microbe
Cascaded Mansion
- Joined
- Nov 16, 2003
- Messages
- 4,596
Strategic resources are scarcier in C3C. I think the game designers just want to force players to fight for them and make the game a little more fun.
More fun indeed, but it's a really big change for people who prefer a peaceful way of final victory.
So how about this idea: limit simultaneous use of strategic resource.
For example, if I have one iron, it can only produce enough iron to support 5 cities. So you cannot build 6 units which require iron at the same time. At the same time, keep strategic resources the same way in CIV3, so that each player still has a reasonable chance of getting at least one of them.
This way, peacelovers can at least slowly build a defentive force to protect their hometowns, instead of being forced to wage wars. Warmongers would have to wage war if they want to build faster.
This also would have to make players think twice before they trade strategic resources - because unlike the current game, each instance of resource counts. This is more realistic.
In the editor, for each strategic resources there should be a counter to specify how many cities can use it at the same time.
More fun comes if some wonders/techs could increase this number.
The same idea could be extended to other resources.
More fun indeed, but it's a really big change for people who prefer a peaceful way of final victory.
So how about this idea: limit simultaneous use of strategic resource.
For example, if I have one iron, it can only produce enough iron to support 5 cities. So you cannot build 6 units which require iron at the same time. At the same time, keep strategic resources the same way in CIV3, so that each player still has a reasonable chance of getting at least one of them.
This way, peacelovers can at least slowly build a defentive force to protect their hometowns, instead of being forced to wage wars. Warmongers would have to wage war if they want to build faster.
This also would have to make players think twice before they trade strategic resources - because unlike the current game, each instance of resource counts. This is more realistic.
In the editor, for each strategic resources there should be a counter to specify how many cities can use it at the same time.
More fun comes if some wonders/techs could increase this number.
The same idea could be extended to other resources.