[Idea] Bronze resource

Nimek

Emperor
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Jul 7, 2010
Messages
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In reality ancient era starts (next to stone age - bronze age) from discovery of bronze.

Bronze is alloy of copper and tin
http://en.wikipedia.org/wiki/Bronze

We have copper and tin resource on the map so why bronze age units require only copper ?

Copper is to soft to make weapons from it. My proposal
- let add building that produces bronze resource from copper and tin (require bronze working)
- tweak units to require bronze instead of copper.

It will make advance from stone to bronze age little more complicated.
If we will implement it Earth map should also be tweaked to make tin more common
 
I think the reason units use copper instead of bronze in vanilla is that it is assumed that your society converts copper to bronze "behind the curtains", since doing what you describe would be too complicated. However in c2c, everything is complicated, so I think we should do something like this, to add a bit of realism.

One problem I can see is that then tin will be yet another essential resource to find. I guess the multi-feature mod would alow formultiple resources on one tile, making resources easier to find?
 
I guess the multi-feature mod would alow formultiple resources on one tile, making resources easier to find?

That would be awesome. It will allow us to put all mine resources to map.
 
I think the reason units use copper instead of bronze in vanilla is that it is assumed that your society converts copper to bronze "behind the curtains", since doing what you describe would be too complicated. However in c2c, everything is complicated, so I think we should do something like this, to add a bit of realism.

One problem I can see is that then tin will be yet another essential resource to find. I guess the multi-feature mod would alow formultiple resources on one tile, making resources easier to find?
It allows to have more than one feature on a plot, but not more than one resource.
 
Making bronze should require a building you can build anywhere if you have access to both copper and tin that gives you +1 Bronze resource (you can trade more off to nations not so lucky to have one or the other.)

The paradox of prolific Bronze access in the Middle East, European and North African civilizations in the Ancient age thanks to the incapacity for tin access (since tin comes from only two sources on Earth) and early Tin trade route analysis is one of the best smoking gun evidence points for the Ancient Aliens theory as proposed by Zacharia Sitchin. Their source would have been from Lake Titicaca in South America.
 
Making bronze should require a building you can build anywhere if you have access to both copper and tin that gives you +1 Bronze resource (you can trade more off to nations not so lucky to have one or the other.)

The paradox of prolific Bronze access in the Middle East, European and North African civilizations in the Ancient age thanks to the incapacity for tin access (since tin comes from only two sources on Earth) and early Tin trade route analysis is one of the best smoking gun evidence points for the Ancient Aliens theory as proposed by Zacharia Sitchin. Their source would have been from Lake Titicaca in South America.
There are far more than two sources of tin on earth although only minor ones in the Middle East or North Africa so they had to rely on trade to get tin from Europe. Major sources in ancient times were the Erzgebirge, the Iberian Peninsula, Brittany, Devon and Cornwall. Major is relative of course as tin is a rare metal which is one reason why people advanced to iron despite that Bronze is harder (before the discovery of steel).
The most ancient copper alloys called Bronze did not even contain tin but arsenic and there have been several other copper alloys with that name (including some that were rather Brass).

Maybe make bronze units require copper but build considerably faster with bronze (from a building that takes copper and tin).
 
Maybe make bronze units require copper but build considerably faster with bronze (from a building that takes copper and tin).

+1 - great idea
 
Couldn't we just have the first metal units require Copper, and then allow them to get Bronze Equipment for +1 strength? That to me would seem like a very elegant and realistic approach to solving this issue.
 
With new combat mod should it work. Lets wait what thuderbird will say
 
The paradox of prolific Bronze access in the Middle East, European and North African civilizations in the Ancient age thanks to the incapacity for tin access (since tin comes from only two sources on Earth) and early Tin trade route analysis is one of the best smoking gun evidence points for the Ancient Aliens theory as proposed by Zacharia Sitchin. Their source would have been from Lake Titicaca in South America.

C2C stand for "Caveman to Cosmos", not "Coast to Coast".

That reminds me. We should totally add Art Bell as a Great Entertainer (Artist)
 
Yes we should have a manufactured resource "bronze". If you have copper or tin smiths (or whatever they are called) and the other metal they should also make bronze. Just like obsidian should make better stone cutting/poking weapons, bronze should make better copper weapons but not as good as iron. (@Hydro, do you see better what I was going on about by changing the resources to ore, the mine buildings to "xxx" and the next buildings in the line to "smelters". I am hopeless at remembering the names.)
 
@DH
Very nice to hear

I found some empty (not used to anything) resources like stone tools and tools (provided by bronze woking) someone remember what was idea behind it.
 
Yes we should have a manufactured resource "bronze". If you have copper or tin smiths (or whatever they are called) and the other metal they should also make bronze. Just like obsidian should make better stone cutting/poking weapons, bronze should make better copper weapons but not as good as iron. (@Hydro, do you see better what I was going on about by changing the resources to ore, the mine buildings to "xxx" and the next buildings in the line to "smelters". I am hopeless at remembering the names.)

FYI, 'Smelting' and thus 'Smelters' would be the correct term in both cases. It's the same function being performed, just advances in the process. I'd suggest just going with a descriptive adjective (early, primitive, basic, advanced, modern, etc...) if you want different levels. Actually I'd just go with the one building 'Smelters' and add bonuses at various related tech levels. You'd have to look up more information regarding Smelting.
 
I am torn if i want to have it like ...

1. Iron Resource -> Iron Mine Building (Iron Ore) -> Iron Smelter Building (Iron Ingot) -> Iron Smith Building (Iron Weapons/Tools)

OR

2. Iron Resource -> Iron Mine Building -> Iron Smith Building (Iron Weapons/Tools)

Which right now requires the mine + forge = smith

OR

3. Iron Resource -> Iron Smelter Building (Iron Ingot) -> Iron Smith Building (Iron Weapons/Tools)

Which renames the mines into smelters.

OR

4. Iron Resource -> Iron Mine Building (Ore) -> Smelter Building (Ingot) -> Iron Smith Building (Iron Weapons/Tools)

In which if you have iron + ingot (and forge) you get an iron smith.

OR

5. Iron Resource -> Iron Mine Building (Ore) -> Forge (Ingot) -> Iron Smith Building (Iron Weapons/Tools)

I have no idea how I want to do it.
 
I like number 3 most because it avoids having both an improvement and a building named mine but instead has this nice chain:
Iron Resource -> Mine improvement (provides iron ore) -> Iron Smelter (provides iron ingots) -> Iron Smith (uses the ingots to make stuff)
 
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