After playing Paradox Games and coming back to the world of CIV, I really feel that the CIV series is stifled by victory conditions. Games like CIV should be about doing what makes the player feel rewarded as their nation grows over time, facing unique challenges along the way. No ancient CIV ever dreamed of building a rocket to Alpha Centauri; so why victory conditions? BE should consist of adapting to whatever comes your way, and becoming good at something. It shouldn't be about rushing to achieve a victory. I wont be playing to ONLY build warp gates or achieve transcendence, but to ADAPT (like the colonists) to this new world and have a unique experience each game. It would be great if in mid-game, the world starts undergoing global warming or volcanic activity, then the late game would be all about ADAPTING. Who else feels that the 'fun' of the CIV series is in the journey, and not the ultimate achievement of goals?