Toaster Queen
Chieftain
- Joined
- Apr 2, 2021
- Messages
- 1
Civ: USSR
Leader: Mikhail Gorbachev
Leader Ability: Glasnost: All civs have +1 Diplomatic Visibility with you. Markets provide triple yields and up to 3 extra trade routes depending on your government level, you cannot build banks or stock exchanges. +2 amenities in all cities with a level 2 district building.
Civ Ability: Soviet Engineering: Industrial zones give +1 adjacency bonus to all nearby districts. Cities with a uranium or aluminium mine receives 25% bonus production to nuclear and space race programs respectively. Industrial zones give +1 great engineer points per building. Cities with a fully powered factory receive an additional 10% production bonus to space race programs.
Unique Unit, Illegals: Unique unit that replaces the spy, unlocked at Education. More expensive to build. Can run the unique "integrate" mission, gives you +2 visibility with that civ for 16 turns (on standard speed), spies running missions in this civ have a 20% higher chance of success while this is active. Can run the unique "Development Theft" mission, which gives a 20% production boost to all city projects, including space race and nuclear projects, in your cities for 10 turns (on standard speed).
Soviet Unique District, Academy of Sciences: Unique district that replaces the campus. Cheaper to build. Receive +3 to science is adjacent to another Academy of Sciences. Civs in a scientific alliance with you get the ability to build a unique building in their campus which gives all academy of sciences +1 science output. Gives +1 great scientist point per turn than normal. Receives Tourism equal to adjacency bonus after researching flight. Cannot be built in the same city as a holy site.
This is just a rough draft and isn't refined at all
Leader: Mikhail Gorbachev
Leader Ability: Glasnost: All civs have +1 Diplomatic Visibility with you. Markets provide triple yields and up to 3 extra trade routes depending on your government level, you cannot build banks or stock exchanges. +2 amenities in all cities with a level 2 district building.
Civ Ability: Soviet Engineering: Industrial zones give +1 adjacency bonus to all nearby districts. Cities with a uranium or aluminium mine receives 25% bonus production to nuclear and space race programs respectively. Industrial zones give +1 great engineer points per building. Cities with a fully powered factory receive an additional 10% production bonus to space race programs.
Unique Unit, Illegals: Unique unit that replaces the spy, unlocked at Education. More expensive to build. Can run the unique "integrate" mission, gives you +2 visibility with that civ for 16 turns (on standard speed), spies running missions in this civ have a 20% higher chance of success while this is active. Can run the unique "Development Theft" mission, which gives a 20% production boost to all city projects, including space race and nuclear projects, in your cities for 10 turns (on standard speed).
Soviet Unique District, Academy of Sciences: Unique district that replaces the campus. Cheaper to build. Receive +3 to science is adjacent to another Academy of Sciences. Civs in a scientific alliance with you get the ability to build a unique building in their campus which gives all academy of sciences +1 science output. Gives +1 great scientist point per turn than normal. Receives Tourism equal to adjacency bonus after researching flight. Cannot be built in the same city as a holy site.
This is just a rough draft and isn't refined at all