I recently had an idea for an RPC game, but I don't have the time or know-how to host one. Anyone interested is more than welcome to "steal" the idea. RPC name: Lincoln the Great Emancipator Map/Difficulty: Whoever hosts the game should pick something appropriate. Note that the "no slavery" rule may make things more difficult (close to impossible?) on higher levels, where whipping is such a key tactic. Somewhere in the Noble-Monarch range may work. Rules: 1) You may never adopt the Slavery civic. This is Lincoln we're playing, after all. 2) All foreign civilizations running Slavery must be persuaded to abandon it as soon as they have any alternative (other than Tribalism). If they are lacking both Feudalism and Code of Laws, you MUST attempt to trade them one of those techs so that they will have an alternative to Slavery. Once they do have an alternative, you MUST attempt to persuade them to abandon Slavery, via an appropriate gift. 3) Any civilization that does not want to abandon Slavery must be destroyed so that its slaves may be liberated. You don't have to go to war against them right away if you're not ready (understrength, or currently at war with someone else), but you should start preparing for war. If they abandon Slavery before you were ready to attack them, fine -- diplomacy (in the form of showing the big stick while speaking soft words) worked, no need for bloodshed. 4) Any civilization that abandoned Slavery once, then switches back to it has proven themselves unrepentant slaveowners and must be destroyed. They had their chance of living righteously and they threw it away. Again, no need for an immediate war if you're not ready, but you MUST conquer them and free their oppressed people before the end of the game. 5) Capturing workers from foreign civilizations running Slavery is perfectly acceptable. The newly-freed slaves can immediately go to work for the American civilization, at standard American labor wages. (I.e., the standard unit upkeep price). Bonus roleplaying points for using railroads to free said slaves. 6) If the game continues into the modern era, when the world is pretty much abandoning Slavery, you must switch your "most hated civic" to State Property, and use diplomacy and/or warfare to make the "evil commies" switch to a different Economy civic. Free Market is preferred, but whatever they're willing to switch to is fine. If they refuse, it's time for another war of liberation, to free the oppressed citizens of those totalitarian regimes. Particularly favored targets under this rule are Russia and China: if either of them is running State Property, you must target them first before going after other civs. 7) Running Nationhood and/or Police State during wartime is perfectly in character for Lincoln: he did abolish habeus corpus and raise a draft during the real Civil War. Optional rules: 1) Though the historical Lincoln was reluctant to join any specific church, his frequent references to God and the Bible in his speeches leave little doubt that he was a religious man. So for bonus roleplaying points, attempt to found a religion. 2) If you end up founding Judaism, you should start planning a war of liberation against Egypt, in revenge for the hundreds of years of Jewish slavery. If you end up founding Christianity, ditto for Rome: it's revenge for the thousands and thousands of martyrs eaten by lions in the arena, crucified, etc. And if you found Buddhism, take revenge on China for the occupation of Tibet. 3) If it won't hurt your war preparations, attempt to build traditional American wonders like the Statue of Liberty, Broadway, and Hollywood. And you MUST build Mt. Rushmore once it becomes available -- Lincoln must be immortalized in stone for all time! Bonus rolepaying points for putting the wonders in appropriate locations (Statue of Liberty, Broadway, and the United Nations in New York, and Mt Rushmore in any city built on a plains hill, which you must then rename to Keystone). Victory conditions: Any victory condition is acceptable, but Domination is most likely since you'll be at war so often. If you do manage to convert other civs peacefully away from Slavery and/or State Property, any of the peaceful wins (cultural, diplomatic, space race) are also perfectly in keeping with historical America at one point or another. Well, maybe not diplomatic... Anyone interested in turning this idea into a real RPC?