Granted, with the seafaring trait and several other gameplay additions, I have been doing quite a bit more naval battle than I ever used to. However, I find it can become very tedious. The reasons I believe this is so are mainly attributed to the fact that it is so hard to find enemy boats! There is no way to reveal a portion of the sea map without moving your ship around to constantly scout the waters. I can't count how many times I do this, and I end up blowing right past an enemy boat when I left click mine to a destination! (I probably should just move them with the arrows, but it takes soo long) Anyways, late game when I have a bunch of ships, I just give up on trying to find enemy boats because I have to move all of them.. every turn.. so tedious.. and often times, like I said, I blow right past an enemy ship. It is also quite easy for an enemy to go past you while staying unseen, unless he is very close to you.
Here's what I think could be done. Have the ships able to build an "outpost" equivalent for the sea. Maybe some sort of buoy (sp?) or something, that would need to be guarded. That way, you can guard an area and have a little better view of what is going on around that position. The way it is now, I find that if you keep a boat still, say on fortify, it might as well not be there, because you will most likely not see an enemy boat pass you, and if you have the more powerful ship, the AI sure as heck isn't going to attack you.
Also, I think giving later game ships radar would be a good idea as well. Say, from ironclad on or so. Maybe the next version of ship, if that's too early.
One final possible suggestion. Give ships a command similar to explore, except they will just wander, and if they see an enemy ship they will attack it. Perhaps you could have them patrol a specific area too. This will help take some of the tedious micromanagement of never-ending sea exploration out of the game.
Thoughts? If anyone has some tips on how I could improve my naval scouting tactics or whatever, I welcome them.
Here's what I think could be done. Have the ships able to build an "outpost" equivalent for the sea. Maybe some sort of buoy (sp?) or something, that would need to be guarded. That way, you can guard an area and have a little better view of what is going on around that position. The way it is now, I find that if you keep a boat still, say on fortify, it might as well not be there, because you will most likely not see an enemy boat pass you, and if you have the more powerful ship, the AI sure as heck isn't going to attack you.
Also, I think giving later game ships radar would be a good idea as well. Say, from ironclad on or so. Maybe the next version of ship, if that's too early.
One final possible suggestion. Give ships a command similar to explore, except they will just wander, and if they see an enemy ship they will attack it. Perhaps you could have them patrol a specific area too. This will help take some of the tedious micromanagement of never-ending sea exploration out of the game.
Thoughts? If anyone has some tips on how I could improve my naval scouting tactics or whatever, I welcome them.