With the addition of the new Skirmisher unit, the recon unit line is now somewhat more viable for exploration during the late classical and medieval periods. However, I still feel that the Skirmisher is a bit too weak against barbarians if I'm not able to get them up to the Ambush promotion. I still frequently lose them by stumbling onto a barb camp with a barb Crossbow or Pikeman, whether I stand to fight or not. This makes these units far too squishy (IMO) when used to explore new continents after discovering Cartography. One option would be to just give recon units an automatic bonus against barbs. Perhaps Scouts, Skirmishers, Rangers, and Spec Ops could have an inherent +50% vs barbs. Another option (and one more in-line with Civ VI's design ethos) would be to add a medieval military policy that obsoletes and combines the Survey and Discipline policies. The effect of this new policy could be: - +5 (or maybe +10?) combat strength against barbarians - Double experience for recon units - and maybe also +50% production towards recon units? Not sure what this policy would be called. Perhaps "New World Exploration"? It could be available with the Military Training civic, or perhaps Feudalism or Mercenaries if you think Military Training is too early. The theme would make it a good match for the Exploration civic, but I fear that might be too late for the policy to be worthwhile. Even with the inclusion of the Skirmisher, I still find myself preferring to explore with a Knight. I think a policy like this would make it much more viable to explore with the actual dedicated exploration unit. What does everyone else think?