This may need to be moved, sorry if it should. Okay, here's my idea. Some people with ciV might want to play with the opponent playing to win, but don't want a unstoppable AI opponent, that's where I got this idea. So you could change things, like how the AI looks at the world (how to win, local scale ect), the AI tech rate, expansion, bonuses (like how easier CIV difficulty gave you extra happiness and health), and other things. I would love this idea, because I want to have the AI to look at how they will win, but not destroy me in the first 10 turns . Anyone like it?