Fullerene
Warlord
- Joined
- Aug 26, 2009
- Messages
- 228
After writing to 'remove europe' thread I started to think possible ways implementing gameplay that allows more freedom from 'europe screen'.
First I got the Mesoamerican Empire Scenario Idea. In this scenario your goal is to establish strong empire in Pre-Columbian Mexico.You start with 1 city or few colonists and slowly build an empire from that 1 village.
My solution to the king player/Europe screen problem is quite simple: The king represents god(s) or priests. God wants you to sacrifice for him or bad events will happen: famines, plagues and such. You can sacrifice gold and other goods or even prisoners of war(more effective).
Im still not sure how to implement sacrificing-feature. Maybe europe screen can be modded to 'holy place' or something and you sell your sacrifices there. Instead of gold you will get 'morale or 'Spirit' . This Spirit is used to build improvements, buildings,to gain promotions for units etc...
Domestic Market mod from 'Androrc the Orc' is interesting and that would give another way to sell 'non-useful goods'.
Expert citizens( master farmers etc), would be gained with Spirit too or/and simply by experience from working on same profession long enough ( this is implemented in some mod already, I cant remember which).
Game will end when the Spaniards (REF) arrive. You win the game if you manage to push them back to sea (should be difficult).
There are certain problems making this scenario:
1: How to play without Europe screen?
-Possible solution: Make europe screen somekind of holy place where you 'sacrifice' goods instead of selling them. Buying goods should not be allowed.
2. How does AI plays if he can't get goods from europe?
-This might be bigger problem. I haven't yet viewed all the great mods out there, maybe some mod has already accomplished this. One way is to make other tribes 'Natives' but it would be bit boring for game experience.
3. Can you control where REF will spam? They should not spam in Holy Place which is located in your capital or near it. REF should come from the sea.
-I believe you can control REF spamming in some way, but I havent yet looked for it.
4. Needs some new graphics, indian temples, God/Priest leaderhead , new tribes, units (Jaguar warriors) etc.
-Not really a problem and not so important. But I'm certanly not graphic artist.
There propably is more issus too, but these are what i have figured out so far.
Oh and...
5. Map.
Needs map of mexico. Map from Mesoamerica mod from Beyond The Sword is ok, but I'd like to see map to cover bit more west from Tenochtitlan.
I will try to make this mod myself, but since I know I have tendency to abandon my projects and move on other projects , I wanted to share this idea, which I think is interesting.
First I got the Mesoamerican Empire Scenario Idea. In this scenario your goal is to establish strong empire in Pre-Columbian Mexico.You start with 1 city or few colonists and slowly build an empire from that 1 village.
My solution to the king player/Europe screen problem is quite simple: The king represents god(s) or priests. God wants you to sacrifice for him or bad events will happen: famines, plagues and such. You can sacrifice gold and other goods or even prisoners of war(more effective).
Im still not sure how to implement sacrificing-feature. Maybe europe screen can be modded to 'holy place' or something and you sell your sacrifices there. Instead of gold you will get 'morale or 'Spirit' . This Spirit is used to build improvements, buildings,to gain promotions for units etc...
Domestic Market mod from 'Androrc the Orc' is interesting and that would give another way to sell 'non-useful goods'.
Expert citizens( master farmers etc), would be gained with Spirit too or/and simply by experience from working on same profession long enough ( this is implemented in some mod already, I cant remember which).
Game will end when the Spaniards (REF) arrive. You win the game if you manage to push them back to sea (should be difficult).
There are certain problems making this scenario:
1: How to play without Europe screen?
-Possible solution: Make europe screen somekind of holy place where you 'sacrifice' goods instead of selling them. Buying goods should not be allowed.
2. How does AI plays if he can't get goods from europe?
-This might be bigger problem. I haven't yet viewed all the great mods out there, maybe some mod has already accomplished this. One way is to make other tribes 'Natives' but it would be bit boring for game experience.
3. Can you control where REF will spam? They should not spam in Holy Place which is located in your capital or near it. REF should come from the sea.
-I believe you can control REF spamming in some way, but I havent yet looked for it.
4. Needs some new graphics, indian temples, God/Priest leaderhead , new tribes, units (Jaguar warriors) etc.
-Not really a problem and not so important. But I'm certanly not graphic artist.
There propably is more issus too, but these are what i have figured out so far.
Oh and...
5. Map.
Needs map of mexico. Map from Mesoamerica mod from Beyond The Sword is ok, but I'd like to see map to cover bit more west from Tenochtitlan.
I will try to make this mod myself, but since I know I have tendency to abandon my projects and move on other projects , I wanted to share this idea, which I think is interesting.