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Idea: Let us abandon roads

Discussion in 'Civ5 - General Discussions' started by Lamberghini, Oct 31, 2010.

  1. Lamberghini

    Lamberghini Chieftain

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    In Civ 5 you pay for road maintenance, and occasionally it is necessary to remove a road to free some GPT. As we know, this is done by having your workers do it one tile at a time. Wouldn't it make more sense simply being able to stop maintaining a road, rendering it unusable unless fixed? Being more realistic, this would add to the immersion and increase number of options without, as far as I can see, screwing up the balance too much as abandoning a road would have its consequences.
     
  2. CivMyWay

    CivMyWay Warlord

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    Good idea.
     
  3. DaveGold

    DaveGold Emperor

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    I'm assuming that fixing a road would be very easy, or else there's no difference to the road being removed entirely anyway.

    People would build roads everywhere, abandoning them as they're built. If they needed a road for any reason they would rebuilt it quickly, move their unit(s) along, then immediately abandon it again.
     
  4. Camikaze

    Camikaze Administrator Administrator

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    Yeah, that could quite definitely be a problem with this. Maybe an easier way to abandon roads would be good, but it would only work if you couldn't reuse them very easily/without some sort of higher cost.
     
  5. Lamberghini

    Lamberghini Chieftain

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    The cost of fixing would of course have to be balanced - abandoning and repairing would have to be considerably more expensive than building. Maybe fixing a road could take 3/4 of the work it takes to build a new one. The decision could yield a short term gain, but a larger long term loss if the road had to be rebuilt.
     
  6. CivMyWay

    CivMyWay Warlord

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    Let's say building a road costs X. Maintaining a road could then cost X * 0.1.

    I see it possibly working by roads being a line (which is a series of connected points). You could "abandon" a road by entering an infrastructure mode and simply deleting two points, which would remove the road at the beginning of next turn (and you don't pay for it).

    If you abandon, then you must rebuild (no repair).
     
  7. Jerrymander

    Jerrymander Epistemologist

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    How about we go farther than the OP suggests and just remove roads altogether? We would assume that cities build paths between them automatically, and that they improve over time.
     
  8. CGG1066

    CGG1066 Minister of Finance

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    That's a bridge to far, I think. There's benefits to having roads because they can become vulnerable to pillaging and trade route disruption. Plus, if all you have is implied roads, how do they work in terms of using them to move units between cities?
     
  9. Camikaze

    Camikaze Administrator Administrator

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    I disagree. Building transport networks, trade networks and infrastructure should all be important parts of the game. These are all present with the concept of roads.
     
  10. davelisowski

    davelisowski Spartan

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    you could just not build them in the game...

    then you don't have to worry about abandoning them, or the maintenance costs.

    your units will move slower, and you may or may not miss out on some gold from connected cities to your capital... but the burden of the road dilemma won't have to weigh on your conscious.
     
  11. Lamberghini

    Lamberghini Chieftain

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    True, but this is the suggestions forum, not the strategy one.
     
  12. Zenstrive

    Zenstrive Ocean King

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    Roads are important for gold and defense and productions later with railroad. Optimize your game if you are feeling short on cash, otherwise just don't build roads if you're not feeling it.
     
  13. CivMyWay

    CivMyWay Warlord

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    Roads were a major part of Rome's success. I vote no to entire removal.
     

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