CptBadger
Warlord
- Joined
- Nov 3, 2018
- Messages
- 113
I have zero clue if this would be desired or how much labor is involved.
The convo elsewhere on ship cost involving materials/material cost made me think...
Any reason you couldn't purchase storage space in Europe (and other markets)?
A reasonable balanced limit, and you'd have to buy or rent said space. Surely colonial companies held storage space and warehouses in Europe. Could be used for buying goods at good price, or saving goods for better market conditions (combine this with more dramatic market fluctuations, like fads and market conditions evolving constantly IE Pirates and Traders 2 on android)
This also could be used to augment the building/buying of ships or equipping of pioneers/settlers/troops. You may produce some goods needed for ships or equipped units, take it to Europe and store it. When you buy/commission a ship, using what materials you store there could lower price because they wouldn't have to procure resources. When a colonist is ready to emigrate, if you have goods to equip stored in Europe you don't have to spend the gold, nor carry them to a colony first, you can just equip them out of your Europe warehouse and load them in a ship headed to wherever you want to send troops or start a new colony.
I think its a neat idea and one I would use if implemented. Not in my current (nonexistent) skill range and like I said, no clue how hard it would be to put in motion.
I mean, you can have a screen full of people or ships just sitting there forever. Why not goods?
Alternate thought, could have extra ships docked in Europe to hold materials, works for market angle. Maybe if we could equip colonists/commission ships from materials stored on ships, it would suit all my ideas above instead of separate warehouse mechanic
The convo elsewhere on ship cost involving materials/material cost made me think...
Any reason you couldn't purchase storage space in Europe (and other markets)?
A reasonable balanced limit, and you'd have to buy or rent said space. Surely colonial companies held storage space and warehouses in Europe. Could be used for buying goods at good price, or saving goods for better market conditions (combine this with more dramatic market fluctuations, like fads and market conditions evolving constantly IE Pirates and Traders 2 on android)
This also could be used to augment the building/buying of ships or equipping of pioneers/settlers/troops. You may produce some goods needed for ships or equipped units, take it to Europe and store it. When you buy/commission a ship, using what materials you store there could lower price because they wouldn't have to procure resources. When a colonist is ready to emigrate, if you have goods to equip stored in Europe you don't have to spend the gold, nor carry them to a colony first, you can just equip them out of your Europe warehouse and load them in a ship headed to wherever you want to send troops or start a new colony.
I think its a neat idea and one I would use if implemented. Not in my current (nonexistent) skill range and like I said, no clue how hard it would be to put in motion.
I mean, you can have a screen full of people or ships just sitting there forever. Why not goods?
Alternate thought, could have extra ships docked in Europe to hold materials, works for market angle. Maybe if we could equip colonists/commission ships from materials stored on ships, it would suit all my ideas above instead of separate warehouse mechanic