evolution of one civilization into another from a conceptual standpoint. My gripe has been with the example they showed in the big gameplay reveal -- Egypt becoming Mongolia -- and how that demonstrated to me a lack of plausability in terms of which civilizations can become which. I just don't find it within the realm of imagination that simply because Egypt could become societally dependent upon horses that they would have become Mongolia. Mongolia is culturally a lot more than horses, geographically nowhere close to Egypt, spoke a completely unrelated language to ancient Egyptian, and didn't ascend from any remotely similar tribes.

However, I think something is confusing all the conversation on this, and that's one word: "Civilization".

When you transition into a new age, who is transitioning? I don't think we really know yet. We know that a crisis brings your civilization to its knees. My interpretation of this is:

1) Government and authority break down
2) Many people die, perhaps whole people groups
3) Cultural skills and talents are lost to time

Taking the Mongolia example, if we imagine that a tribe of people prospers among the chaos that saw Egypt collapse, a new one could arise. If you imagine that the people called "Mongolians" come from a tribe of people who lived among the Egyptians, and shared some of their culture, but also had some of their own, this is quite believable. The word "Mongolians" is a bit confusing because I associate it with "people from Asia", but in this context it could simply mean "steppe nomads famed for their horsemanship and skill at warfare", geography be damned.

As far as language goes, we simply imagine that the new Mongol civilization speaks either Egyptian, or their own Mesopotamian language. It could be called Mongolian, but it wouldn't be historical Mongolian.

As far as physical appearance goes, this is where things could get weird. If the people of my first civilization have a North African appearance, then it wouldn't make sense for my second civ to suddenly be red and blonde headed people who look Norse. I'm curious how they will handle this. I suppose you could blame this on Sea Peoples, but what about other crises?

As far as architecture goes, it's quite feasible that the new civilization will have a new architecture. Where this could get weird would be to see, for example, Asian architecture arise in Egypt due to the Mongolians, and then the exact same Asian architecture arise on the other side of the world due to (for example) the rise of Korea. I guess we could say aliens...

So my question really is: how much are we evolving "a civilization", and how much are we starting over with a new civ that has some influences from the past; a different, dead civilization? I think there are ways to imagine these kinds of scenarios plausibly, but it's going to depend on how they portray it.

Regardless of whether it's plausible, and regardless of whether it ends up being fun, it all leads me to some interesting, fundamental questions, though.

Are we really building a civilization to stand the test of time, if the first two will always fail in crisis?

Is the game Civilization, or Civilizations?

I don't know the answer to your question but I like the discussion you are raising. Similarly to @Mr Jon of Cheam - at least in accordance with my interpretation of what he said - I would say that the idea is that you will be building one civilization to stand the test of time. They like to use England/London as an example and I think that does a pretty good job at illustrating their vision: Rulers may come and go, governments may change etc. but the civilization built on those isles will still be tested to see if it will stand the test of time. There are some oddities in this comparison: Because some shifts in rulership or form of government were due to invasions: If simulated in Civ, it would likely be represented by a civ getting wiped, rather than just changing names. I'm not sure how they approach this.

As for the transition from Egypt to Mongolia: Personally, I am hoping that they will make us chose civs with stronger ties to each other than Egypt and Mongolia. To make the transitions fit a little better thematically when it comes to music, architecture etc. If not, well, I suppose we will find out and see what they've come up with.



Ah Civilisation. My favourite strategy game. I love when they release new titles.

Oh controversy? That's so silly of them... They always do this whenever there's a new Civ game. They hate every single change and they're soooo reactive.

But, as long as I can commit ahistorical war crimes with Roman Tanks and nuke Gandhi as The Mongols, I'm sure I'll be just fi--

WAIT WHAT????
View attachment 701246

I've read your post a few times but don't seem to be able to figure out what your point is. Mind clarifying a bit?
 
I've read your post a few times but don't seem to be able to figure out what your point is. Mind clarifying a bit?
It's told from the perspective of a Civ veteran who is downplaying the controversy of the latest game, talking about how others are always catastrophising.
He says the game will be fine as long as he can do what he's been doing ever since the original games - which is ahistorical nonsense like space age Babylonians.
Then he has a spit take discovering that even that is not sacred 😂
 
Edited in the OP, thanks. I could have sworn I heard Ed Beach say "a civilization to stand the test of time" in the gameplay reveal, but that might have been selective hearing.
quite possible, in a quick search I've indeed seen one "build a Civilization to stand the test of time" on the civ6 steam page, but all other references (2K, Civilization site, etc...) were "build an Empire to stand the test of time" (and of course the iconic box art)
 
Egypt to Mongolia is pretty iffy in concept — that’s been pointed out loads of times already — but it really comes down to how civ-switching is implemented in gameplay. If it’s good, players will rationalize it all sorts of ways.

The age mechanic and decoupling of leaders seems to allow for many more civs than previous entries so any reservations I had have mostly evaporated so far. I play Civ for…the civs. Not necessarily to get to the end of the game, which I rarely do (and even so, each age seems to a whole game length anyway).
 
quite possible, in a quick search I've indeed seen one "build a Civilization to stand the test of time" on the civ6 steam page, but all other references (2K, Civilization site, etc...) were "build an Empire to stand the test of time" (and of course the iconic box art)

Sounds like the Berenstein/Berenstain bears controversy. 🙃

Anyway, in their advertising for 7, they have used, "Build a Civilization to stand the test of time" as well as "Build something you can believe in."
 
In the gameplay showcase, Ed Beach or one of the other developers say something to the effect of "your empire adapts by choosing a new civilization"
 
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