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I want to get rid of my city

MrB(org)

Chieftain
Joined
May 31, 2004
Messages
50
Location
Australia
I want to get rid of a city under my control. I don't want it any more. How do I go about getting rid of it?

I searched and the only thing I could find was giving it to another civilization and then razing it. Is this correct? If so, that is absurd. Four iterations of this game and it still doesn't have this feature.

Yes? No? Maybe I'm losing my mind. :confused:
 
I searched and the only thing I could find was giving it to another civilization and then razing it. Is this correct? If so, that is absurd. Four iterations of this game and it still doesn't have this feature.

Yes? No? Maybe I'm losing my mind. :confused:
I'd like to get rid of Milwaukee, Wisconsin, but that would cause a huge uproar if we just razed an American city to the ground... probably throw-out the government too.

I don't think it should be easy to get rid of your own city with your own people in it...

...Now about that plan to give Milwaukee to Canada, then invade it and raze it to the ground...
 
I want to get rid of a city under my control. I don't want it any more. How do I go about getting rid of it?

I searched and the only thing I could find was giving it to another civilization and then razing it. Is this correct? If so, that is absurd. Four iterations of this game and it still doesn't have this feature.

Yes? No? Maybe I'm losing my mind. :confused:

Indeed, you cannot raze your own city. Unless there is a mod that lets you do so, the only way to remove one of your cities is to go into the World Builder and remove it from there.
 
That you can't raze a city is on purpose. It's not something they have just forgotten. I think you could raze city in civ2 or civ3.
 
You could disband a city in Civ II. Essentially, this entailed starving it down to one population and then building a Settler (settlers cost population then). At zero population, the computer prompted you to either "build settler - disbands city" or "delay settler production". This was an important feature then as Rexing was a major strategy for success and you could pop cities from Barb Huts; one stupid popped city could wreck your entire plan. Don't think that's such a big deal anymore. Go to WB and erase it, move it, do whatever you like; your game - your rules.
 
They should have an option where you can disband it, and the population # of the city is divided and added to 2 or 3 nearby cities as unhappy citizens for 15 turns or so. This would give it a legitimate tradeoff between keeping a sub-optimal city or sparking an exodus of angry refugees to nearby cities.
 
I'll second that. You may look into total realism mod. I think it has a similar feature in it. It may even be a plugnplay mod component.
 
They should have an option where you can disband it, and the population # of the city is divided and added to 2 or 3 nearby cities as unhappy citizens for 15 turns or so. This would give it a legitimate tradeoff between keeping a sub-optimal city or sparking an exodus of angry refugees to nearby cities.

Why found it or keep it to begin with?
 
Why found it or keep it to begin with?

There are a few reasons. First, if it is given to you by way of a cultural flip, then you have no say.

Second, in order to stop someone else from founding a city too close to you, you might decide to instead build one yourself.


It is realism (if that's what they were going for) to have a city evacuated/abandoned. Sure, not many big ones. Why couldn't this be apart of the game?

It just seems stupid, especially from a game point of view, to not have some way of getting rid of a city except by way of razing it.


You could disband a city in Civ II. Essentially, this entailed starving it down to one population and then building a Settler (settlers cost population then). At zero population, the computer prompted you to either "build settler - disbands city" or "delay settler production".

Yeah, I remember that. Too bad :(


Go to WB and erase it, move it, do whatever you like; your game - your rules.

I could do that, but I have no idea how that would change the cultural border clash I'm having at the moment. Basically, I was hoping to build a city close to where my culturally-flipped city is now, but it's too close unless I get rid of the old one first. Too bad you can't move a city (again, I suppose that editor could do that too, but I have no idea what would happen to the cultural boundaries).
 
I want to get rid of a city under my control. I don't want it any more. How do I go about getting rid of it?

I searched and the only thing I could find was giving it to another civilization and then razing it. Is this correct? If so, that is absurd. Four iterations of this game and it still doesn't have this feature.

Yes? No? Maybe I'm losing my mind. :confused:
Civ 4 was specifically designed this way, so as to introduce the strategic element between placing cities for immediate versus long-term gain.


There are a few reasons. First, if it is given to you by way of a cultural flip, then you have no say.
The game always asks me....
 
If you flip a city by culture computer asks you whether you wish to keep it or raze it. Border cities by their very definition are going to be under pressure and more than likely not in "optimal" locations. That is what the military option is for. Also, not every city is meant to be optimal. Just off my head I'm thinking of the "resource city" which serves no purpose but to bring in strategic resource (usually iron/oil/aluminum) or the "citadel city" which serves as a superfort in a key strategic location and usually has walls a castle and little else, as well as "encircling cities" (think Catherine) which are there just to hem the opponent in. I still don't see the problem. If you still want to erase the city, do it in WB (erase it/culture bomb it/whatever), or conquer it.
 
If you and the AI could simply raze/disband their own cities then there would be very little culture flipping. If the city was worth having then the current owner could disband it before it flipped. If it wasn't worth having then the new owner would disband it.
 
I think a city over size 10 cannot be razed. However you could starve a size 15 down to a 10 and then raze it. (This would take time - turns). Then to raze a city, you select "evacuate" in the build list. This then takes X hammer(s) to build. Once built, the city is in anarchy (with the little red fist-producing nothing) for 10 turns. (Regardless of population to prevent exploiting the economic side. So a size 8 city also takes 10 turns.) In this 10 turns obviously the city is vulnerable to flipping. (So you may end up speeding up the process if you are tryng to cheat invading culture from swallowing a city) Also upon completing the project build, the closest 5 cities, or even all cities get +1 :mad: as if from slavery.
 
I think a city over size 10 cannot be razed. However you could starve a size 15 down to a 10 and then raze it. (This would take time - turns). Then to raze a city, you select "evacuate" in the build list. This then takes X hammer(s) to build. Once built, the city is in anarchy (with the little red fist-producing nothing) for 10 turns. (Regardless of population to prevent exploiting the economic side. So a size 8 city also takes 10 turns.) In this 10 turns obviously the city is vulnerable to flipping. (So you may end up speeding up the process if you are trying to cheat invading culture from swallowing a city) Also upon completing the project build, the closest 5 cities, or even all cities get +1 :mad: as if from slavery.

Thanks for that, I'll try that. Just one question, when and how do I get the ability to select the build order "Evacuate"?


"Your people have vested absolute power in you, trusting that you can build a civilization to stand the test of time!" "However, you cannot disband a city. That is not aloud. No."


Using the World Builder is too cheating for me. Might as well fix up all my other cities and have a looksy at my opponents cities...
 
There is no "evacuate" command; he was offering a suggestion for what he considers to be a possible improvement.
I can see where you'd want to avoid the WB, but that's the only way to do what it is that you want to do.
 
I want to get rid of a city under my control. I don't want it any more. How do I go about getting rid of it?

I searched and the only thing I could find was giving it to another civilization and then razing it. Is this correct? If so, that is absurd. Four iterations of this game and it still doesn't have this feature.

Yes? No? Maybe I'm losing my mind. :confused:

If you built it I don't think you can raze it ever - even after you've gifted it to another civ.

Why do you want this feature so much anyway?

I suspect that the reason it is not in is that it is far too open to exploitation and it just isn't worth the software development and test time for a feature that doesn't seem to add much to the game play.

Sample exploit: A city with lots of food at small size under hereditary rule. Just keep whipping units. The extra units prevent any unhappiness as long as you don't move them out of the city. When you need to move them disband the city, build another one in the same place, rinse and repeat.
 
Yeah sorry, I was offering a suggestion. I should have used "should not" instead of "cannot" in the opening statement.
 
If you built it I don't think you can raze it ever - even after you've gifted it to another civ.

Why do you want this feature so much anyway?

I suspect that the reason it is not in is that it is far too open to exploitation and it just isn't worth the software development and test time for a feature that doesn't seem to add much to the game play.

Sample exploit: A city with lots of food at small size under hereditary rule. Just keep whipping units. The extra units prevent any unhappiness as long as you don't move them out of the city. When you need to move them disband the city, build another one in the same place, rinse and repeat.

There's exploits for everything. All games have unexpected or unintended effects. But they could get around it by having some sort of penalty or whatever to control it. I would suggest something, but I don't know the game well enough yet.

Is it possible to starve 'em to death?
 
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