micmc
Warlord
those are smart ideas Brento...
it's good to see people thinking about operating outside of game-history, social history, prejudice (not a slam intended but religon is one of them words which is a match in a gas factory and we have 2 generations of vehement anti-religious folks around now which let our personal viewpoints cloud the goal of making something fun to play)..
Instead of hard sciences, though I really love the protien string factory as temple, looking at the fuzzy sciences might be a good place to look. even history can be spun anyway someone chooses, which can be the basis for a strong religious belief...as we see in the world from time to time....so like during the disembarking of the mothership (or crash) the faction who felt slighted by the captain would have a vastly different viewpoint than the faction who got the good life-boats/territory/only working camp-toliet. Though if memory serves a lot of the diplomacy text already had that sort of flavor.
it's good to see people thinking about operating outside of game-history, social history, prejudice (not a slam intended but religon is one of them words which is a match in a gas factory and we have 2 generations of vehement anti-religious folks around now which let our personal viewpoints cloud the goal of making something fun to play)..
Instead of hard sciences, though I really love the protien string factory as temple, looking at the fuzzy sciences might be a good place to look. even history can be spun anyway someone chooses, which can be the basis for a strong religious belief...as we see in the world from time to time....so like during the disembarking of the mothership (or crash) the faction who felt slighted by the captain would have a vastly different viewpoint than the faction who got the good life-boats/territory/only working camp-toliet. Though if memory serves a lot of the diplomacy text already had that sort of flavor.