phos_hilaron
Warlord
Ok. A couple disclaimers first. I'm a protestant pastor and I'm currently in a top evangelical seminary in the United States. You could say I know my religion.
Here's what I've been toying around with in my mind.
________
Does anyone else rarely use
post gunpowder? I rarely find myself trying to convert other cities to my religion later on in the game, and that's when I realized it's because religion kind of plateaus (in my opinion) - as a game mechanic - after you enhance your religion a second time.
I have another idea to enhance the religion play.
New unit to buy with accumulated
Reformer : cost 1,000
After you purchase a reformer (only available to buy after your religion has been enhanced a second time) you can "add doctrinal tenets."
(Think Martin Luther, John Calvin of the protestant branch of Christianity, or Vatican II of Roman Catholicism, or even an additional prophet in Islam...)
Doctrinal Tenets increase the effectiveness of your religion in a number of ways. These could be simple tenets like:
Priesthood of All Believers: +1
/ 10 followers of this religions
or
Universalism: +1
/ for every 2 non-state religions in your city
or
Jihad: +10% Combat Effectiveness to units of other faiths
or
Missional Community: -1
for every 10 followers of this religion
You get the main idea.
The greater game mechanic at work here is that, IMO, religion kind of drops off the map in terms of a game mechanic (I know the designers want it to play less of a role; however, I feel it is almost "obsolete."
That being said, I propose a new unit, the Reformer, to continue enhancing a religion should someone accumulate and spend the required faith to augment their religious beliefs.
What are your thoughts on this?
Do you find religion helpful late game?
Here's what I've been toying around with in my mind.
________
Does anyone else rarely use

I have another idea to enhance the religion play.
New unit to buy with accumulated

Reformer : cost 1,000

After you purchase a reformer (only available to buy after your religion has been enhanced a second time) you can "add doctrinal tenets."
(Think Martin Luther, John Calvin of the protestant branch of Christianity, or Vatican II of Roman Catholicism, or even an additional prophet in Islam...)
Doctrinal Tenets increase the effectiveness of your religion in a number of ways. These could be simple tenets like:
Priesthood of All Believers: +1

or
Universalism: +1

or
Jihad: +10% Combat Effectiveness to units of other faiths
or
Missional Community: -1

You get the main idea.
The greater game mechanic at work here is that, IMO, religion kind of drops off the map in terms of a game mechanic (I know the designers want it to play less of a role; however, I feel it is almost "obsolete."
That being said, I propose a new unit, the Reformer, to continue enhancing a religion should someone accumulate and spend the required faith to augment their religious beliefs.
What are your thoughts on this?
Do you find religion helpful late game?