Idea - Scenario of the Quarter

Quintillus

Resident Medieval Monk
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Ever since COTM 100, the highly-controversial Russia-in-Ice start, I've been thinking it might be fun to have occasional GOTM style games where, instead of a more-or-less-standard Civ3 game, it would instead feature one of the scenarios that one of our modders (or another site's modders) had made. Much as COTM 100 was fun (for me, at least) because it was a lot different than the typical game, I think this could be a nice switch of pace for those of us who have mostly player the standard game.

I see three main benefits to this:

1. It would likely cause more people to try out some of the excellent mods and scenarios here, when otherwise they might be on the "I'll try it someday" pile for years. This means both more fun, and more encouragement to the modders whose scenarios are chosen.
2. It could draw more people to GOTM, who might otherwise not try it.
3. It could even bring in people who hadn't tried mods at all, or started with a later version of Civ. In this way it would be kind of like the recently-launched Mod of the Week on CFC's Facebook page (but this would just be Civ3, at least initially).

I'd propose doing it quarterly, both because I don't want it to compete with the existing GOTM (ideally, it actually brings more people in and increases regular GOTM participation as well), and because some scenarios can take a long time to play. And since each scenario would likely only come up once, I'd probably also use different difficulty levels as the predator/open/conquest levels. It would be more about trying new scenarios than competing, and I wouldn't want someone to skip a really good scenario because they aren't a Deity-level player.

Nominations could be made in this thread (or a nominations thread), and once we get enough nominations, we could have votes for the next scenario. We'd probably still want to have some rules like not having the same theme for two quarters in a row. I'd also like to have a variety of well-known scenarios and less-well-known, but still high-quality, ones.

For the first one, though, I'd like to have a well-known mod that could draw significant interest, but still has a fairly low barrier to entry, modest AI turn times, and is forgiving of early mistakes. The Medieval Europe Mod comes to mind as a candidate.

Thoughts? Nominations? I'd like to have some people on board for the first one ahead of time. I'd also like to have a go-ahead from the GOTM staff, since there's no guarantee it would actually help GOTM player numbers.
 
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