brento1138
O' Mighty CivII Warrior
- Joined
- Apr 4, 2005
- Messages
- 104
Warning/Disclaimer: Don't get too excited. This is just a proposal. If anyone can mod, please reply here. This thread can be a discussion for creating this mod. The ACII mod will need multiple people... it's a big project obviously. I'd like it to be made for the people by the people. You can say that version 0.001 isn't even finished yet. Just a dream, hope to make it into a reality, since they probably won't ever release an Alpha Centauri II. Who knows, maybe the interest shown in this thread can show Firaxis or Sid that "Hey we can make easy money on this one."
What we're looking for:
- A map mod: change earth into Alpha Centauri's planet Chiron. This would include graphics and all other elements of a map, like resources.
- Units mod: crazy undertaking, but we'd need all units to be futuristic looking
- Science tech tree mod: Pretty self-explanitory. We need a ton of futuristic sciences. Was thinking we could just copy the original Alpha Centauri tech tree.
- Leaderheads: We have them now, not animated, just still graphics.
Questions for modders: can we do things such as:
- Xenofungus?
- Drone population and drone riots?
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ALPHA CENTAURI II: MUTANT FACTIONS
A Mod of Civilization IV
Alpha Centauri II: Mutant Factions (ACII) is currently a proposal to mod Civilization IV into a sequel to the original Sid Meir's Alpha Centauri (SMAC). ACII is based on a fictional attempt by human beings to colonize a planet in the Alpha Centauri star system.
The Storyline
In the year 2096, scientists discover a giant asteroid on a direct collision course with Earth. All research indicates that the asteroid would eliminate all life on Earth, or thrust the planet into another catastrophic ice-age. With the future of the human race (and all life on Earth) at stake, every nation on Earth unites to spread the human seed to a the one star system with the closest range to Earth: Alpha Centauri. Orbiting Alpha Centauri is an Earth-like planned named Chiron (often just called "Planet"). Rather than risk an attempt at only one spacecraft launch, a variety of nations and corporations (otherwise known as "factions") launch their own spaceships towards Chiron.
Although technology has advanced considerably, it is not known what effects a ten-thousand-year voyage to another star system would entail for the humans aboard the spacecrafts. Many theories and suggestions were developed, and each faction developed a different way to send their people into space. Scientists hoped that at least one of these methods would succeed. Many did, and many did not. However, each different way of preserving life aboard the spaceship allowed for different sorts of mutations for the inhabitants aboard.
Only fifteen factions ever made it to Planet. Nobody knows whatever happened to the other spaceships or how many were sent. However, many of the ships that made it to Planet were no longer carrying what we would term "humans" or "homo sapiens." Rather, the long voyage in space allowed for rapid mutations and changes to occur. Exposure to the elements of deep space (which had been unknown since the beginning of humantiy) had caused different mutations in each of the spaceships. For example, the Techites (before voyaging into space) had been cybernetically enhanced to withstand a long voyage. During the thousands of years in space, they had discovered new ways to enhance themselves to conserve energy, and survive the perils of deep space radiation. They changed from being 99 percent fully human to only 12% after their own scientists had found ways to improve themselves mechanically. Thus, the Techites were no longer humans, but self-named "Homo Techus." The Aquilaens, on the other hand, did not believe in merging machine and man, and decided to freeze embryos that would be awaken one hundred years before the voyage and raised by a mechanised nursery system and robots. The Aquilaens had no idea that the effects of deep-space radiation would mutate their cells rapidly; they developed amphibean-like traits and additional nocturnal behaviour. The United Nations of Earth, who believed strongly in natural living conditions, kept their spaceship-imprisoned citizens in a normalised state, with artificial gravity. The UNE changed very little in their physical appearance, yet gained in mental ability. They became more adept at maintaining social harmony.
What we're looking for:
- A map mod: change earth into Alpha Centauri's planet Chiron. This would include graphics and all other elements of a map, like resources.
- Units mod: crazy undertaking, but we'd need all units to be futuristic looking
- Science tech tree mod: Pretty self-explanitory. We need a ton of futuristic sciences. Was thinking we could just copy the original Alpha Centauri tech tree.
- Leaderheads: We have them now, not animated, just still graphics.
Questions for modders: can we do things such as:
- Xenofungus?
- Drone population and drone riots?
--------------------------------------------------------------------
ALPHA CENTAURI II: MUTANT FACTIONS
A Mod of Civilization IV

Alpha Centauri II: Mutant Factions (ACII) is currently a proposal to mod Civilization IV into a sequel to the original Sid Meir's Alpha Centauri (SMAC). ACII is based on a fictional attempt by human beings to colonize a planet in the Alpha Centauri star system.
The Storyline
In the year 2096, scientists discover a giant asteroid on a direct collision course with Earth. All research indicates that the asteroid would eliminate all life on Earth, or thrust the planet into another catastrophic ice-age. With the future of the human race (and all life on Earth) at stake, every nation on Earth unites to spread the human seed to a the one star system with the closest range to Earth: Alpha Centauri. Orbiting Alpha Centauri is an Earth-like planned named Chiron (often just called "Planet"). Rather than risk an attempt at only one spacecraft launch, a variety of nations and corporations (otherwise known as "factions") launch their own spaceships towards Chiron.
Although technology has advanced considerably, it is not known what effects a ten-thousand-year voyage to another star system would entail for the humans aboard the spacecrafts. Many theories and suggestions were developed, and each faction developed a different way to send their people into space. Scientists hoped that at least one of these methods would succeed. Many did, and many did not. However, each different way of preserving life aboard the spaceship allowed for different sorts of mutations for the inhabitants aboard.
Only fifteen factions ever made it to Planet. Nobody knows whatever happened to the other spaceships or how many were sent. However, many of the ships that made it to Planet were no longer carrying what we would term "humans" or "homo sapiens." Rather, the long voyage in space allowed for rapid mutations and changes to occur. Exposure to the elements of deep space (which had been unknown since the beginning of humantiy) had caused different mutations in each of the spaceships. For example, the Techites (before voyaging into space) had been cybernetically enhanced to withstand a long voyage. During the thousands of years in space, they had discovered new ways to enhance themselves to conserve energy, and survive the perils of deep space radiation. They changed from being 99 percent fully human to only 12% after their own scientists had found ways to improve themselves mechanically. Thus, the Techites were no longer humans, but self-named "Homo Techus." The Aquilaens, on the other hand, did not believe in merging machine and man, and decided to freeze embryos that would be awaken one hundred years before the voyage and raised by a mechanised nursery system and robots. The Aquilaens had no idea that the effects of deep-space radiation would mutate their cells rapidly; they developed amphibean-like traits and additional nocturnal behaviour. The United Nations of Earth, who believed strongly in natural living conditions, kept their spaceship-imprisoned citizens in a normalised state, with artificial gravity. The UNE changed very little in their physical appearance, yet gained in mental ability. They became more adept at maintaining social harmony.