HalfEmptyMug
Chieftain
- Joined
- Jul 21, 2016
- Messages
- 56
I’ve been thinking about this, and I think that the mechanic I’m going to look at is actually a bit more involved, but it will work. I’m going to let nukes ‘sentry’ - if a nuke is sentried in a city, and the city is struck by a nuke, the nuke immediately launches and hits the city that shot at it. If it was shot from a submarine, then the nuke hits the nearest enemy city.
This solves everything we wanted to solve, and eliminates the value of the alpha strike if you are stationing nukes in targetable cities.
It is easy to check for plot city ownership. And also to tell nukes to go after the best city in range. Etcetc
If I introduce sentry mode I’d also change the range methods of ICBMs. Right now they’re pretty low range because of alpha strike concerns.
It’d be more interesting if ICBMs could target any foreign city, but could only target city tiles themselves and can only be launched from owned non-puppet cities. Thus sentries would be a global deterrent.
What if the nearest enemy city has several neutral territories within 2 tiles of the city (due to citadels or being on an island)? What if there are neutral/friendly units by the city due to an open borders agreement or a secondary front? What if your own units are besieging one of the aggressor's cities and you nuke your own forces (or you coax your enemy into nuking their own units)? What if you use militant colonists to raze your opponent's city and settle the area yourself, avoiding puppet/annexation limitations? what if you'd rather target a "less valuable" city because most of the enemy's forces are stationed there? what if a vassal of the enemy nukes you, but you'd rather retaliate against their master?
There are probably a few other scenarios I'm missing, but there's a lot that can go wrong with this. I get that this is a simple solution for the AI, but I think this introduces far more problems than it solves.
The only incentive I had to alpha strike was to destroy an enemy's stockpile before they had a chance to use it. Now with nukes no longer being destroyed by nukes, that's the incentive not to use them. Is there any way to modify the AI's nuke flavor on a per civ basis, such as Ghandi having a flavor of 1 globally, but +11 toward England for having a smaller stockpile, having multiple vassals, being a warmonger, or other factors?
The change to give ICBMs global range but only target cities isn't necessarily a bad change, but I would very much like to have atomic bombs stay free targeted as they are useful on the defense against units, especially navies.