Iceciro
Special Ability: Decimate
DISCLAIMER:
We do not have the proper Modding SDK out yet for those of us not lucky enough to be chosen for Beta Testing, so my files require you to overwrite the game files. This will prevent you from playing Multiplayer, and will prevent you from installing real mods over (because you will no longer have the same core that shipped with Civ). I highly recommend making backups of the original files located within these folders, as when the SDK comes out I will be converting my mods to Civ5pak and you will need to either restore your backups, or use Steam to perform a "verify integrity" check and revert the changes. I take no responsibility for anything you do with your game, and will not act as tech support for you if you break something, instead I will just tell you to reinstall your game from Steam because I am not Tech Support. I provide these tweaks only as a temporary stopgap before the SDK is released.
----------------------------------------------------------------------------------------------
With that out of the way:
Here are some requested tweaks for Civ 5 that I have been running in my game, and it really helps the production//research imbalance and the fact that often times it is difficult to be able to run specialists and do anything else. I know there's another mod that simply improves tile yields, however, I have come at it from another direction.
Iceciro's Resource Boost Mod:
This mod adds Civ4-like bonuses to improved tiles, such that production cities will be built around iron, gold around wine, etc. I feel it greatly improves the game - not every city near hills can be a production powerhouse, but one near iron can and will be. The AI seems to grasp this QUITE well too - it already aggressively settles near resources.
http://www.mediafire.com/?n73r3rz34v791p2
Install to:
Steam\steamapps\common\sid meier's civilization v\Assets\Gameplay\XML\Terrain
Iceciro's Adjusted Epic Gamespeed:
With Epic, I felt the techs came too fast and the production too slow - this mod works well alongside the resource boost mod, but provides assistance without it. I recommend both, but feel free to try both or single. This adjusts production to 125% (Epic stock 150%) and research to 175% (epic stock 150%) and this means you can finish building units before you research the tech that makes them obsolete.
http://www.mediafire.com/?dxcvigco1p5ubre
Install to: Steam\steamapps\common\sid meier's civilization v\Assets\Gameplay\XML\GameInfo
Iceciro's Gold Process Improvement:
10% of hammer cost gold sucks. It just sucks out loud. This simple mod changes the Gold Process to suck less, providing 50% of your hammers in gold. This still means that you're operating at a loss if you try to convert gold to hammers by buying things, without making the process a complete waste of time (seriously, I can build a unit and disband it for 20 gold faster than I can get 20 gold at 10% process rate.)
http://www.mediafire.com/?a6aibetb3i4y7wt
Install to: Steam\steamapps\common\sid meier's civilization v\Assets\Gameplay\XML\GameInfo
Really looking for reports based on your gameplay on how you feel things are, and how you feel things could be changed.
Advisory: Watch your citizens! The advisors seem to capitalize on food in ignorance of all else, happily working a 1food 1hammer 1gold tile in preference to 3 hammer/4gold.
We do not have the proper Modding SDK out yet for those of us not lucky enough to be chosen for Beta Testing, so my files require you to overwrite the game files. This will prevent you from playing Multiplayer, and will prevent you from installing real mods over (because you will no longer have the same core that shipped with Civ). I highly recommend making backups of the original files located within these folders, as when the SDK comes out I will be converting my mods to Civ5pak and you will need to either restore your backups, or use Steam to perform a "verify integrity" check and revert the changes. I take no responsibility for anything you do with your game, and will not act as tech support for you if you break something, instead I will just tell you to reinstall your game from Steam because I am not Tech Support. I provide these tweaks only as a temporary stopgap before the SDK is released.
----------------------------------------------------------------------------------------------
With that out of the way:
Here are some requested tweaks for Civ 5 that I have been running in my game, and it really helps the production//research imbalance and the fact that often times it is difficult to be able to run specialists and do anything else. I know there's another mod that simply improves tile yields, however, I have come at it from another direction.
Iceciro's Resource Boost Mod:
This mod adds Civ4-like bonuses to improved tiles, such that production cities will be built around iron, gold around wine, etc. I feel it greatly improves the game - not every city near hills can be a production powerhouse, but one near iron can and will be. The AI seems to grasp this QUITE well too - it already aggressively settles near resources.
http://www.mediafire.com/?n73r3rz34v791p2
Install to:
Steam\steamapps\common\sid meier's civilization v\Assets\Gameplay\XML\Terrain
Iceciro's Adjusted Epic Gamespeed:
With Epic, I felt the techs came too fast and the production too slow - this mod works well alongside the resource boost mod, but provides assistance without it. I recommend both, but feel free to try both or single. This adjusts production to 125% (Epic stock 150%) and research to 175% (epic stock 150%) and this means you can finish building units before you research the tech that makes them obsolete.
http://www.mediafire.com/?dxcvigco1p5ubre
Install to: Steam\steamapps\common\sid meier's civilization v\Assets\Gameplay\XML\GameInfo
Iceciro's Gold Process Improvement:
10% of hammer cost gold sucks. It just sucks out loud. This simple mod changes the Gold Process to suck less, providing 50% of your hammers in gold. This still means that you're operating at a loss if you try to convert gold to hammers by buying things, without making the process a complete waste of time (seriously, I can build a unit and disband it for 20 gold faster than I can get 20 gold at 10% process rate.)
http://www.mediafire.com/?a6aibetb3i4y7wt
Install to: Steam\steamapps\common\sid meier's civilization v\Assets\Gameplay\XML\GameInfo
Really looking for reports based on your gameplay on how you feel things are, and how you feel things could be changed.
Advisory: Watch your citizens! The advisors seem to capitalize on food in ignorance of all else, happily working a 1food 1hammer 1gold tile in preference to 3 hammer/4gold.