Hinin
Agnostophile
Presentation of the Idea/Project
Hello everyone,
I am a passionate player of Civ V, and I follow the growth of Vox Populi since 2015 (even though I've never written published something on the forum, since I'm quite shy).
Since several months, the number of great changes made by Gazebo to VP has decreased, and we may be witnessing the finale stages of the developement of this project, which has attained a level of quality I've rarely seen in any other mod for any game thanks to the hard work of Gazebo, the helpers and the members of this forum.
However, during my researches in the Civ V modding community, I discovered several attempts by modders to add new thoughtful unique components to the 43 civilizations of the finale version of Civ V (most notably the ones of mikeburnfire and lincoln_lyf). Because I've felt that these additions to the game makes it more enjoyable and complex but that playing without the VP would be a waste (I have that much admiration for the mod), I decided to propose a thread where we could exchange our ideas about these new UC and maybe launch a project adding these ideas to VP through a new element of the VP package (so it could be enabled or disabled). What do you think of this ? Tell me in the comments/by voting.
So, here we begin.
Preliminary questions
If we accept the idea of adding new UC, some questions need to be asked :
- Who would program ? - Gazebo has already said that s/he would allow us to modify things but that s/he don't want to directly participate to new elements for VP. It is understandable, after all the work s/he has done, but, unfortunately, I have absolutely no skill in programming and making very simple change to the game would require a lot of time spent learning modding beforehand. On the bright side of things, the Civ V community is very active, and tons of pictures and 3D models have been made (asking politely to modders if we could use their work in VP could save us a lot of time).
- Do we keep the 1 UU for 1 UB/UI ratio ? - I personally think this ratio is a good thing, and that having civs with 3 UU would totally unbalance the game (knowing that UU tends to be a lot more dangerous than their basic counterpart in VP), in addition to add more 3D models to create), as would civs with 3 UB/UI. However, it is simply my vision of the thing.
edit : Funak has a good idea : a 1 UMilitary for 1 UB/UI/UCivilian could be an even better way to bring novelty.
- What could we do to prevent unbalancing too much the game ? - We should always keep in mind the way things work in VP : players tend to have a lot more cities than in the base game, small bonus in the early game can have tremendous consequences and promotions from UU tend, after their obsolescence, to still have important effects on the game.
- What question should we ask ourselves when creating new UC ? - Firstly, what the UC could add to the game (new mechanics, new power spike for a civilization, buff for a civilization lacking in a part of the game where we consider it shouldn't) ? ; secondly, what are the main features of a civilization gameplay-wise and how we could tweak things ? ; thirdly, what a civilization is known for and we could exploit it ? ; fourthly, does someone have already posted something similar in another mod ?
I'll use the first comments to provide an hindsight of some new UU/UB/UI I've imagined and, after the initial reaction, modify/add elements.
Thank you for reading and, if you want, welcome aboard !
PS : Of course, at the end of the project, every single person who has contributed (the modders whose previous works have been used, the programmers, the "feedbackers", everyone) will have her/his name on the wall of fame of this mod !
Here is a list of the most simple UCs. They will be the first done.
I'll indicate the advance of each of them through symbols.
3D model, icon and flag are under fabrication or their creator are being contacted
3D model, icon and flag are obtained/done
The codes are under fabrication or their creator are being contacted
The codes needed are obtained/done
Unexpected difficulties during coding
Finished
- Monitor class (America)
- Iron chariot (Assyria)
- Standschützen (Austria)
- Pracinha (Brazil)
- Numidian Cavalry (Carthage)
- Langskib (Denmark)
- Kopesh (Egypt)
- Longbowman (England)
- Grande Ecole (France)
- Jaeger (Germany)
- Agora (Greece)
- Mughal fort (India)
- Turtle ship (Korea)
- Caçador (Portugal)
- Pogost (Russia)
- Hakkapeliitta (Sweden)
- Chasqui (Inca)
- Prowler (Iroquois)
- Ball court (Maya)
- Waag (Netherlands)
- Sipahi (Ottomans)
- Hunting pound (Shoshones)
- Great Galleass (Venice)
Wall of Fame
Inspirations for initial project :
- 3rd and 4th UC by mikeburnfire
- Super Power : Clash of Civilizations by lincoln_lyf
Inspirations for UC :
mikeburnfire - lincoln_lyf - JFD - Janboruta - Hypereon - Funak - Glidergun
Original idea and support :
Hinin - Enginseer - Funak - vyyt - Valvts - Blue Ghost - tu_79 - pandasnail - CrazyG - Glidergun - FoxOfWar - Jarula - Gazebo - CrazyG -kiwimaster - balinter - Randomares - De_Genius
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