I know there are other RFC mods being worked on but here is just another idea: I have no modding skills, so whoever wants to help start this mod this good luck. Map: The Full map! Its saves as a bts save file View attachment AutoSave_Initial_AD-1700.CivBeyondSwordSave I kept the old maps below because thats where I have the other landmarks for cities and resources City Naming Map (Classical, cities before Islamic invasion of Sindh) View attachment Pre-Islamic City Map.CivBeyondSwordSave City Naming Map (Medieval, cities after Islamic invasion of Sindh) View attachment City Naming Map.CivBeyondSwordSave Timeline idea: 300BC to 1700AD Spoiler : If its 600 turns long: 300bc-900ad 4 years per turn 900ad-1500ad 3 years per turn 1500ad-1700ad 2 years per turn Include SOI terrain graphics, Faith points, and titles (like hindu saint) and province feature Civ List (33 civs) Spoiler : Maurya Chera Chola Pallava Pandya Anuradhapura Satavahana Indo Scythians Pyu City-States Kush Gupta Kamarupa Chalukya (+Western Chalukya respawn) Tibet Gurjara-Pratihara Pala Rashtrakuta Samanids (from SOI) Pagan Yadava (Trouble finding UU) Solanki (Gujarat civ) Ghaznavids Hoysala Kakatiya Sindh East Ganga Delhi Hanthawaddy Timurids Vijayanagara Bahmani Mughals Portugal Maybe a Chinese civ? I need a lot of independent cities to represent the Persians/Seleucids or maybe as a playable civ Religions Spoiler : Hinduism Buddhism Islam Zoroastrianism Christianity (no holy city location) Jainism Religious Buildings (Most from RFCA) Spoiler : Buddhism: Missionary=Bodhisattva Temple=Wat Monastery=Mondop Cathedral=Stupa Holy Shrine=Mahabodhi Belfry (+25% culture)=Chaidei Hinduism: Missionary=Yogi Temple=Matha Monastery=Bannab Cathedral=Mandir Holy Shrine=Kashi Vishwanath Belfry=Audi Zoroastrianism: Missionary=Magi Temple=Fire Temle Monastery=Fire Altar Cathedral=Great Fire House Holy Shrine=Atash Behram Belfry=Tower of Silence Islam: Missionary=Imam Temple=Prayer House Monastery=Madrassah Cathedral=Mosque Holy Shrine=Jamia Masjid Belfry=Minaret Christianity: Missionary=Priest Temple=Church Monastery=Monastery Cathedral=Cathedral Holy Shrine=NA Belfry =Belfry Jainism: Missionary=Sadhu Temple=Puj Monastery=Derasar Cathedral= Nasiyaji Holy Shrine=Shatrunjaya (located in Palitana Gujarat) Belfry=Tirtha Titles Spoiler : Maharajadhiraja (Must be Hindu/Jain/Buddhist and control 8 "certain provinces") bonus is; most provinces in India become "Ok" (stability wise) Dhali Lama (Must be buddhist and have the largest amount of faith points among all Buddhist civs) bonus is; all cities have +1 happiness and all buddhist civs have +1 better attitude towards you Vikramaditya none yet Mahendraditya none yet (Sultan of India????) none yet, need better name Resources needed Spoiler : Red Sandstone camels salt pearls cotton sulfur timber Tea Opium Tobacco Invasions needed Spoiler : Indo Greeks 300BC Parthian 50AD Sassanid 300AD Nanzhou 725-840 Khwarezmian 1080, 1125, 1190 Mongolian 1200 to 1250 Bukhara Khanate 1500, 1530, 1555 Independent City Spawns: Spoiler : 300BC: Pattala Alexandria Kataka Beikthnano-myo Sravesti Gwadar Horaia Hastinapura Ahicchatra Kanauj Prayagaya Rajagriha Vaisali Karur Quetta Vidisa Tamralipti Bassein Rajshahi Amaravati Somnath Surparaka Gokarna Taxila Sagala 200BC: Amaravati 100BC: Ujjain Chittagong 100AD: Nandivardhana 150AD: Pravarapura 200AD: Rajamahendri 400AD: Dwarka 500AD: Yangon 600AD: Vengi 1000AD: Mrohaung 1200AD Martaban Basic Civ Info Spoiler : *Religions present means state religion or majority of religion Mauryan Empire 321BC-184BC Spawn: Pataliputra 300BC Leader Ashoka Religions present Hinduism, Buddhism, Jainism UU Khanda (Swordsman) +1 extra strength UP Edicts of Ashoka: +1 culture and happiness in each city UB Pillar of Ashoka: extra culture and lower maintainance cost UHV 1. Build 2 Jain, Buddhist, and Hindu temples and monastaries (12 in all) 2. Conquer every city along the Ganges, Ghaghara, and Yamuna rivers 3. Spread buddhism to 30% Chera Kingdom 300BC-1279AD Spawn (Western coast on Southern India) 300BC leader Senguttuvan Religions present mostly Hindu, little Buddhism, and Jainism UP Kongu Trade +1 gold per trade route in each city UU Rahuna War Ship (War Galley) starts with exploration I and Combat I UB Kottravai (Market) UHV Conquer Karur by 200AD?? 2. Have most revealed map at 800AD? 3. Have ___ luxury resources by 1025AD Chola Kingdom 300BC-1279AD Spawn Gangaikonda Cholapuram (Puhar) 300BC Leader Rajendra Chola Religions present Mostly Hindu little Jain, and Buddhism UU Kallarani (maceman/Heavy infantry) UP Raj of the sea: ships have extra sight and movement UB Trade Workshop (replace market) UHV Become Hindu Saint by___ 2. Have 8 cities in Burma, Bangladesh, and the Andaman Is. by 1050AD 3. Control 2 cities in Sri Lanka by 600AD? Pallava Kingdom 300BC-800's Spawn Kanchipuram 300BC Leader Mahendravarman I Religions present Jainism and Hinduism UP Warriors of Aswattaman: all melee units start with shock I promotion UB Rathas (a shrine) UU Kadava Militia (or Kadava Auxilary) (Spearman, 5 strength,starts with Woodsman I) UHV Have 2 great generals by___ 2. Vassalize or conquer the Chalukyans Pandyan Kingdom 300BC-1345AD Spawn Madurai 200BC? Leader Maravman Sundra Pandiyan Religions present: Mostly Jainism, little Buddhism and Hindu influence UU Ay Warrior (Axeman?) UB Harbor Bloc (harbor) Ships built +25% faster, water tiles +1 gold UP Power of Finance: Mercenaries cost -50% less UHV Have___ culture by 900AD 2. Own 5 Pearl Resources by 600AD 3. Conquer or vassalize the Cholans Kingdom of Anuradharpura 377BC-1017AD Spawn Anuradhapura 300BC leader Pandukabhaya religions present Buddhism UU Lambakanna(spearman) extra hill movement and defense UB Bathing Pool (bath house) +1 extra health and gold UP The Gamika: Plantations produce +1 hammer UHV prevent foreign settlement by 950AD 2. Have ___ gold by ___ 3. Build two Buddhist Wonders by 800AD Satavahana Empire 230BC-220AD Spawn Prathisthan 232BC Leader Satakarni Religions present Buddhism and Hinduism UU Chutu Horseman (Light cavalry) UB aniconic Buddha (Buddha Statue) +10%research UP Kanva Suzerainty: cities have lower maintanance UHV Conquer or vassalize 4 "Certain Provinces" in India 2. Build 1 Buddhist Stupa and 5 Wats by___ 3. spread your state religion to 3 coastal cities outside of India by 400AD Indo Scythians 200BC-400AD Spawn: 200BC Sigal Leader: Maues; Religions present: any or all UU Scythian Horse archer (+1 strength and movement than regular horse archer) UP Satraps: Conquered cities have no resistance UB Scythian Stables: Mounted unites receive +3 exp. points UHV Conquer the Indus river by 100AD 2. Have a higher score then 2nd and 3rd place combined 3. Have two vassals of different religions Pyu City-States 100BC-800AD Spawn Pyay 100BC leader Shipyabu Waraman Religions present buddhism UU Mon Warrior (Light Axeman) +50% vs polearm, and +25% city defense UB Paya (Family Altar) +1 culture, +1 research, +1 health UP Peaceful States: enemies suffer +100% war weariness UHV: experience 150 or 100 turns of peace (no war with any AI except independent cities and Barbarians) 2. Found 8 cities in Burma 3. Have most wonders built by 750AD or experience 20 years of golden age Kushan Empire 30AD-375AD Spawn Begram 1AD Leader Kujula Kadphises Religions present: Zoroastrianism, Hindu Buddhism UP Hellenism: all religions in each city produce +1 culture UB Gymnasium (arena) +10% production, +1 happiness UU Yabgu Axeman (+1 strength, and +25% against archery units and horse archers) UHV Have the most culture in 250AD 2. Control two Holy Cities by 280AD Gupta Empire 320AD-600's Spawn Mathura 308AD Leader Chandragupta I Religions present Buddhism, Hinduism UU Iron Archer (+50% vs infantry, +15% vs mounted units)(Archer) UB Chess Court +1 happy, +15% research(replaces monument?) UP Classical Science: Techs cost less until "Medieval era" UHV experience ___ years of Golden age by 800AD 2. Be first to discover ___ (2 certain techs) 3. Dont lose a city by 600AD Kamarupa Kingdom 300-1100AD Spawn in the Assam region 400AD Leader Bhaskaravarman Religions present Buddhism and Hinduism UP Monsoons: Jungle tiles +1 food UB Uparikara (granary) +1 extra gold UU Fieldsman (Archer) +50% Jungle Defense, starts with drill I UHV control all territory around the Brahmaputra river (excluding Tibet) 2. Have at least 1 vassal by 800AD 3. Have 10? fur resources by 1050AD Chalukya 543-753 (Eastern Chalukya 624-1075) (West Chalukya 973-1189) Spawn Badami 540AD Leader Pulakesi I Religions present Hinduism and Jainism UU Intoxicated elephant (Mahout) UB Verandah (courthouse) +1 health? UP Medians of Culture: lower stability penalty for conquering foreign lands? UHV have X stone, quarry, red sandstone by ___ AD 2. Survive to the year 1100AD? 3. Have access to the Arabian Sea and the Bay of Bengal by 800AD Tibet (from RFCA) 618-841 Spawn Lhasa 600AD leader Songsten Gampo Religions present Buddhism UU Khampa Horsman UP Plateau Lifestyle: All hill tiles have +1 food UB Dzong (himalayan Castle) UHV control all Tibet Provinces by 890AD 2. Control two provinces outside of Tibet by 1000AD 3. Spread Buddhism to 8 non Tibetan cities Gurjara-Pratihara 500's-1036 Spawn Mandore 648AD Leader Vatsaraja religions present Hinduism and Jainism UU Paramara Rider (Light Cavalry) UB (Replace walls) UHV Dont lose a city to Muslims or barbarians by 1100AD Pala 750-1174 Spawn Gaur(Gour) in Bengal 744AD leader Dharmapala religions present Buddhism and little Hinduism UP Bangal War Horses: all mounted units ignore terrain movement cost? UB Pala stable: better stable UU Kamboja Cavalry UHV Spread Buddhism to 6 foreign cities by 900AD 2. Be first in score at 1000AD Rashtrakuta 753-982 Spawn Manyakheta (Malkhed) 748AD Leader Amoghavarsha I or Dantidurga religions present started Hindu but ended out Jain UP Ancestral Culture: Cities start with extra culture UU Royal Regiment (Longswordsman) UB: Cave shrine +1 culture and happiness per religion in each city UHV build 2 Hindu Bannabs and 2 Jain Nasiyaji by 1000AD 2. be the largest civ in 955AD 3. Conquer Kannauj by 980AD Samanids 819-999 (from SOI) Spawn 812 Balkh Leader Ismail Samani religions present Islam, waning Zoroastrianism UU Dighan Archer (archer) +1 extra strength UB Hanafi School (library) UP Power of Legitimacy +2 stability for each city conquered UHV Be the most culturally advanced civ in 1000\ 2. control 8 "certain provinces" by 1140 3. dont lose a city before 1070 Pagan Kingdom 845-1287 Spawn 832 Pagan(Bagan) leader Anawrahta religions present buddhism UB Saphan (aqueduct, +3 health and small culture bonus) UU Burmese Bowman (Crossbowman) +25% jungle attack and defense UP Mangroves: suffer less unhealthiness from jungles UHV build 6 Wats by 1000AD 2. Build three Budhist wonders by 1240AD Yadava 850-1334 Spawn Devagiri(Daulatabad) 840 leader Singhana II religions present Hinduism and ??? UU Seuna (Heavy Axeman) UB Hemadapanti (library) or Citadel (castle) UP Medicinal Science: all units start with medic I UHV Conquer 4 "certain Provinces by 1100 AD Solanki 942-1244 Spawn Patan 936 Leader Mulraj I or Kumarpal religions present Hindu/Jain UU Tiger Claw (heavy infantry/Maceman) UB Prison Chamber (Jail/Dungeon) +1 extra espionage and gold UHV have ___ salt resources by ___ 2. Make Gujarat the most populous province in 1160AD 3. Have at least one vassal in 1160 Ghaznavids 963- Spawn 960 Ghazna leader Sabuktigin Religions present Islam little hinduism UU Khorosani Spearman (extra bonus vs cavalry) UB Mint (forge) UP Plunder: double gold from pillage/conquest UHV have 3000 gold in 1180 2. Have at least one city in "8 certain provinces" 3. have 10000 gold by 1300 Hoysala 1026-1343 Spawn Helebidu or Belur 972 leader Nripa Kama II religions present Hindu UP Tolerant Dynasty? all non-state religions produce +1 production UU Malnad Cavalry (heavy Cavalry) +1 extra strength, +25% hills defense? UB Cantonement (better barracks) UHV Build two wonders by 1235 Kakatiya 1080-1323 Spawn Orugallu (Warangal) 978 leader Rani Rudrama Devi (aka Rudramadevi a queen) religions present Hindu UP Marital alliances: friendlier contact with other civs UB Mandapam (theatre) UU Chandoluman (Maceman?) UHV accumulate ___ gold by 1400AD 2. something with culture Kingdom of Sindh (from SOI) Spawn 1053 somewhere in Mansur? Leader Dodo bin Kafef Soomro III religions present Islam UU Jagirdar (lancer) East Ganga Kingdom 1078-1434 Spawn 1071 Cuttack or Kalinganagar Leader Narasinha Deva I Religions present Hinduism UP Patrons of the art: wonders built faster in cities with state religion UB none yet UHV Control the Gangetic Delta by 1300AD 2. Have the most revealed map in 1250AD Delhi Sultanate 1206-1526 Spawn 1206 Delhi (Dilli if Hindu) Leader Shams ud din Iltutmish Religions present Islam UP Sword of Islam: Spreads islam and builds Madrassahs in conquered cities UB Mercenary Quarters (better barracks) UU Sawar (Special Knight, requiring camel) UHV Spread Islam to 30% 2. Conquer all cities along the Ganges river and in the Gangetic Delta by 1315 3. Conquer 4 "certain provinces" by 1440 Hanthawaddy 1287-1539 Spawn Pegu 1287 Leader Dhammazedi religions present buddhism UU Arakan Tribesman (Pikeman) UB Ho Trai (library) or Pagoda (library) UP Restoration of the Mon: Golden Ages Last 50% longer UHV Conquer Lower Burma and Irrawaddy Delta 2. Allow no foreign cities in Burma in 1475 3. Accumulate 7,000 gold by 1585 Timurid Empire 1300-1600 Spawn Samarkand 1305 leader Timur Religions present: Islam UU Chagatai Keshik (Keshik) UB Akhangan Tower (Night Watch) +5 espionage, -10% Maintenence UP The Last Horde: No instability from razing cities UHV Raze 10 cities 2. Make Samarkand the city with the highest culture in 1500 3. control 12% of all territory in 1600 Vijayanagara 1336-1646 (May add if not too crowded) Spawn Vijayanagara 1329 leader Harihara Raya I Religions present Hinduism UU Tenant Worker (better worker) UHV unify all of southern india (Tamil Countries) 2. export 6 resources of cotton and/or spices by 1566 Bahmani 1347-1527 Spawn Gulbarga (Ahsanabad) 1347 leader Aladdin Bahman Shah religions present Islam and Hinduism UU Badahk Infantry (Maceman) UP Descendants of Bahman: Each city produces extra culture for each building it has UB Persian Symposium (Theatre) +30% extra research UHV 1. Spread islam to every city you own by 1390 2. Conquer 3 "Certain Provinces" by 1460 3. Make sure there are no Hindu civs in Central India by 1540 Mughal 1526-1803 Spawn 1500 in southern afghanistan leader Akbar the great Religions present Islam and hinduism UP Arabic innovation: Have two UU's instead of one UB (a courthouse building?) -75% maintenance, and +1 stability UU:Zamburak (cuirassier) +2 extra strength, 50% vs melee units UU: Sepoy (Musketman) +1 extra movement, starts with drill Portugal (Portugeuse India) 1505-1961 Spawn 1504 Goa leader Joao II religions present Christianity (have as minor) UU Carrack or Arquebusier? UB Feitora (same as always) UHV Gain control of 6 spice resources by 1580 2. Conquer Ceylon and two other coastal cities by 1550 Extra great People names Spoiler : Scientist/Scholar- Vatsyayana Bhaskaracharya Harishena Vasubandhu Architects- Revadi Ovajjia Narasoba Anavaritagunda Prophets/Missionaries- Shantarak**** Padmanava Dansree Bimalamitra Dansheel Virachan Atish Srigyan Adi Kavi Pampa Artists- Sri Ponna Changdev Maharaj Sharngadeva Asanga Kalidasa Techs to add (Most from RFCE and RFCA, because there aren't very many good tech names left) Spoiler : Metallurgey, Patronage, Matchlock, city planning, companies, astrolabe, Levy Armies, Cartography, Alchemy, Crop Rotation, Castle Building, Cash cropping, Advanced irrigation, Vassalage, Stirrup, Organized Armies, Ship Building, Barter, Iron Plow, Cast Iron Weaponry, Weaving, Siege Warfare, Ceremonial Burial, Sculpture, Military Strategy, Examinatioons, Historiagraphy, Hajj (founds islam), Public Works, Mosaic art, Water wheel, administration, feudal contract Civics List: Spoiler : Government Confederation: +1 unhappiness in each city, -40% maintainance cost from distance to palace (good with: decentralization, tribalism, military)(bad with: Bourgeois, state church) Theocracy: +75% Great People birth, no penalty for inquisitions, +1 unhappiness per non-state religions in each city (good with: Religion, State church, Divine Cult)(Bad with: Free Worship, Paganism) Oligarchy: +3 happiness in six largest cities (good with: Nobility, Bureauracracy, organized religion)(bad with: Autocracy, Meritocracy) Empire: -40% maintainance cost from number of cities, -40% stability penalty for expansion (good with: Autocracy, Military, State Monopoly, State church, bureaucracy)(bad with: Plutocracy, Merchant capitalism) Republic: +50% war unhappiness, +2 gold per trade route in capital (good with: Meritocracy, Bourgeois, Merchant capitalism)(bad with: decentralization, Autocracy, Nobility?, slavery) Monarchy: +1 happiness per military unit stationed in each city (good with: Autocracy, Nobility, Caste System, Feudalism)(bad with: decentralization) Religion Paganism/Shamanism: +1 culture in each city without a religion, no state religion (good with: Tribalism, slavery)(bad with: Theocracy, Religion) Scholasticism: +1 happiness for each library and monastery building in each city, +15% research in each city with state religion (good with: Temple Econemy, Meritocracy)(bad with: Salvery, Tribalism) Divine Cult: no none state religion spread, -25% research, can train inquisitor (good with: Theocracy, Religion)(bad with: Market econemy) State Church: +1 happiness for religion present in each city, cities with state religion build buildings 30% faster (good with: Theocracy, Empire, Religion, Temple econemy, State monopoly)(bad with: Confederation, Tribalism) Organized Religion: can build missionaries without monastery buildings, All temples buildings have +1 production (good with: oligarchy, Bureaucracy)(Bad with: tribalism, temple econemy) Free Worship: +100% culture in each city, +25% Great People birth (good with: NA)(bad with: Theocracy, Caste system) Power Military: military units produced with food, +50% great general emergence (good with: Empire, Feudalism, Confederation)(bad with: Merchant Capitalism) Nobility: +2 culture, gold, research per specialist. +20% Great People birth rate (good with: Oligarchy, Monarchy)(bad with: Republic?, Decentralization) Religion: +1 happiness in each city and +100% Birth rate of Great People with state religion (good with: Theocracy, Divine cult, Temple econemy)(bad with: Free worship, Paganism) Plutocracy: +15% gold in all cities, Caravan units built 25% faster (good with: Monarchy, Merchant Capitalism, slavery)(bad with: Empire, Market econemy, agriculture) Bureauracracy: +50% gold and production in capital, +1 espionage point for each specialist (good with: Oligarchy, Empire, Organized Religion, State Monopoly, Meritocracy)(bad with: Tribalism) Autocracy: +20% military production, 10 free units (good with: empire, Monarchy, state monopoly)(bad with: Republic, oligarchy, Merchant Capitalism, decentralization) Economic Decentralization: -1 trade route in each city, -20% maintainance from distance to palace (good with: Confederation, tribalism, slavery)(bad with: Republic, monarchy, Autocracy, Nobility) Agriculture: Farms produce +2 food, granaries have +1 health (good with: Slavery, Feudalism)(bad with: Plutocracy) Temple econemy: all monastery buildings have +1 health, +10% culture in each city with state religion (good with: Scholasticism, state church, Religion)(bad with: organized religion) State Monopoly: +25% production, growth, and espionage in capital (good with: Empire, State church, Bureauracracy, Autocracy)(bad with: Bourgeois) Merchant Capitalism: +15% gold in each city, +1 unhealthiness in each city (good with: Republic, Plutocracy)(bad with: Empire, Military, Autocracy) Market econemy: +1 trade route in each city, units cost +1 gold, markets and banks +1 happiness (good with: Bourgeois)(bad with: divine cult, Plutocracy, feudalism) Social/Labor Tribalism: Pastures and camps +1 food, scouting units and mounted units +1 experience point (good with: Confederation, Decentralization, Paganism)(bad with: Scholasticism, State Church, Beauracracy) Slavery: +1 unhappiness in each city, plantations and mines +1 gold (good with: Paganism, Plutocracy, Decentralization, agriculture)(Bad with: Republic, Scholasticism) Feudalism: Farms have +1 production, food, gold. -50% birth rate of Great People, -60% growth rate of cottages (good with: military, agriculture)(bad with: Market econemy) Bourgeois: cottage +1 gold, workshop +1 food, Temple buildings have +1 happiness (good with: Republic, Market econemy)(bad with: state monopoly, Confederation) Caste System: unlimited merchants, scientists, and artists. -25% birth rate of Great People, workshop +1 production (good with: Monarchy)(bad with: Free worship) Meritocracy: +30% birth rate of Great People, 1 free speacialist in each city (good with: Republic, Bureauracracy)(bad with: Oligarchy) Dynamic Naming Spoiler : Shahdom (Islam and Oligarchy) Republic (Republic) Islamic Republic (Islam and Republic) Sultanate (Monarchy and Islam) Confederation or City States (Confederacy) Empire (Empire) Caliphate (Empire and Islam) Emirate (vassal of a muslim Civ) Rajhanate (Hindu and Monarchy) Raj's State of ___ ( Hindu Civ Vassal of another Hindu Civ) Buddhist, Jain, and Zoroastrian* will take on Kingdom(monarchy) and empire(empire) Vassals will be; province, tributary state of___, colony of___, or Satrap* Unit Categories Spoiler : Melee units: Light infantry (light axeman, Swordsman Heavy infantry Polearm (spearman, Guisarmier, Pikeman) Mounted units: light cavalry (horse archer) heavy cavalry (Heavy horse archer) Elephant (chariots are light cavalry) Units: (other then UU's) Spoiler : Caravan (from SOI) improvement for camel resource Merchant Barque (naval counterpart of the caravan) dhow (from SOI) Camel Rider (5 strength, +25% vs mounted units)(Light Cavalry) Camel Archer (12 strength, +25% vs polearm and mounted units)(Knight) Heavy Camel Rider (9 strength, +50%vs mounted units)(Heavy Cavalry) Mahout (War elephant) 5 strength, +25% vs Light and heavy cavalry, 2 movement Howdah (Heavy War elephant) 8 strength, +50% vs light and heavy cavalry, 1 movement Chariot (same as always) War chariot Mounted unit, 6 strength, 2 movement, +50% attach vs light infantry Javelineers (melee unit, 3 strength +25% vs other melee units) Composite Bowman (in between archer and longbowman) 5 strength, +25 city and hill defense Light Axeman 5 strength, same as always Heavy Axeman 7 strength, a slighty better bonus than axeman Swordsman (same as always) Longswordsman 7 strength, +15% city attack Maceman will be same Add skirmisher from RFCE Buildings: Spoiler : Batik Maker (from RFCA) Buddha Statue (from RFCA) Bath House (from RFCA) Arena (SOI) Brothel (from RFCA) Public Garden (from RFCA) Fairground (SOI) Thangka (Buddha Statue?) +20% culture Vihara (place where monks rest during travel) Family Altar (+1 culture and research) early building Wonder list Spoiler : Jagannath Temple Thousand Pillar Temple Konark Sun Temple Mrigasikhavana Ruwanwelisay Great Stupa Global Pagoda Tipitaka Mingun bell (in Sagaing) The great bell of Dhammazedi Chaukhtatgyi Buddha (Largest Reclining Buddha) Shwethalyaung Buddha (2nd largest reclining Buddha) Ku Tho Daw Phayar (in Mandalay) Red Fort Rani ki Vav (from SOI) Dwarakadeesh (from SOI) Buddhas of Bamiyan (from RFCA) Vijay Stamba Cheraman Perumal Somapura Mahavihara Ruwanweli Seya Lovamahapaya Vihara Statues (Buddhist Vihara Statues built by Pala) Virupaksha Temple Millikarjuna Temple Papanatha Temple Nalanda Unniversity Somarupa Mahavihara Ramappa Temple Kailasanath Temple Chennakesava Temple Kesava Temple Hoysaleswara Temple (too many temple names) Feel free to criticize and give more ideas. Any help (especially XML, Python and dll) is greatly appreciated!