One of the most reviled feature of earlier Civilization games was the Infinite City Sprawl, which didn't stop until your part of the world was covered in concrete. Before the aera of corruption/global maintenance, dystopian hellholes were usually the best way to run things... if you didn't mind the sheer drudgery. I'm wondering if the concept of founding cities as many cities as close together as the game allows still works, as there are a few things that apply benefits on a per-city basis: - Free specialists (Statue of Liberty, Mercantilism) - Trade (probably inferior to Mercantilism since it scales) - Corporations. A Food corp and possibly Civilized Jewellers may be necessary (the latter because of Maintenance Hell) - Religions, complete with shrines and wonders like the Spiral Minaret. I'd like to try this out some time, but I could use some advice first: - Which leader? Organised or unique buildings that cuts maintenance seem helpful. Any building that grants something that isn't percentage-based - like more free specialists - seems strong. Philosophical might help in the long run unless being so spread out ruins the whole Great Person aspect of specialists. Creative should allow some pretty ridiculous tricks. - Will this work in time to be relevant? Whether this approach is totally unfeasible or only becomes available under circumstances when you have the game as good as won, maybe the whole concept doesn't work. - Even if it works, is there a difficulty cap? I expect so since maintenance becomes in increasing problem. - Has anyone tried this already? If so, I would love to hear about it.