The vatican is catholic...
The simpler holy city states are, the better.
I like the idea alot, but when it starts getting complicted, then you lose me.
Holy should just be another flavour of city state, much like maritime or militaristic.
The quests they give are flavoured in a religious wy, but would still boil down to "Help us fight X city state, because they're heathens." Or give us 2 spearmen, to fight some heathens." etc.
You get your religion in the game, but it won't affect gameplay, won't add any more game mechanics, rules, etc which the AI is not built for, and is easily ignored by those who hate religion, and role-played by those who like it.
Good idea, but enough of all this "Schisms" here, "Wuttenberg" there, and 45 different varieties of Christianity. K.I.S.S.
That's the problem; it will not get traction here.
Does 2k even visit this?
We all have it in our sigs.
I honestly haven't read the thread, 7 pages is a lot to gloss over, so this may have been said before.
I like the idea, but I think it should be modified a little, instead of just founding a religion and spreading it, it should be a more official establishment like the Holy Roman Empire and Vatican. members join and leave based upon their nation's primary belief system and/or proximity to the city state and each other. Looking at the Holy Roman Empire directly, each nation in the HRE would vote every so often on a new Emperor and that nation would gain extra diplomatic influence within the HRE. the Papacy could have a similar system where the papal controller was determined by how widespread the religion is within the nation and how their relations are with Vatican City. Of course, these organisations would die out over time as nations turn to more conventional alliances and organisations such as Nato and the UN.
As well, if this system is added, I think religions need to rise and fall as in reality, the period of religious reform in Europe was a very important time in history and resulted in allies turning on each other and enemies defending each other.
The way I see it, this is a good idea, but if religion is going to make a come-back, I would rather then go all out and do it right than even attempt a half-baked idea that may break gameplay.
After a weekend away from CFC I was hoping there would be more than 1 new post
Although it's still strangely pleasing to see Holy Land signatures in other threads. The 1000 clues thread in particular is full of them
Craig123, if it makes you feel any better, the only reason I haven't commented further is because you've clearly thought it all out so very clearly & concisely. I know that if my preference for a religion model doesn't get up, then I'd still be *very* happy if this one got up instead !
The only suggestions I have, in terms of effects, might be (a) that the more influence you have, the more religious buildings you can build (Monastery, Temple & then "Church") & (b) the more influence you have, the more happiness your empire has. Not sure what impact an alliance should have, but obviously extra influence with other Civs that share that religion might be a good idea, but other effects I'm not sure!
Aussie.
Craig123, if it makes you feel any better, the only reason I haven't commented further is because you've clearly thought it all out so very clearly & concisely. I know that if my preference for a religion model doesn't get up, then I'd still be *very* happy if this one got up instead !
The only suggestions I have, in terms of effects, might be (a) that the more influence you have, the more religious buildings you can build (Monastery, Temple & then "Church") & (b) the more influence you have, the more happiness your empire has. Not sure what impact an alliance should have, but obviously extra influence with other Civs that share that religion might be a good idea, but other effects I'm not sure!
Aussie.